mirror of
https://github.com/encounter/SDL.git
synced 2025-12-10 05:57:44 +00:00
Be explicit about mapping the new game controller paddle buttons
This commit is contained in:
@@ -193,27 +193,27 @@ IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controlle
|
||||
if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
|
||||
if (controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton] != nil) {
|
||||
device->has_dualshock_touchpad = SDL_TRUE;
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX1);
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_MISC1);
|
||||
++nbuttons;
|
||||
}
|
||||
if (controller.physicalInputProfile.buttons[GCInputXboxPaddleOne] != nil) {
|
||||
device->has_xbox_paddles = SDL_TRUE;
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX1);
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_PADDLE1);
|
||||
++nbuttons;
|
||||
}
|
||||
if (controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo] != nil) {
|
||||
device->has_xbox_paddles = SDL_TRUE;
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX2);
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_PADDLE2);
|
||||
++nbuttons;
|
||||
}
|
||||
if (controller.physicalInputProfile.buttons[GCInputXboxPaddleThree] != nil) {
|
||||
device->has_xbox_paddles = SDL_TRUE;
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX3);
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_PADDLE3);
|
||||
++nbuttons;
|
||||
}
|
||||
if (controller.physicalInputProfile.buttons[GCInputXboxPaddleFour] != nil) {
|
||||
device->has_xbox_paddles = SDL_TRUE;
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX4);
|
||||
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_PADDLE4);
|
||||
++nbuttons;
|
||||
}
|
||||
}
|
||||
@@ -747,22 +747,20 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
|
||||
|
||||
#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
|
||||
if (joystick->hwdata->has_dualshock_touchpad) {
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX1)) {
|
||||
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton].isPressed;
|
||||
}
|
||||
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton].isPressed;
|
||||
}
|
||||
|
||||
if (joystick->hwdata->has_xbox_paddles) {
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX1)) {
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE1)) {
|
||||
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleOne].isPressed;
|
||||
}
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX2)) {
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE2)) {
|
||||
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo].isPressed;
|
||||
}
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX3)) {
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE3)) {
|
||||
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleThree].isPressed;
|
||||
}
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX4)) {
|
||||
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE4)) {
|
||||
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleFour].isPressed;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user