mirror of https://github.com/encounter/SDL.git
Be explicit about mapping the new game controller paddle buttons
This commit is contained in:
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3a4388489a
commit
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@ -242,6 +242,24 @@
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
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</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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</CustomBuild>
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<CustomBuild Include="..\..\..\test\controllermap_back.bmp">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
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</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
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</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
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</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
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</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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</CustomBuild>
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@ -252,4 +270,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -242,6 +242,24 @@
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
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</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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</CustomBuild>
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<CustomBuild Include="..\..\..\test\controllermap_back.bmp">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
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</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
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</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
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</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
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</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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</CustomBuild>
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@ -252,4 +270,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -161,6 +161,9 @@
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F3A499CD255618AF00E92A8B /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89C0E2D111A00EA573E /* UIKit.framework */; };
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F3A499CF255618AF00E92A8B /* hidapi.framework in Embed Frameworks */ = {isa = PBXBuildFile; fileRef = F3A492F32555E1F100E92A8B /* hidapi.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; };
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F3A49A822556190000E92A8B /* controllermap.c in Sources */ = {isa = PBXBuildFile; fileRef = F3A49A4C255618DD00E92A8B /* controllermap.c */; };
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F3A49AFE2556A47500E92A8B /* controllermap_back.bmp in Resources */ = {isa = PBXBuildFile; fileRef = F3A49AFD2556A47500E92A8B /* controllermap_back.bmp */; };
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F3A49AFF2556A47500E92A8B /* controllermap_back.bmp in Resources */ = {isa = PBXBuildFile; fileRef = F3A49AFD2556A47500E92A8B /* controllermap_back.bmp */; };
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F3A49B002556A47500E92A8B /* controllermap_back.bmp in Resources */ = {isa = PBXBuildFile; fileRef = F3A49AFD2556A47500E92A8B /* controllermap_back.bmp */; };
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F3F758D322AC561A001D97F2 /* libSDL2test.a in Frameworks */ = {isa = PBXBuildFile; fileRef = AA1EE452176059230029C7A5 /* libSDL2test.a */; };
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F3F758D422AC575F001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
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F3F758D522AC57D8001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
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@ -628,6 +631,7 @@
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F3A499D3255618AF00E92A8B /* controllermap.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = controllermap.app; sourceTree = BUILT_PRODUCTS_DIR; };
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F3A499D4255618AF00E92A8B /* testgamecontroller copy-Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; name = "testgamecontroller copy-Info.plist"; path = "/Users/valve/projects/SDL/Xcode-iOS/Test/testgamecontroller copy-Info.plist"; sourceTree = "<absolute>"; };
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F3A49A4C255618DD00E92A8B /* controllermap.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = controllermap.c; sourceTree = "<group>"; };
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F3A49AFD2556A47500E92A8B /* controllermap_back.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = controllermap_back.bmp; sourceTree = "<group>"; };
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FA0EF2221BAF43DE000E07A6 /* testgamecontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testgamecontroller.c; sourceTree = "<group>"; };
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FA0EF2281BAF4487000E07A6 /* axis.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = axis.bmp; sourceTree = "<group>"; };
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FA0EF2291BAF4487000E07A6 /* button.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = button.bmp; sourceTree = "<group>"; };
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@ -1439,6 +1443,7 @@
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FA0EF2281BAF4487000E07A6 /* axis.bmp */,
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FA0EF2291BAF4487000E07A6 /* button.bmp */,
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FA0EF22A1BAF4487000E07A6 /* controllermap.bmp */,
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F3A49AFD2556A47500E92A8B /* controllermap_back.bmp */,
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FDA8AAD90E2D33B000EA573E /* icon.bmp */,
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FDA8AADA0E2D33BA00EA573E /* moose.dat */,
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FDA8AADB0E2D33BA00EA573E /* picture.xbm */,
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@ -2278,6 +2283,7 @@
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buildActionMask = 2147483647;
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files = (
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F3A499B9255618AF00E92A8B /* controllermap.bmp in Resources */,
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F3A49AFE2556A47500E92A8B /* controllermap_back.bmp in Resources */,
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F3A499BA255618AF00E92A8B /* icon.bmp in Resources */,
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F3A499BB255618AF00E92A8B /* axis.bmp in Resources */,
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F3A499BC255618AF00E92A8B /* button.bmp in Resources */,
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@ -2289,6 +2295,7 @@
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buildActionMask = 2147483647;
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files = (
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FA3D99521BC4E70C002C96C8 /* controllermap.bmp in Resources */,
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F3A49B002556A47500E92A8B /* controllermap_back.bmp in Resources */,
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FA3D99541BC4E70F002C96C8 /* button.bmp in Resources */,
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FA3D99531BC4E70E002C96C8 /* axis.bmp in Resources */,
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FA3D99551BC4E712002C96C8 /* icon.bmp in Resources */,
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@ -2315,6 +2322,7 @@
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buildActionMask = 2147483647;
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files = (
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FAE0E9961BAF9B650098DFA4 /* controllermap.bmp in Resources */,
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F3A49AFF2556A47500E92A8B /* controllermap_back.bmp in Resources */,
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FAE0E9821BAF9B230098DFA4 /* icon.bmp in Resources */,
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FAE0E9981BAF9B6E0098DFA4 /* axis.bmp in Resources */,
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FAE0E9971BAF9B6A0098DFA4 /* button.bmp in Resources */,
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@ -137,7 +137,7 @@
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#define SDL_HAPTIC_DUMMY 1
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/* Enable MFi joystick support */
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/*#define SDL_JOYSTICK_HIDAPI 1*/
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#define SDL_JOYSTICK_HIDAPI 1
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#define SDL_JOYSTICK_MFI 1
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#define SDL_JOYSTICK_VIRTUAL 1
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@ -363,10 +363,11 @@ typedef enum
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SDL_CONTROLLER_BUTTON_DPAD_DOWN,
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SDL_CONTROLLER_BUTTON_DPAD_LEFT,
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SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
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SDL_CONTROLLER_BUTTON_AUX1, // Xbox Elite paddle upper left, PS4/PS5 touchpad button, Nintendo Switch Pro capture button
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SDL_CONTROLLER_BUTTON_AUX2, // Xbox Elite paddle upper right
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SDL_CONTROLLER_BUTTON_AUX3, // Xbox Elite paddle lower left
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SDL_CONTROLLER_BUTTON_AUX4, // Xbox Elite paddle lower right
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SDL_CONTROLLER_BUTTON_MISC1, // Xbox Series X share button, PS4/PS5 touchpad button, Nintendo Switch Pro capture button
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SDL_CONTROLLER_BUTTON_PADDLE1, // Xbox Elite paddle P1
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SDL_CONTROLLER_BUTTON_PADDLE2, // Xbox Elite paddle P3
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SDL_CONTROLLER_BUTTON_PADDLE3, // Xbox Elite paddle P2
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SDL_CONTROLLER_BUTTON_PADDLE4, // Xbox Elite paddle P4
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SDL_CONTROLLER_BUTTON_MAX
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} SDL_GameControllerButton;
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@ -570,20 +570,20 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI
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if (SDL_IsJoystickXboxOneElite(vendor, product)) {
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/* XBox One Elite Controllers have 4 back paddle buttons */
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SDL_strlcat(mapping_string, "aux1:b15,aux2:b16,aux3:b17,aux4:b18,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "paddle1:b15,paddle2:b17,paddle3:b16,paddle4:b18,", sizeof(mapping_string));
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} else if (SDL_IsJoystickSteamController(vendor, product)) {
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/* Steam controllers have 2 back paddle buttons */
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SDL_strlcat(mapping_string, "aux1:b15,aux2:b16,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "paddle1:b16,paddle2:b15,", sizeof(mapping_string));
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} else {
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switch (SDL_GetJoystickGameControllerTypeFromGUID(guid, NULL)) {
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case SDL_CONTROLLER_TYPE_PS4:
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case SDL_CONTROLLER_TYPE_PS5:
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/* PS4/PS5 controllers have an additional touchpad button */
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SDL_strlcat(mapping_string, "aux1:b15,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
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break;
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case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
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/* Nintendo Switch Pro controllers have a screenshot button */
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SDL_strlcat(mapping_string, "aux1:b15,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
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break;
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default:
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break;
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@ -705,10 +705,11 @@ static const char* map_StringForControllerButton[] = {
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"dpdown",
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"dpleft",
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"dpright",
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"aux1",
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"aux2",
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"aux3",
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"aux4",
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"misc1",
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"paddle1",
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"paddle2",
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"paddle3",
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"paddle4",
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NULL
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};
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@ -701,13 +701,13 @@ static const char *s_ControllerMappings [] =
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"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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"03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
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"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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"0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
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"03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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@ -810,8 +810,6 @@ static const char *s_ControllerMappings [] =
|
|||
"050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,",
|
||||
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"050000004f0400000ed00000fffe3f00,ThrustMaster eSwap PRO Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005e040000fd020000ff7f3f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,",
|
||||
|
@ -829,11 +827,9 @@ static const char *s_ControllerMappings [] =
|
|||
"05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
|
||||
"050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
|
||||
"050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
|
||||
"050000004c050000cc090000ff876d01,PS4 Controller,a:b0,aux1:b11,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
|
||||
"050000004c050000cc090000ff876d01,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
|
||||
"05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,",
|
||||
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"050000005e040000050b0000ff876d01,Xbox Elite Wireless Controller,a:b0,aux1:b11,aux2:b12,aux3:b13,aux4:b13,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
|
||||
"050000005e040000050b0000ff876d01,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b13,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
|
||||
"050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
|
||||
"050000005e040000e0020000ff070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
|
||||
#endif
|
||||
|
|
|
@ -138,16 +138,16 @@ keycode_to_SDL(int keycode)
|
|||
button = SDL_CONTROLLER_BUTTON_GUIDE;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_L2:
|
||||
button = SDL_CONTROLLER_BUTTON_AUX1;
|
||||
button = 15;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_R2:
|
||||
button = SDL_CONTROLLER_BUTTON_AUX2;
|
||||
button = 16;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_C:
|
||||
button = SDL_CONTROLLER_BUTTON_AUX3;
|
||||
button = 17;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_Z:
|
||||
button = SDL_CONTROLLER_BUTTON_AUX4;
|
||||
button = 18;
|
||||
break;
|
||||
|
||||
/* D-Pad key codes (API 1) */
|
||||
|
@ -165,7 +165,7 @@ keycode_to_SDL(int keycode)
|
|||
break;
|
||||
case AKEYCODE_DPAD_CENTER:
|
||||
/* This is handled better by applications as the A button */
|
||||
/*button = 19;*/ /* Not supported by GameController */
|
||||
/*button = 19;*/
|
||||
button = SDL_CONTROLLER_BUTTON_A;
|
||||
break;
|
||||
|
||||
|
|
|
@ -137,8 +137,8 @@ typedef struct SteamControllerStateInternal_t
|
|||
#define STEAM_BUTTON_RIGHTPAD_CLICKED_MASK 0x00040000
|
||||
#define STEAM_LEFTPAD_FINGERDOWN_MASK 0x00080000
|
||||
#define STEAM_RIGHTPAD_FINGERDOWN_MASK 0x00100000
|
||||
#define STEAM_JOYSTICK_BUTTON_MASK 0x00400000
|
||||
#define STEAM_LEFTPAD_AND_JOYSTICK_MASK 0x00800000
|
||||
#define STEAM_JOYSTICK_BUTTON_MASK 0x00400000
|
||||
#define STEAM_LEFTPAD_AND_JOYSTICK_MASK 0x00800000
|
||||
|
||||
|
||||
// Look for report version 0x0001, type WIRELESS (3), length >= 1 byte
|
||||
|
@ -1111,9 +1111,9 @@ HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
|
|||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK,
|
||||
(ctx->m_state.ulButtons & STEAM_JOYSTICK_BUTTON_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1,
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 0,
|
||||
(ctx->m_state.ulButtons & STEAM_BUTTON_BACK_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX2,
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 1,
|
||||
(ctx->m_state.ulButtons & STEAM_BUTTON_BACK_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
{
|
||||
|
@ -1186,7 +1186,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam =
|
|||
HIDAPI_DriverSteam_SetJoystickLED,
|
||||
HIDAPI_DriverSteam_CloseJoystick,
|
||||
HIDAPI_DriverSteam_FreeDevice,
|
||||
NULL
|
||||
NULL
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_STEAM */
|
||||
|
|
|
@ -964,7 +964,7 @@ static void HandleInputOnlyControllerState(SDL_Joystick *joystick, SDL_DriverSwi
|
|||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (packet->ucStickHat != ctx->m_lastInputOnlyState.ucStickHat) {
|
||||
|
@ -1063,7 +1063,7 @@ static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch
|
|||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
|
||||
|
@ -1148,7 +1148,7 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
|
|||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
|
||||
|
|
|
@ -383,12 +383,12 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
|
|||
/* Xbox One S report is 18 bytes
|
||||
Xbox One Elite Series 1 report is 33 bytes, paddles in data[32], mode in data[32] & 0x10, both modes have mapped paddles by default
|
||||
Paddle bits:
|
||||
UL: 0x01 (A) UR: 0x02 (B)
|
||||
LL: 0x04 (X) LR: 0x08 (Y)
|
||||
P3: 0x01 (A) P1: 0x02 (B)
|
||||
P4: 0x04 (X) P2: 0x08 (Y)
|
||||
Xbox One Elite Series 2 report is 38 bytes, paddles in data[18], mode in data[19], mode 0 has no mapped paddles by default
|
||||
Paddle bits:
|
||||
UL: 0x04 (A) UR: 0x01 (B)
|
||||
LL: 0x08 (X) LR: 0x02 (Y)
|
||||
P3: 0x04 (A) P1: 0x01 (B)
|
||||
P4: 0x08 (X) P2: 0x02 (Y)
|
||||
*/
|
||||
if (ctx->has_paddles && (size == 33 || size == 38)) {
|
||||
int paddle_index;
|
||||
|
@ -401,10 +401,10 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
|
|||
if (size == 33) {
|
||||
/* XBox One Elite Series 1 */
|
||||
paddle_index = 32;
|
||||
button1_bit = 0x01;
|
||||
button2_bit = 0x02;
|
||||
button3_bit = 0x04;
|
||||
button4_bit = 0x08;
|
||||
button1_bit = 0x02;
|
||||
button2_bit = 0x08;
|
||||
button3_bit = 0x01;
|
||||
button4_bit = 0x04;
|
||||
|
||||
/* The mapped controller state is at offset 4, the raw state is at offset 18, compare them to see if the paddles are mapped */
|
||||
paddles_mapped = (SDL_memcmp(&data[4], &data[18], 14) != 0);
|
||||
|
@ -412,10 +412,10 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
|
|||
} else /* if (size == 38) */ {
|
||||
/* XBox One Elite Series 2 */
|
||||
paddle_index = 18;
|
||||
button1_bit = 0x04;
|
||||
button2_bit = 0x01;
|
||||
button3_bit = 0x08;
|
||||
button4_bit = 0x02;
|
||||
button1_bit = 0x01;
|
||||
button2_bit = 0x02;
|
||||
button3_bit = 0x04;
|
||||
button4_bit = 0x08;
|
||||
paddles_mapped = (data[19] != 0);
|
||||
}
|
||||
#ifdef DEBUG_XBOX_PROTOCOL
|
||||
|
@ -434,10 +434,10 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
|
|||
}
|
||||
|
||||
if (ctx->last_state[paddle_index] != data[paddle_index]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX2, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX3, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX4, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 0, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 1, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 2, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 3, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -193,27 +193,27 @@ IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controlle
|
|||
if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
|
||||
if (controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton] != nil) {
|
||||
device->has_dualshock_touchpad = SDL_TRUE;
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX1);
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_MISC1);
|
||||
++nbuttons;
|
||||
}
|
||||
if (controller.physicalInputProfile.buttons[GCInputXboxPaddleOne] != nil) {
|
||||
device->has_xbox_paddles = SDL_TRUE;
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX1);
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_PADDLE1);
|
||||
++nbuttons;
|
||||
}
|
||||
if (controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo] != nil) {
|
||||
device->has_xbox_paddles = SDL_TRUE;
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX2);
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_PADDLE2);
|
||||
++nbuttons;
|
||||
}
|
||||
if (controller.physicalInputProfile.buttons[GCInputXboxPaddleThree] != nil) {
|
||||
device->has_xbox_paddles = SDL_TRUE;
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX3);
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_PADDLE3);
|
||||
++nbuttons;
|
||||
}
|
||||
if (controller.physicalInputProfile.buttons[GCInputXboxPaddleFour] != nil) {
|
||||
device->has_xbox_paddles = SDL_TRUE;
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX4);
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_PADDLE4);
|
||||
++nbuttons;
|
||||
}
|
||||
}
|
||||
|
@ -747,22 +747,20 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
|
|||
|
||||
#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
|
||||
if (joystick->hwdata->has_dualshock_touchpad) {
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX1)) {
|
||||
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton].isPressed;
|
||||
}
|
||||
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton].isPressed;
|
||||
}
|
||||
|
||||
if (joystick->hwdata->has_xbox_paddles) {
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX1)) {
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE1)) {
|
||||
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleOne].isPressed;
|
||||
}
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX2)) {
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE2)) {
|
||||
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo].isPressed;
|
||||
}
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX3)) {
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE3)) {
|
||||
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleThree].isPressed;
|
||||
}
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX4)) {
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE4)) {
|
||||
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleFour].isPressed;
|
||||
}
|
||||
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 160 KiB After Width: | Height: | Size: 160 KiB |
|
@ -59,7 +59,7 @@ static struct
|
|||
{ 342, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_X */
|
||||
{ 389, 101, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_Y */
|
||||
{ 174, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_BACK */
|
||||
{ 233, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_GUIDE */
|
||||
{ 232, 128, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_GUIDE */
|
||||
{ 289, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_START */
|
||||
{ 75, 154, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_LEFTSTICK */
|
||||
{ 305, 230, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */
|
||||
|
@ -69,10 +69,11 @@ static struct
|
|||
{ 154, 249, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */
|
||||
{ 116, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */
|
||||
{ 186, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */
|
||||
{ 158, 0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_AUX1 */
|
||||
{ 208, 0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_AUX2 */
|
||||
{ 258, 0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_AUX3 */
|
||||
{ 308, 0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_AUX4 */
|
||||
{ 232, 174, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_MISC1 */
|
||||
{ 132, 135, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE1 */
|
||||
{ 330, 135, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE2 */
|
||||
{ 132, 175, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE3 */
|
||||
{ 330, 175, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE4 */
|
||||
{ 74, 153, 270.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE */
|
||||
{ 74, 153, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE */
|
||||
{ 74, 153, 0.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE */
|
||||
|
@ -111,10 +112,11 @@ static int s_arrBindingOrder[BINDING_COUNT] = {
|
|||
SDL_CONTROLLER_BUTTON_BACK,
|
||||
SDL_CONTROLLER_BUTTON_GUIDE,
|
||||
SDL_CONTROLLER_BUTTON_START,
|
||||
SDL_CONTROLLER_BUTTON_AUX1,
|
||||
SDL_CONTROLLER_BUTTON_AUX2,
|
||||
SDL_CONTROLLER_BUTTON_AUX3,
|
||||
SDL_CONTROLLER_BUTTON_AUX4,
|
||||
SDL_CONTROLLER_BUTTON_MISC1,
|
||||
SDL_CONTROLLER_BUTTON_PADDLE1,
|
||||
SDL_CONTROLLER_BUTTON_PADDLE2,
|
||||
SDL_CONTROLLER_BUTTON_PADDLE3,
|
||||
SDL_CONTROLLER_BUTTON_PADDLE4,
|
||||
};
|
||||
|
||||
typedef struct
|
||||
|
@ -364,7 +366,7 @@ static void
|
|||
WatchJoystick(SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_Renderer *screen = NULL;
|
||||
SDL_Texture *background, *button, *axis, *marker;
|
||||
SDL_Texture *background_front, *background_back, *button, *axis, *marker;
|
||||
const char *name = NULL;
|
||||
SDL_Event event;
|
||||
SDL_Rect dst;
|
||||
|
@ -378,7 +380,8 @@ WatchJoystick(SDL_Joystick * joystick)
|
|||
return;
|
||||
}
|
||||
|
||||
background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
|
||||
background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
|
||||
background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE);
|
||||
button = LoadTexture(screen, "button.bmp", SDL_TRUE);
|
||||
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
|
||||
SDL_RaiseWindow(window);
|
||||
|
@ -445,7 +448,12 @@ WatchJoystick(SDL_Joystick * joystick)
|
|||
|
||||
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderClear(screen);
|
||||
SDL_RenderCopy(screen, background, NULL, NULL);
|
||||
if (s_arrBindingOrder[s_iCurrentBinding] >= SDL_CONTROLLER_BUTTON_PADDLE1 &&
|
||||
s_arrBindingOrder[s_iCurrentBinding] <= SDL_CONTROLLER_BUTTON_PADDLE4) {
|
||||
SDL_RenderCopy(screen, background_back, NULL, NULL);
|
||||
} else {
|
||||
SDL_RenderCopy(screen, background_front, NULL, NULL);
|
||||
}
|
||||
SDL_SetTextureAlphaMod(marker, alpha);
|
||||
SDL_SetTextureColorMod(marker, 10, 255, 21);
|
||||
SDL_RenderCopyEx(screen, marker, NULL, &dst, s_arrBindingDisplay[iElement].angle, NULL, SDL_FLIP_NONE);
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 476 KiB |
|
@ -29,42 +29,43 @@
|
|||
|
||||
/* This is indexed by SDL_GameControllerButton. */
|
||||
static const struct { int x; int y; } button_positions[] = {
|
||||
{387, 167}, /* A */
|
||||
{431, 132}, /* B */
|
||||
{342, 132}, /* X */
|
||||
{389, 101}, /* Y */
|
||||
{174, 132}, /* BACK */
|
||||
{233, 132}, /* GUIDE */
|
||||
{289, 132}, /* START */
|
||||
{75, 154}, /* LEFTSTICK */
|
||||
{305, 230}, /* RIGHTSTICK */
|
||||
{77, 40}, /* LEFTSHOULDER */
|
||||
{396, 36}, /* RIGHTSHOULDER */
|
||||
{154, 188}, /* DPAD_UP */
|
||||
{154, 249}, /* DPAD_DOWN */
|
||||
{116, 217}, /* DPAD_LEFT */
|
||||
{186, 217}, /* DPAD_RIGHT */
|
||||
{158, 0}, /* AUX1 */
|
||||
{208, 0}, /* AUX2 */
|
||||
{258, 0}, /* AUX3 */
|
||||
{308, 0}, /* AUX4 */
|
||||
{387, 167}, /* SDL_CONTROLLER_BUTTON_A */
|
||||
{431, 132}, /* SDL_CONTROLLER_BUTTON_B */
|
||||
{342, 132}, /* SDL_CONTROLLER_BUTTON_X */
|
||||
{389, 101}, /* SDL_CONTROLLER_BUTTON_Y */
|
||||
{174, 132}, /* SDL_CONTROLLER_BUTTON_BACK */
|
||||
{232, 128}, /* SDL_CONTROLLER_BUTTON_GUIDE */
|
||||
{289, 132}, /* SDL_CONTROLLER_BUTTON_START */
|
||||
{75, 154}, /* SDL_CONTROLLER_BUTTON_LEFTSTICK */
|
||||
{305, 230}, /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */
|
||||
{77, 40}, /* SDL_CONTROLLER_BUTTON_LEFTSHOULDER */
|
||||
{396, 36}, /* SDL_CONTROLLER_BUTTON_RIGHTSHOULDER */
|
||||
{154, 188}, /* SDL_CONTROLLER_BUTTON_DPAD_UP */
|
||||
{154, 249}, /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */
|
||||
{116, 217}, /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */
|
||||
{186, 217}, /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */
|
||||
{232, 174}, /* SDL_CONTROLLER_BUTTON_MISC1 */
|
||||
{132, 135}, /* SDL_CONTROLLER_BUTTON_PADDLE1 */
|
||||
{330, 135}, /* SDL_CONTROLLER_BUTTON_PADDLE2 */
|
||||
{132, 175}, /* SDL_CONTROLLER_BUTTON_PADDLE3 */
|
||||
{330, 175}, /* SDL_CONTROLLER_BUTTON_PADDLE4 */
|
||||
};
|
||||
|
||||
/* This is indexed by SDL_GameControllerAxis. */
|
||||
static const struct { int x; int y; double angle; } axis_positions[] = {
|
||||
{74, 153, 270.0}, /* LEFTX */
|
||||
{74, 153, 0.0}, /* LEFTY */
|
||||
{74, 153, 0.0}, /* LEFTY */
|
||||
{306, 231, 270.0}, /* RIGHTX */
|
||||
{306, 231, 0.0}, /* RIGHTY */
|
||||
{91, -20, 0.0}, /* TRIGGERLEFT */
|
||||
{375, -20, 0.0}, /* TRIGGERRIGHT */
|
||||
{306, 231, 0.0}, /* RIGHTY */
|
||||
{91, -20, 0.0}, /* TRIGGERLEFT */
|
||||
{375, -20, 0.0}, /* TRIGGERRIGHT */
|
||||
};
|
||||
|
||||
SDL_Window *window = NULL;
|
||||
SDL_Renderer *screen = NULL;
|
||||
SDL_bool retval = SDL_FALSE;
|
||||
SDL_bool done = SDL_FALSE;
|
||||
SDL_Texture *background, *button, *axis;
|
||||
SDL_Texture *background_front, *background_back, *button, *axis;
|
||||
SDL_GameController *gamecontroller;
|
||||
|
||||
static SDL_Texture *
|
||||
|
@ -118,11 +119,7 @@ loop(void *arg)
|
|||
{
|
||||
SDL_Event event;
|
||||
int i;
|
||||
|
||||
/* blank screen, set up for drawing this frame. */
|
||||
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderClear(screen);
|
||||
SDL_RenderCopy(screen, background, NULL, NULL);
|
||||
SDL_bool showing_front = SDL_TRUE;
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
|
@ -169,26 +166,46 @@ loop(void *arg)
|
|||
}
|
||||
}
|
||||
|
||||
if (gamecontroller) {
|
||||
/* Show the back of the controller if the paddles are being held */
|
||||
for (i = SDL_CONTROLLER_BUTTON_PADDLE1; i <= SDL_CONTROLLER_BUTTON_PADDLE4; ++i) {
|
||||
if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
|
||||
showing_front = SDL_FALSE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* blank screen, set up for drawing this frame. */
|
||||
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderClear(screen);
|
||||
SDL_RenderCopy(screen, showing_front ? background_front : background_back, NULL, NULL);
|
||||
|
||||
if (gamecontroller) {
|
||||
/* Update visual controller state */
|
||||
for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) {
|
||||
if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
|
||||
const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 };
|
||||
SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
|
||||
SDL_bool on_front = (i < SDL_CONTROLLER_BUTTON_PADDLE1 || i > SDL_CONTROLLER_BUTTON_PADDLE4);
|
||||
if (on_front == showing_front) {
|
||||
const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 };
|
||||
SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) {
|
||||
const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */
|
||||
const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i));
|
||||
if (value < -deadzone) {
|
||||
const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
|
||||
const double angle = axis_positions[i].angle;
|
||||
SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
|
||||
} else if (value > deadzone) {
|
||||
const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
|
||||
const double angle = axis_positions[i].angle + 180.0;
|
||||
SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
|
||||
if (showing_front) {
|
||||
for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) {
|
||||
const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */
|
||||
const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i));
|
||||
if (value < -deadzone) {
|
||||
const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
|
||||
const double angle = axis_positions[i].angle;
|
||||
SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
|
||||
} else if (value > deadzone) {
|
||||
const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
|
||||
const double angle = axis_positions[i].angle + 180.0;
|
||||
SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -321,11 +338,12 @@ main(int argc, char *argv[])
|
|||
/* scale for platforms that don't give you the window size you asked for. */
|
||||
SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
|
||||
background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
|
||||
background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
|
||||
background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE);
|
||||
button = LoadTexture(screen, "button.bmp", SDL_TRUE);
|
||||
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
|
||||
|
||||
if (!background || !button || !axis) {
|
||||
if (!background_front || !background_back || !button || !axis) {
|
||||
SDL_DestroyRenderer(screen);
|
||||
SDL_DestroyWindow(window);
|
||||
return 2;
|
||||
|
@ -346,10 +364,6 @@ main(int argc, char *argv[])
|
|||
#endif
|
||||
|
||||
SDL_DestroyRenderer(screen);
|
||||
screen = NULL;
|
||||
background = NULL;
|
||||
button = NULL;
|
||||
axis = NULL;
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
|
||||
|
||||
|
|
Loading…
Reference in New Issue