wayland: For libdecor, dispatch immediately after setting fullscreen

Reference: #4578
This commit is contained in:
Ethan Lee 2021-08-02 19:48:31 -04:00
parent 022235012c
commit 0f5b8a99f0
1 changed files with 18 additions and 1 deletions

View File

@ -948,7 +948,24 @@ Wayland_SetWindowFullscreen(_THIS, SDL_Window * window,
SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata;
SetFullscreen(window, fullscreen ? output : NULL);
WAYLAND_wl_display_flush( viddata->display );
WAYLAND_wl_display_flush(viddata->display);
#ifdef HAVE_LIBDECOR_H
/* For libdecor we _have_ to dispatch immediately, because libdecor state
* strongly depends on the "current" state of the window. For example, if an
* application calls SetWindowSize right after this, libdecor will still
* think the window is fullscreen and not floating because configuration has
* not yet occurred, so the call will get completely ignored! So, take the
* time penalty and ensure that libdecor state matches SDL state.
*
* TODO: If Wayland_SetWindowSize ever stops checking for floating state,
* this can be removed.
*
* -flibit
*/
if (viddata->shell.libdecor) {
WAYLAND_wl_display_dispatch(viddata->display);
}
#endif
}
void