Set volume on device open

This commit is contained in:
Ivan Epifanov 2021-04-24 10:17:03 +03:00 committed by Sam Lantinga
parent e3ea5b6468
commit 058bbe0286
1 changed files with 3 additions and 2 deletions

View File

@ -48,6 +48,7 @@ static int
VITAAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
int format, mixlen, i, port = SCE_AUDIO_OUT_PORT_TYPE_MAIN;
int vols[2] = {SCE_AUDIO_MAX_VOLUME, SCE_AUDIO_MAX_VOLUME};
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc(sizeof(*this->hidden));
@ -97,6 +98,8 @@ VITAAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
return SDL_SetError("Couldn't reserve hardware channel");
}
sceAudioOutSetVolume(this->hidden->channel, SCE_AUDIO_VOLUME_FLAG_L_CH|SCE_AUDIO_VOLUME_FLAG_R_CH, vols);
memset(this->hidden->rawbuf, 0, mixlen);
for (i = 0; i < NUM_BUFFERS; i++) {
this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size];
@ -110,8 +113,6 @@ static void VITAAUD_PlayDevice(_THIS)
{
Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
int vols[2] = {SCE_AUDIO_MAX_VOLUME, SCE_AUDIO_MAX_VOLUME};
sceAudioOutSetVolume(this->hidden->channel, SCE_AUDIO_VOLUME_FLAG_L_CH|SCE_AUDIO_VOLUME_FLAG_R_CH, vols);
sceAudioOutOutput(this->hidden->channel, mixbuf);
this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;