opengl: Add support for [GLX|WGL]_ARB_create_context_robustness.

This patch was originally written by Marc Di Luzio for glX and enhanced by
Maximilian Malek for WGL, etc. Thanks to both of you!

Fixes Bugzilla #3643.
Fixes Bugzilla #3735.
This commit is contained in:
Ryan C. Gordon 2017-08-19 15:02:03 -04:00
parent 18a6538507
commit 01e0d8fc85
7 changed files with 47 additions and 6 deletions

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@ -201,7 +201,8 @@ typedef enum
SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
SDL_GL_CONTEXT_RELEASE_BEHAVIOR
SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
SDL_GL_CONTEXT_RESET_NOTIFICATION
} SDL_GLattr;
typedef enum
@ -225,6 +226,12 @@ typedef enum
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
} SDL_GLcontextReleaseFlag;
typedef enum
{
SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
} SDL_GLContextResetNotification;
/* Function prototypes */

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@ -329,6 +329,7 @@ struct SDL_VideoDevice
int profile_mask;
int share_with_current_context;
int release_behavior;
int reset_notification;
int framebuffer_srgb_capable;
int retained_backing;
int driver_loaded;

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@ -2990,6 +2990,7 @@ SDL_GL_ResetAttributes()
_this->gl_config.flags = 0;
_this->gl_config.framebuffer_srgb_capable = 0;
_this->gl_config.release_behavior = SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
_this->gl_config.reset_notification = SDL_GL_CONTEXT_RESET_NO_NOTIFICATION;
_this->gl_config.share_with_current_context = 0;
}
@ -3099,6 +3100,9 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value)
case SDL_GL_CONTEXT_RELEASE_BEHAVIOR:
_this->gl_config.release_behavior = value;
break;
case SDL_GL_CONTEXT_RESET_NOTIFICATION:
_this->gl_config.reset_notification = value;
break;
default:
retval = SDL_SetError("Unknown OpenGL attribute");
break;

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@ -453,11 +453,16 @@ WIN_GL_InitExtensions(_THIS)
);
}
/* Check for GLX_ARB_context_flush_control */
/* Check for WGL_ARB_context_flush_control */
if (HasExtension("WGL_ARB_context_flush_control", extensions)) {
_this->gl_data->HAS_WGL_ARB_context_flush_control = SDL_TRUE;
}
/* Check for WGL_ARB_create_context_robustness */
if (HasExtension("WGL_ARB_create_context_robustness", extensions)) {
_this->gl_data->HAS_WGL_ARB_create_context_robustness = SDL_TRUE;
}
_this->gl_data->wglMakeCurrent(hdc, NULL);
_this->gl_data->wglDeleteContext(hglrc);
ReleaseDC(hwnd, hdc);
@ -713,8 +718,8 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
SDL_SetError("GL 3.x is not supported");
context = temp_context;
} else {
/* max 10 attributes plus terminator */
int attribs[11] = {
/* max 12 attributes plus terminator */
int attribs[13] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version,
WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version,
0
@ -741,6 +746,14 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB;
}
/* only set if wgl extension is available */
if (_this->gl_data->HAS_WGL_ARB_create_context_robustness) {
attribs[iattr++] = WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB;
attribs[iattr++] = _this->gl_config.reset_notification ?
WGL_LOSE_CONTEXT_ON_RESET_ARB :
WGL_NO_RESET_NOTIFICATION_ARB;
}
attribs[iattr++] = 0;
/* Create the GL 3.x context */

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@ -30,6 +30,7 @@ struct SDL_GLDriverData
SDL_bool HAS_WGL_ARB_pixel_format;
SDL_bool HAS_WGL_EXT_swap_control_tear;
SDL_bool HAS_WGL_ARB_context_flush_control;
SDL_bool HAS_WGL_ARB_create_context_robustness;
/* Max version of OpenGL ES context that can be created if the
implementation supports WGL_EXT_create_context_es2_profile.

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@ -394,6 +394,11 @@ X11_GL_InitExtensions(_THIS)
if (HasExtension("GLX_ARB_context_flush_control", extensions)) {
_this->gl_data->HAS_GLX_ARB_context_flush_control = SDL_TRUE;
}
/* Check for GLX_ARB_create_context_robustness */
if (HasExtension("GLX_ARB_create_context_robustness", extensions)) {
_this->gl_data->HAS_GLX_ARB_create_context_robustness = SDL_TRUE;
}
}
/* glXChooseVisual and glXChooseFBConfig have some small differences in
@ -621,8 +626,8 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
context =
_this->gl_data->glXCreateContext(display, vinfo, share_context, True);
} else {
/* max 10 attributes plus terminator */
int attribs[11] = {
/* max 12 attributes plus terminator */
int attribs[13] = {
GLX_CONTEXT_MAJOR_VERSION_ARB,
_this->gl_config.major_version,
GLX_CONTEXT_MINOR_VERSION_ARB,
@ -652,6 +657,15 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB;
}
/* only set if glx extension is available */
if( _this->gl_data->HAS_GLX_ARB_create_context_robustness ) {
attribs[iattr++] = GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB;
attribs[iattr++] =
_this->gl_config.reset_notification ?
GLX_LOSE_CONTEXT_ON_RESET_ARB :
GLX_NO_RESET_NOTIFICATION_ARB;
}
attribs[iattr++] = 0;
/* Get a pointer to the context creation function for GL 3.0 */

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@ -35,6 +35,7 @@ struct SDL_GLDriverData
SDL_bool HAS_GLX_EXT_visual_info;
SDL_bool HAS_GLX_EXT_swap_control_tear;
SDL_bool HAS_GLX_ARB_context_flush_control;
SDL_bool HAS_GLX_ARB_create_context_robustness;
/* Max version of OpenGL ES context that can be created if the
implementation supports GLX_EXT_create_context_es2_profile.