mirror of https://github.com/encounter/SDL.git
Disable system gestures on MFi controllers while they're open, so we get access to the back button, etc.
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1133ea0349
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@ -89,6 +89,7 @@ static id disconnectObserver = nil;
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#define ENABLE_MFI_RUMBLE
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#define ENABLE_MFI_LIGHT
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#define ENABLE_MFI_SENSORS
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#define ENABLE_MFI_SYSTEM_GESTURE_STATE
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#define ENABLE_PHYSICAL_INPUT_PROFILE
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#endif
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@ -656,6 +657,18 @@ IOS_JoystickOpen(SDL_Joystick *joystick, int device_index)
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}
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#endif /* ENABLE_MFI_SENSORS */
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#ifdef ENABLE_MFI_SYSTEM_GESTURE_STATE
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if (@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)) {
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GCController *controller = joystick->hwdata->controller;
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if (controller.extendedGamepad) {
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GCExtendedGamepad *gamepad = controller.extendedGamepad;
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if ([gamepad.buttonOptions isBoundToSystemGesture]) {
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gamepad.buttonOptions.preferredSystemGestureState = GCSystemGestureStateDisabled;
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}
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}
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}
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#endif /* ENABLE_MFI_SYSTEM_GESTURE_STATE */
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#endif /* SDL_JOYSTICK_MFI */
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}
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}
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@ -1331,7 +1344,18 @@ IOS_JoystickClose(SDL_Joystick *joystick)
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GCController *controller = device->controller;
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controller.controllerPausedHandler = nil;
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controller.playerIndex = -1;
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#endif
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#ifdef ENABLE_MFI_SYSTEM_GESTURE_STATE
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if (@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)) {
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GCController *controller = joystick->hwdata->controller;
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if (controller.extendedGamepad) {
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GCExtendedGamepad *gamepad = controller.extendedGamepad;
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gamepad.buttonOptions.preferredSystemGestureState = GCSystemGestureStateEnabled;
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}
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}
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#endif /* ENABLE_MFI_SYSTEM_GESTURE_STATE */
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#endif /* SDL_JOYSTICK_MFI */
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}
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}
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if (device->remote) {
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