mirror of https://github.com/encounter/SDL.git
Remove slightly misleading comment in the example code
This commit is contained in:
parent
ddf1d5c553
commit
0dc57b0f08
|
@ -811,7 +811,7 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
|
|||
* while (game_is_still_running) {
|
||||
* SDL_Event event;
|
||||
* SDL_PumpEvents();
|
||||
* while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, 0, SDL_LASTEVENT) == 1) { // poll until all events are handled!
|
||||
* while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, 0, SDL_LASTEVENT) == 1) {
|
||||
* // decide what to do with this event.
|
||||
* }
|
||||
*
|
||||
|
|
Loading…
Reference in New Issue