mirror of https://github.com/encounter/SDL.git
macOS: Fix the initial window background not being black since macOS 10.14.2 or so, when OpenGL is used (bug #4810). Also fixes "CGContext: invalid context 0x0" errors when an OpenGL window is created (bug #4470).
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@ -1266,23 +1266,32 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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_sdlWindow = window;
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}
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/* this is used on older macOS revisions. 10.8 and later use updateLayer. */
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/* this is used on older macOS revisions, and newer ones which emulate old
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NSOpenGLContext behaviour while still using a layer under the hood. 10.8 and
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later use updateLayer, up until 10.14.2 or so, which uses drawRect without
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a GraphicsContext and with a layer active instead (for OpenGL contexts). */
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- (void)drawRect:(NSRect)dirtyRect
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{
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/* Force the graphics context to clear to black so we don't get a flash of
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white until the app is ready to draw. In practice on modern macOS, this
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only gets called for window creation and other extraordinary events. */
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[[NSColor blackColor] setFill];
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NSRectFill(dirtyRect);
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if ([NSGraphicsContext currentContext]) {
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[[NSColor blackColor] setFill];
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NSRectFill(dirtyRect);
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} else if (self.layer) {
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self.layer.backgroundColor = CGColorGetConstantColor(kCGColorBlack);
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}
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SDL_SendWindowEvent(_sdlWindow, SDL_WINDOWEVENT_EXPOSED, 0, 0);
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}
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-(BOOL) wantsUpdateLayer
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- (BOOL)wantsUpdateLayer
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{
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return YES;
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}
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-(void) updateLayer
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/* This is also called when a Metal layer is active. */
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- (void)updateLayer
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{
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/* Force the graphics context to clear to black so we don't get a flash of
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white until the app is ready to draw. In practice on modern macOS, this
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