mirror of https://github.com/encounter/SDL.git
opengles2: SDL_GL_BindTexture() should bind all YUV textures.
This matches what the non-GLES OpenGL renderer does. Fixes #6070.
This commit is contained in:
parent
f8f562dace
commit
01c5554f0e
|
@ -2024,6 +2024,23 @@ static int GLES2_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, flo
|
|||
GLES2_TextureData *texturedata = (GLES2_TextureData *)texture->driverdata;
|
||||
GLES2_ActivateRenderer(renderer);
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
if (texturedata->yuv) {
|
||||
data->glActiveTexture(GL_TEXTURE2);
|
||||
data->glBindTexture(texturedata->texture_type, texturedata->texture_v);
|
||||
|
||||
data->glActiveTexture(GL_TEXTURE1);
|
||||
data->glBindTexture(texturedata->texture_type, texturedata->texture_u);
|
||||
|
||||
data->glActiveTexture(GL_TEXTURE0);
|
||||
} else if (texturedata->nv12) {
|
||||
data->glActiveTexture(GL_TEXTURE1);
|
||||
data->glBindTexture(texturedata->texture_type, texturedata->texture_u);
|
||||
|
||||
data->glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
#endif
|
||||
|
||||
data->glBindTexture(texturedata->texture_type, texturedata->texture);
|
||||
data->drawstate.texture = texture;
|
||||
|
||||
|
|
Loading…
Reference in New Issue