mirror of https://github.com/encounter/SDL.git
doxygen: wrap some game controller code examples in "```c" blocks.
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@ -99,6 +99,8 @@ typedef struct SDL_GameControllerButtonBind
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/**
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* To count the number of game controllers in the system for the following:
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*
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* ```c
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* int nJoysticks = SDL_NumJoysticks();
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* int nGameControllers = 0;
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* for (int i = 0; i < nJoysticks; i++) {
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@ -106,6 +108,7 @@ typedef struct SDL_GameControllerButtonBind
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* nGameControllers++;
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* }
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* }
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* ```
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*
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* Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
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* guid,name,mappings
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@ -119,8 +122,10 @@ typedef struct SDL_GameControllerButtonBind
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* Buttons can be used as a controller axis and vice versa.
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*
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* This string shows an example of a valid mapping for a controller
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* "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
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*
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* ```c
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* "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
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* ```
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*/
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/**
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@ -174,7 +179,7 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw,
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*
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* This string shows an example of a valid mapping for a controller:
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*
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* ```
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* ```c
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* "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7"
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* ```
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*
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