SDL_render_psp.c: fix -Wshadow

Emitted by PSP's gcc
This commit is contained in:
Anonymous Maarten 2022-10-06 03:19:28 +02:00 committed by Anonymous Maarten
parent 4298e79887
commit 01498d3acf
1 changed files with 4 additions and 4 deletions

View File

@ -404,14 +404,14 @@ TextureSpillToSram(PSP_RenderData* data, PSP_TextureData* psp_texture)
// Assumes the texture is in VRAM // Assumes the texture is in VRAM
if(psp_texture->swizzled) { if(psp_texture->swizzled) {
//Texture was swizzled in vram, just copy to system memory //Texture was swizzled in vram, just copy to system memory
void* data = SDL_malloc(psp_texture->size); void* sdata = SDL_malloc(psp_texture->size);
if(!data) { if(!sdata) {
return SDL_OutOfMemory(); return SDL_OutOfMemory();
} }
SDL_memcpy(data, psp_texture->data, psp_texture->size); SDL_memcpy(sdata, psp_texture->data, psp_texture->size);
vfree(psp_texture->data); vfree(psp_texture->data);
psp_texture->data = data; psp_texture->data = sdata;
return 0; return 0;
} else { } else {
return TextureSwizzle(psp_texture, NULL); //Will realloc in sysram return TextureSwizzle(psp_texture, NULL); //Will realloc in sysram