Be explicit about mapping the new game controller paddle buttons

This commit is contained in:
Sam Lantinga
2020-11-07 02:22:15 -08:00
parent 3a4388489a
commit 009b62f1c2
16 changed files with 190 additions and 128 deletions

View File

@@ -137,8 +137,8 @@ typedef struct SteamControllerStateInternal_t
#define STEAM_BUTTON_RIGHTPAD_CLICKED_MASK 0x00040000
#define STEAM_LEFTPAD_FINGERDOWN_MASK 0x00080000
#define STEAM_RIGHTPAD_FINGERDOWN_MASK 0x00100000
#define STEAM_JOYSTICK_BUTTON_MASK 0x00400000
#define STEAM_LEFTPAD_AND_JOYSTICK_MASK 0x00800000
#define STEAM_JOYSTICK_BUTTON_MASK 0x00400000
#define STEAM_LEFTPAD_AND_JOYSTICK_MASK 0x00800000
// Look for report version 0x0001, type WIRELESS (3), length >= 1 byte
@@ -1111,9 +1111,9 @@ HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK,
(ctx->m_state.ulButtons & STEAM_JOYSTICK_BUTTON_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1,
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 0,
(ctx->m_state.ulButtons & STEAM_BUTTON_BACK_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX2,
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 1,
(ctx->m_state.ulButtons & STEAM_BUTTON_BACK_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
}
{
@@ -1186,7 +1186,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam =
HIDAPI_DriverSteam_SetJoystickLED,
HIDAPI_DriverSteam_CloseJoystick,
HIDAPI_DriverSteam_FreeDevice,
NULL
NULL
};
#endif /* SDL_JOYSTICK_HIDAPI_STEAM */

View File

@@ -964,7 +964,7 @@ static void HandleInputOnlyControllerState(SDL_Joystick *joystick, SDL_DriverSwi
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
}
if (packet->ucStickHat != ctx->m_lastInputOnlyState.ucStickHat) {
@@ -1063,7 +1063,7 @@ static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
}
if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
@@ -1148,7 +1148,7 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
}
if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {

View File

@@ -383,12 +383,12 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
/* Xbox One S report is 18 bytes
Xbox One Elite Series 1 report is 33 bytes, paddles in data[32], mode in data[32] & 0x10, both modes have mapped paddles by default
Paddle bits:
UL: 0x01 (A) UR: 0x02 (B)
LL: 0x04 (X) LR: 0x08 (Y)
P3: 0x01 (A) P1: 0x02 (B)
P4: 0x04 (X) P2: 0x08 (Y)
Xbox One Elite Series 2 report is 38 bytes, paddles in data[18], mode in data[19], mode 0 has no mapped paddles by default
Paddle bits:
UL: 0x04 (A) UR: 0x01 (B)
LL: 0x08 (X) LR: 0x02 (Y)
P3: 0x04 (A) P1: 0x01 (B)
P4: 0x08 (X) P2: 0x02 (Y)
*/
if (ctx->has_paddles && (size == 33 || size == 38)) {
int paddle_index;
@@ -401,10 +401,10 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
if (size == 33) {
/* XBox One Elite Series 1 */
paddle_index = 32;
button1_bit = 0x01;
button2_bit = 0x02;
button3_bit = 0x04;
button4_bit = 0x08;
button1_bit = 0x02;
button2_bit = 0x08;
button3_bit = 0x01;
button4_bit = 0x04;
/* The mapped controller state is at offset 4, the raw state is at offset 18, compare them to see if the paddles are mapped */
paddles_mapped = (SDL_memcmp(&data[4], &data[18], 14) != 0);
@@ -412,10 +412,10 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
} else /* if (size == 38) */ {
/* XBox One Elite Series 2 */
paddle_index = 18;
button1_bit = 0x04;
button2_bit = 0x01;
button3_bit = 0x08;
button4_bit = 0x02;
button1_bit = 0x01;
button2_bit = 0x02;
button3_bit = 0x04;
button4_bit = 0x08;
paddles_mapped = (data[19] != 0);
}
#ifdef DEBUG_XBOX_PROTOCOL
@@ -434,10 +434,10 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
}
if (ctx->last_state[paddle_index] != data[paddle_index]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX2, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX3, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX4, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 0, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 1, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 2, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 3, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED);
}
}