mirror of https://github.com/encounter/SDL.git
Fix typos in header file documentation comments.
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@ -81,8 +81,8 @@ typedef struct SDL_RendererInfo
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Uint32 flags; /**< Supported ::SDL_RendererFlags */
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Uint32 flags; /**< Supported ::SDL_RendererFlags */
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Uint32 num_texture_formats; /**< The number of available texture formats */
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Uint32 num_texture_formats; /**< The number of available texture formats */
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Uint32 texture_formats[16]; /**< The available texture formats */
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Uint32 texture_formats[16]; /**< The available texture formats */
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int max_texture_width; /**< The maximimum texture width */
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int max_texture_width; /**< The maximum texture width */
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int max_texture_height; /**< The maximimum texture height */
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int max_texture_height; /**< The maximum texture height */
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} SDL_RendererInfo;
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} SDL_RendererInfo;
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/**
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/**
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@ -792,7 +792,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
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* \param dstrect A pointer to the destination rectangle, or NULL for the
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* \param dstrect A pointer to the destination rectangle, or NULL for the
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* entire rendering target.
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* entire rendering target.
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* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect
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* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect
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* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done aroud dstrect.w/2, dstrect.h/2)
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* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
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* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
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* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
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*
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*
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* \return 0 on success, or -1 on error
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* \return 0 on success, or -1 on error
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