mirror of https://github.com/encounter/SDL.git
Fixed handling joysticks that send multiple events for a single control, e.g. both a button and axis event for a trigger.
Tested with the 8Bitdo NES30 Pro on Linux
This commit is contained in:
parent
b4ea63ec2c
commit
0c5e7a1067
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@ -32,16 +32,66 @@
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#define MARKER_BUTTON 1
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#define MARKER_AXIS 2
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typedef struct MappingStep
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#define BINDING_COUNT (SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_MAX)
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static struct
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{
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int x, y;
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double angle;
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int marker;
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char *field;
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int axis, button, hat, hat_value;
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char mapping[4096];
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}MappingStep;
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} s_arrBindingDisplay[BINDING_COUNT] = {
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{ 387, 167, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_A */
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{ 431, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_B */
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{ 342, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_X */
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{ 389, 101, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_Y */
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{ 174, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_BACK */
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{ 233, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_GUIDE */
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{ 289, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_START */
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{ 75, 154, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_LEFTSTICK */
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{ 305, 230, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */
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{ 77, 40, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_LEFTSHOULDER */
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{ 396, 36, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_RIGHTSHOULDER */
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{ 154, 188, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_UP */
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{ 154, 249, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */
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{ 116, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */
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{ 186, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */
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{ 75, 154, 0.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_LEFTX */
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{ 75, 154, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_LEFTY */
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{ 305, 230, 0.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_RIGHTX */
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{ 305, 230, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_RIGHTY */
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{ 91, 0, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_TRIGGERLEFT */
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{ 375, 0, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_TRIGGERRIGHT */
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};
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static int s_arrBindingOrder[BINDING_COUNT] = {
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SDL_CONTROLLER_BUTTON_A,
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SDL_CONTROLLER_BUTTON_B,
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SDL_CONTROLLER_BUTTON_Y,
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SDL_CONTROLLER_BUTTON_X,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_LEFTX,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_LEFTY,
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SDL_CONTROLLER_BUTTON_LEFTSTICK,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_RIGHTX,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_RIGHTY,
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SDL_CONTROLLER_BUTTON_RIGHTSTICK,
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SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_TRIGGERLEFT,
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SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
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SDL_CONTROLLER_BUTTON_DPAD_UP,
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SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
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SDL_CONTROLLER_BUTTON_DPAD_DOWN,
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SDL_CONTROLLER_BUTTON_DPAD_LEFT,
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SDL_CONTROLLER_BUTTON_BACK,
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SDL_CONTROLLER_BUTTON_GUIDE,
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SDL_CONTROLLER_BUTTON_START,
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};
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static SDL_GameControllerButtonBind s_arrBindings[BINDING_COUNT];
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static int s_iCurrentBinding;
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static Uint32 s_unPendingAdvanceTime;
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static SDL_bool s_bBindingComplete;
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SDL_Texture *
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LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
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@ -93,45 +143,99 @@ LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
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return texture;
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}
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static SDL_bool
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void SetCurrentBinding(int iBinding)
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{
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SDL_GameControllerButtonBind *pBinding;
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if (iBinding < 0) {
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return;
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}
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if (iBinding == BINDING_COUNT) {
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s_bBindingComplete = SDL_TRUE;
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return;
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}
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s_iCurrentBinding = iBinding;
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pBinding = &s_arrBindings[s_arrBindingOrder[s_iCurrentBinding]];
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SDL_zerop(pBinding);
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s_unPendingAdvanceTime = 0;
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}
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static void
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ConfigureBinding(const SDL_GameControllerButtonBind *pBinding)
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{
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SDL_GameControllerButtonBind *pCurrent;
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int iIndex;
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int iCurrentElement = s_arrBindingOrder[s_iCurrentBinding];
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/* Do we already have this binding? */
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for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
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if (SDL_memcmp(pBinding, &s_arrBindings[iIndex], sizeof(*pBinding)) == 0) {
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if (iIndex == SDL_CONTROLLER_BUTTON_A && iCurrentElement != SDL_CONTROLLER_BUTTON_B) {
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/* Skip to the next binding */
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SetCurrentBinding(s_iCurrentBinding + 1);
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return;
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}
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if (iIndex == SDL_CONTROLLER_BUTTON_B) {
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/* Go back to the previous binding */
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SetCurrentBinding(s_iCurrentBinding - 1);
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return;
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}
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/* Already have this binding, ignore it */
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return;
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}
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}
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/* Should the new binding override the existing one? */
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pCurrent = &s_arrBindings[iCurrentElement];
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if (pCurrent->bindType != SDL_CONTROLLER_BINDTYPE_NONE) {
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SDL_bool bNativeDPad, bCurrentDPad;
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SDL_bool bNativeAxis, bCurrentAxis;
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bNativeDPad = (iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_UP ||
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iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_DOWN ||
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iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_LEFT ||
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iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
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bCurrentDPad = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_HAT);
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if (bNativeDPad == bCurrentDPad) {
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/* We already have a binding of the type we want, ignore the new one */
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return;
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}
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bNativeAxis = (iCurrentElement >= SDL_CONTROLLER_BUTTON_MAX);
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bCurrentAxis = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_AXIS);
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if (bNativeAxis == bCurrentAxis) {
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/* We already have a binding of the type we want, ignore the new one */
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return;
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}
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}
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*pCurrent = *pBinding;
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s_unPendingAdvanceTime = SDL_GetTicks();
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}
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static void
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WatchJoystick(SDL_Joystick * joystick)
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{
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SDL_Window *window = NULL;
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SDL_Renderer *screen = NULL;
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SDL_Texture *background, *button, *axis, *marker;
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const char *name = NULL;
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SDL_bool retval = SDL_FALSE;
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SDL_bool done = SDL_FALSE, next=SDL_FALSE;
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SDL_bool done = SDL_FALSE;
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SDL_Event event;
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SDL_Rect dst;
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int s, _s;
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Uint8 alpha=200, alpha_step = -1;
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Uint32 alpha_ticks = 0;
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char mapping[4096], temp[4096];
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MappingStep *step, *prev_step;
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MappingStep steps[] = {
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{342, 132, 0.0, MARKER_BUTTON, "x", -1, -1, -1, -1, ""},
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{387, 167, 0.0, MARKER_BUTTON, "a", -1, -1, -1, -1, ""},
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{431, 132, 0.0, MARKER_BUTTON, "b", -1, -1, -1, -1, ""},
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{389, 101, 0.0, MARKER_BUTTON, "y", -1, -1, -1, -1, ""},
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{174, 132, 0.0, MARKER_BUTTON, "back", -1, -1, -1, -1, ""},
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{233, 132, 0.0, MARKER_BUTTON, "guide", -1, -1, -1, -1, ""},
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{289, 132, 0.0, MARKER_BUTTON, "start", -1, -1, -1, -1, ""},
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{116, 217, 0.0, MARKER_BUTTON, "dpleft", -1, -1, -1, -1, ""},
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{154, 249, 0.0, MARKER_BUTTON, "dpdown", -1, -1, -1, -1, ""},
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{186, 217, 0.0, MARKER_BUTTON, "dpright", -1, -1, -1, -1, ""},
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{154, 188, 0.0, MARKER_BUTTON, "dpup", -1, -1, -1, -1, ""},
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{77, 40, 0.0, MARKER_BUTTON, "leftshoulder", -1, -1, -1, -1, ""},
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{91, 0, 0.0, MARKER_BUTTON, "lefttrigger", -1, -1, -1, -1, ""},
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{396, 36, 0.0, MARKER_BUTTON, "rightshoulder", -1, -1, -1, -1, ""},
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{375, 0, 0.0, MARKER_BUTTON, "righttrigger", -1, -1, -1, -1, ""},
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{75, 154, 0.0, MARKER_BUTTON, "leftstick", -1, -1, -1, -1, ""},
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{305, 230, 0.0, MARKER_BUTTON, "rightstick", -1, -1, -1, -1, ""},
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{75, 154, 0.0, MARKER_AXIS, "leftx", -1, -1, -1, -1, ""},
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{75, 154, 90.0, MARKER_AXIS, "lefty", -1, -1, -1, -1, ""},
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{305, 230, 0.0, MARKER_AXIS, "rightx", -1, -1, -1, -1, ""},
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{305, 230, 90.0, MARKER_AXIS, "righty", -1, -1, -1, -1, ""},
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};
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Uint32 bound_ticks = 0;
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SDL_JoystickID nJoystickID;
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Uint32 unDeflectedAxes = 0;
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/* Create a window to display joystick axis position */
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window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
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SCREEN_HEIGHT, 0);
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if (window == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
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return SDL_FALSE;
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return;
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}
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screen = SDL_CreateRenderer(window, -1, 0);
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if (screen == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
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SDL_DestroyWindow(window);
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return SDL_FALSE;
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return;
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}
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background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
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@ -173,23 +277,14 @@ WatchJoystick(SDL_Joystick * joystick)
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To skip a button, press SPACE or click/touch the screen\n\
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To exit, press ESC\n\
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====================================================================================\n");
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/* Initialize mapping with GUID and name */
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SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, SDL_arraysize(temp));
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SDL_snprintf(mapping, SDL_arraysize(mapping), "%s,%s,platform:%s,",
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temp, name ? name : "Unknown Joystick", SDL_GetPlatform());
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nJoystickID = SDL_JoystickInstanceID(joystick);
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/* Loop, getting joystick events! */
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for(s=0; s<SDL_arraysize(steps) && !done;) {
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/* blank screen, set up for drawing this frame. */
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step = &steps[s];
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SDL_strlcpy(step->mapping, mapping, SDL_arraysize(step->mapping));
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step->axis = -1;
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step->button = -1;
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step->hat = -1;
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step->hat_value = -1;
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switch(step->marker) {
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while (!done && !s_bBindingComplete) {
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int iElement = s_arrBindingOrder[s_iCurrentBinding];
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switch (s_arrBindingDisplay[iElement].marker) {
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case MARKER_AXIS:
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marker = axis;
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break;
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break;
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}
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dst.x = step->x;
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dst.y = step->y;
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dst.x = s_arrBindingDisplay[iElement].x;
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dst.y = s_arrBindingDisplay[iElement].y;
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SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h);
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next=SDL_FALSE;
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SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
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while (!done && !next) {
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if (SDL_GetTicks() - alpha_ticks > 5) {
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alpha_ticks = SDL_GetTicks();
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alpha += alpha_step;
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if (alpha == 255) {
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alpha_step = -1;
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}
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if (alpha < 128) {
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alpha_step = 1;
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}
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if (SDL_GetTicks() - alpha_ticks > 5) {
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alpha_ticks = SDL_GetTicks();
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alpha += alpha_step;
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if (alpha == 255) {
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alpha_step = -1;
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}
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SDL_RenderClear(screen);
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SDL_RenderCopy(screen, background, NULL, NULL);
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SDL_SetTextureAlphaMod(marker, alpha);
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SDL_SetTextureColorMod(marker, 10, 255, 21);
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SDL_RenderCopyEx(screen, marker, NULL, &dst, step->angle, NULL, SDL_FLIP_NONE);
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SDL_RenderPresent(screen);
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if (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_JOYAXISMOTION:
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if ((event.jaxis.value > 20000 || event.jaxis.value < -20000) && event.jaxis.value != -32768) {
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for (_s = 0; _s < s; _s++) {
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if (steps[_s].axis == event.jaxis.axis) {
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break;
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}
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}
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if (_s == s) {
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step->axis = event.jaxis.axis;
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SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
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SDL_snprintf(temp, SDL_arraysize(temp), ":a%u,", event.jaxis.axis);
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SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
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s++;
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next=SDL_TRUE;
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}
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}
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break;
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case SDL_JOYHATMOTION:
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if (event.jhat.value == SDL_HAT_CENTERED) {
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break; /* ignore centering, we're probably just coming back to the center from the previous item we set. */
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}
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for (_s = 0; _s < s; _s++) {
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if (steps[_s].hat == event.jhat.hat && steps[_s].hat_value == event.jhat.value) {
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break;
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}
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}
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if (_s == s) {
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step->hat = event.jhat.hat;
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step->hat_value = event.jhat.value;
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SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
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SDL_snprintf(temp, SDL_arraysize(temp), ":h%u.%u,", event.jhat.hat, event.jhat.value );
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SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
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s++;
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next=SDL_TRUE;
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}
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break;
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case SDL_JOYBALLMOTION:
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break;
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case SDL_JOYBUTTONUP:
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for (_s = 0; _s < s; _s++) {
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if (steps[_s].button == event.jbutton.button) {
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break;
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}
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}
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if (_s == s) {
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step->button = event.jbutton.button;
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SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
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SDL_snprintf(temp, SDL_arraysize(temp), ":b%u,", event.jbutton.button);
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SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
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s++;
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next=SDL_TRUE;
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}
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break;
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case SDL_FINGERDOWN:
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case SDL_MOUSEBUTTONDOWN:
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/* Skip this step */
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s++;
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next=SDL_TRUE;
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break;
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
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/* Undo! */
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if (s > 0) {
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prev_step = &steps[--s];
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SDL_strlcpy(mapping, prev_step->mapping, SDL_arraysize(prev_step->mapping));
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next = SDL_TRUE;
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}
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break;
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}
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if (event.key.keysym.sym == SDLK_SPACE) {
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/* Skip this step */
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s++;
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next=SDL_TRUE;
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break;
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}
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if ((event.key.keysym.sym != SDLK_ESCAPE)) {
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break;
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}
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/* Fall through to signal quit */
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case SDL_QUIT:
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done = SDL_TRUE;
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break;
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default:
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break;
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}
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if (alpha < 128) {
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alpha_step = 1;
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}
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}
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SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(screen);
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SDL_RenderCopy(screen, background, NULL, NULL);
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SDL_SetTextureAlphaMod(marker, alpha);
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SDL_SetTextureColorMod(marker, 10, 255, 21);
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SDL_RenderCopyEx(screen, marker, NULL, &dst, s_arrBindingDisplay[iElement].angle, NULL, SDL_FLIP_NONE);
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SDL_RenderPresent(screen);
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while (SDL_PollEvent(&event) > 0) {
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switch (event.type) {
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case SDL_JOYDEVICEREMOVED:
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if (event.jaxis.which == nJoystickID) {
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done = SDL_TRUE;
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}
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break;
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case SDL_JOYAXISMOTION:
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if (event.jaxis.which == nJoystickID) {
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uint32_t unAxisMask = (1 << event.jaxis.axis);
|
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SDL_bool bDeflected = (event.jaxis.value <= -20000 || event.jaxis.value >= 20000);
|
||||
if (bDeflected && !(unDeflectedAxes & unAxisMask)) {
|
||||
SDL_GameControllerButtonBind binding;
|
||||
SDL_zero(binding);
|
||||
binding.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
|
||||
binding.value.axis = event.jaxis.axis;
|
||||
ConfigureBinding(&binding);
|
||||
}
|
||||
if (bDeflected) {
|
||||
unDeflectedAxes |= unAxisMask;
|
||||
} else {
|
||||
unDeflectedAxes &= ~unAxisMask;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_JOYHATMOTION:
|
||||
if (event.jhat.which == nJoystickID) {
|
||||
if (event.jhat.value != SDL_HAT_CENTERED) {
|
||||
SDL_GameControllerButtonBind binding;
|
||||
SDL_zero(binding);
|
||||
binding.bindType = SDL_CONTROLLER_BINDTYPE_HAT;
|
||||
binding.value.hat.hat = event.jhat.hat;
|
||||
binding.value.hat.hat_mask = event.jhat.value;
|
||||
ConfigureBinding(&binding);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_JOYBALLMOTION:
|
||||
break;
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
if (event.jbutton.which == nJoystickID) {
|
||||
SDL_GameControllerButtonBind binding;
|
||||
SDL_zero(binding);
|
||||
binding.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
|
||||
binding.value.button = event.jbutton.button;
|
||||
ConfigureBinding(&binding);
|
||||
}
|
||||
break;
|
||||
case SDL_FINGERDOWN:
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
/* Skip this step */
|
||||
SetCurrentBinding(s_iCurrentBinding + 1);
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
|
||||
SetCurrentBinding(s_iCurrentBinding - 1);
|
||||
break;
|
||||
}
|
||||
if (event.key.keysym.sym == SDLK_SPACE) {
|
||||
SetCurrentBinding(s_iCurrentBinding + 1);
|
||||
break;
|
||||
}
|
||||
|
||||
if ((event.key.keysym.sym != SDLK_ESCAPE)) {
|
||||
break;
|
||||
}
|
||||
/* Fall through to signal quit */
|
||||
case SDL_QUIT:
|
||||
done = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Delay(15);
|
||||
|
||||
/* Wait 100 ms for joystick events to stop coming in,
|
||||
in case a controller sends multiple events for a single control (e.g. axis and button for trigger)
|
||||
*/
|
||||
if (s_unPendingAdvanceTime && SDL_GetTicks() - s_unPendingAdvanceTime >= 100) {
|
||||
SetCurrentBinding(s_iCurrentBinding + 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (s == SDL_arraysize(steps) ) {
|
||||
if (s_bBindingComplete) {
|
||||
char mapping[1024];
|
||||
char trimmed_name[128];
|
||||
char *spot;
|
||||
int iIndex;
|
||||
char pszElement[12];
|
||||
|
||||
SDL_strlcpy(trimmed_name, name, SDL_arraysize(trimmed_name));
|
||||
while (SDL_isspace(trimmed_name[0])) {
|
||||
SDL_memmove(&trimmed_name[0], &trimmed_name[1], SDL_strlen(trimmed_name));
|
||||
}
|
||||
while (trimmed_name[0] && SDL_isspace(trimmed_name[SDL_strlen(trimmed_name) - 1])) {
|
||||
trimmed_name[SDL_strlen(trimmed_name) - 1] = '\0';
|
||||
}
|
||||
while ((spot = SDL_strchr(trimmed_name, ',')) != NULL) {
|
||||
SDL_memmove(spot, spot + 1, SDL_strlen(spot));
|
||||
}
|
||||
|
||||
/* Initialize mapping with GUID and name */
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), mapping, SDL_arraysize(mapping));
|
||||
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
|
||||
SDL_strlcat(mapping, trimmed_name, SDL_arraysize(mapping));
|
||||
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
|
||||
SDL_strlcat(mapping, "platform:", SDL_arraysize(mapping));
|
||||
SDL_strlcat(mapping, SDL_GetPlatform(), SDL_arraysize(mapping));
|
||||
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
|
||||
|
||||
for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
|
||||
SDL_GameControllerButtonBind *pBinding = &s_arrBindings[iIndex];
|
||||
if (pBinding->bindType == SDL_CONTROLLER_BINDTYPE_NONE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (iIndex < SDL_CONTROLLER_BUTTON_MAX) {
|
||||
SDL_GameControllerButton eButton = (SDL_GameControllerButton)iIndex;
|
||||
SDL_strlcat(mapping, SDL_GameControllerGetStringForButton(eButton), SDL_arraysize(mapping));
|
||||
} else {
|
||||
SDL_GameControllerAxis eAxis = (SDL_GameControllerAxis)(iIndex - SDL_CONTROLLER_BUTTON_MAX);
|
||||
SDL_strlcat(mapping, SDL_GameControllerGetStringForAxis(eAxis), SDL_arraysize(mapping));
|
||||
}
|
||||
SDL_strlcat(mapping, ":", SDL_arraysize(mapping));
|
||||
|
||||
pszElement[0] = '\0';
|
||||
switch (pBinding->bindType) {
|
||||
case SDL_CONTROLLER_BINDTYPE_BUTTON:
|
||||
SDL_snprintf(pszElement, sizeof(pszElement), "b%d", pBinding->value.button);
|
||||
break;
|
||||
case SDL_CONTROLLER_BINDTYPE_AXIS:
|
||||
SDL_snprintf(pszElement, sizeof(pszElement), "a%d", pBinding->value.axis);
|
||||
break;
|
||||
case SDL_CONTROLLER_BINDTYPE_HAT:
|
||||
SDL_snprintf(pszElement, sizeof(pszElement), "h%d.%d", pBinding->value.hat.hat, pBinding->value.hat.hat_mask);
|
||||
break;
|
||||
default:
|
||||
SDL_assert(!"Unknown bind type");
|
||||
break;
|
||||
}
|
||||
SDL_strlcat(mapping, pszElement, SDL_arraysize(mapping));
|
||||
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
|
||||
}
|
||||
|
||||
SDL_Log("Mapping:\n\n%s\n\n", mapping);
|
||||
/* Print to stdout as well so the user can cat the output somewhere */
|
||||
printf("%s\n", mapping);
|
||||
}
|
||||
|
||||
while(SDL_PollEvent(&event)) {};
|
||||
|
||||
SDL_DestroyRenderer(screen);
|
||||
SDL_DestroyWindow(window);
|
||||
return retval;
|
||||
}
|
||||
|
||||
int
|
||||
|
@ -378,9 +518,6 @@ main(int argc, char *argv[])
|
|||
#else
|
||||
if (argv[1]) {
|
||||
#endif
|
||||
SDL_bool reportederror = SDL_FALSE;
|
||||
SDL_bool keepGoing = SDL_TRUE;
|
||||
SDL_Event event;
|
||||
int device;
|
||||
#ifdef __ANDROID__
|
||||
device = 0;
|
||||
|
@ -388,34 +525,11 @@ main(int argc, char *argv[])
|
|||
device = atoi(argv[1]);
|
||||
#endif
|
||||
joystick = SDL_JoystickOpen(device);
|
||||
|
||||
while ( keepGoing ) {
|
||||
if (joystick == NULL) {
|
||||
if ( !reportederror ) {
|
||||
SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
|
||||
keepGoing = SDL_FALSE;
|
||||
reportederror = SDL_TRUE;
|
||||
}
|
||||
} else {
|
||||
reportederror = SDL_FALSE;
|
||||
keepGoing = WatchJoystick(joystick);
|
||||
SDL_JoystickClose(joystick);
|
||||
}
|
||||
|
||||
joystick = NULL;
|
||||
if (keepGoing) {
|
||||
SDL_Log("Waiting for attach\n");
|
||||
}
|
||||
while (keepGoing) {
|
||||
SDL_WaitEvent(&event);
|
||||
if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
|
||||
|| (event.type == SDL_MOUSEBUTTONDOWN)) {
|
||||
keepGoing = SDL_FALSE;
|
||||
} else if (event.type == SDL_JOYDEVICEADDED) {
|
||||
joystick = SDL_JoystickOpen(device);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (joystick == NULL) {
|
||||
SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
|
||||
} else {
|
||||
WatchJoystick(joystick);
|
||||
SDL_JoystickClose(joystick);
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
|
Loading…
Reference in New Issue