mirror of https://github.com/encounter/SDL.git
winrt: Remove unused nuspec/targets files
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<?xml version="1.0"?>
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<package >
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<metadata>
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<id>SDL2-WinRT</id>
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<version>2.0.4-Unofficial</version>
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<authors>Sam Lantinga</authors>
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<owners>David Ludwig</owners>
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<licenseUrl>http://libsdl.org/license.php</licenseUrl>
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<projectUrl>http://libsdl.org</projectUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>Unofficial pre-release of LibSDL2, built for WinRT platforms</description>
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<copyright>Copyright 2015</copyright>
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<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
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</metadata>
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<files>
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<file src="lib\**\*.dll" target="bin"/>
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<file src="lib\**\*.lib" target="bin"/>
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<file src="lib\**\*.pdb" target="bin"/>
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<file src="..\include\**\*.*" target="include"/>
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<file src="..\src\**\*.*" target="src"/>
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<file src="SDL2-WinRT.targets" target="build\native"/>
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</files>
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</package>
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType>
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<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType>
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<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType>
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<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'UAP'">UWP</LibSDL2-DeviceType>
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<LibSDL2-BinPath>$(MSBuildThisFileDirectory)..\..\bin\$(LibSDL2-DeviceType)\$(Platform)</LibSDL2-BinPath>
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</PropertyGroup>
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<Target Name="LibSDL2-DeviceType-Check" BeforeTargets="ResolveAssemblyReferences">
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<Error Condition="'$(LibSDL2-DeviceType)' == ''" Text="Unable to determine which version of Windows is being built-for" />
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</Target>
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<ItemDefinitionGroup>
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<Link>
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<AdditionalLibraryDirectories>$(LibSDL2-BinPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup Label="LibSDL2">
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<PackagingOutputs Include="$(LibSDL2-BinPath)\SDL2.dll">
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<OutputGroup>LibSDL2Binaries</OutputGroup>
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<ProjectName>$(ProjectName)</ProjectName>
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<TargetPath>%(Filename)%(Extension)</TargetPath>
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</PackagingOutputs>
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</ItemGroup>
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</Project>
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<?xml version="1.0"?>
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<package >
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<metadata>
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<id>SDL2main-WinRT-NonXAML</id>
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<version>2.0.4-Unofficial</version>
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<authors>Sam Lantinga</authors>
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<owners>David Ludwig</owners>
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<licenseUrl>http://libsdl.org/license.php</licenseUrl>
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<projectUrl>http://libsdl.org</projectUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>WinMain() function for SDL2 + WinRT + CoreWindow (non-XAML) apps</description>
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<copyright>Copyright 2015</copyright>
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<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
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<dependencies>
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<dependency id="SDL2-WinRT" version="2.0.4"/>
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</dependencies>
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</metadata>
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<files>
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<file src="..\src\main\winrt\SDL_winrt_main_NonXAML.cpp" target="src\main\winrt"/>
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<file src="SDL2main-WinRT-NonXAML.targets" target="build\native"/>
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</files>
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</package>
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="LibSDL2">
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
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<CompileAsWinRT>true</CompileAsWinRT>
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</ClCompile>
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</ItemGroup>
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</Project>
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