mirror of https://github.com/encounter/SDL.git
[KMSDRM] Improve cursor management.
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3f40396d33
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100166d7d7
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@ -341,24 +341,6 @@ cleanup:
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return ret;
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}
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/* When we create a window, we have to test if we have to show the cursor,
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and explicily do so if necessary.
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This is because when we destroy a window, we take the cursor away from the
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cursor plane, and destroy the cusror GBM BO. So we have to re-show it,
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so to say. */
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void
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KMSDRM_InitCursor()
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if (!mouse || !mouse->cur_cursor || !mouse->cursor_shown) {
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return;
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}
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/* Re-dump cursor buffer to the GBM BO of the focused window display. */
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KMSDRM_ShowCursor(mouse->cur_cursor);
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}
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/* Show the specified cursor, or hide if cursor is NULL or has no focus. */
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static int
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KMSDRM_ShowCursor(SDL_Cursor * cursor)
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@ -477,8 +459,12 @@ KMSDRM_InitMouse(_THIS, SDL_VideoDisplay *display)
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mouse->WarpMouse = KMSDRM_WarpMouse;
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mouse->WarpMouseGlobal = KMSDRM_WarpMouseGlobal;
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/* Only create the default cursor for this display if we haven't done so before,
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we don't want several cursors to be created for the same display. */
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if (!dispdata->default_cursor_init) {
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SDL_SetDefaultCursor(KMSDRM_CreateDefaultCursor());
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dispdata->set_default_cursor_pending = SDL_FALSE;
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dispdata->default_cursor_init = SDL_TRUE;
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}
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}
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void
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@ -540,7 +540,7 @@ void KMSDRM_AddDisplay (_THIS, drmModeConnector *connector, drmModeRes *resource
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if the display used by the window already has a default cursor or not.
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If we don't, new default cursors would stack up on mouse->cursors and SDL
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would have to hide and delete them at quit, not to mention the memory leak... */
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dispdata->set_default_cursor_pending = SDL_TRUE;
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dispdata->default_cursor_init = SDL_FALSE;
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/* Try to find the connector's current encoder */
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for (i = 0; i < resources->count_encoders; i++) {
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@ -1081,7 +1081,7 @@ KMSDRM_DestroyWindow(_THIS, SDL_Window *window)
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if ( !is_vulkan && viddata->gbm_init) {
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/* Destroy the window display's cursor GBM BO. */
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/* Destroy cursor GBM BO of the display of this window. */
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KMSDRM_DestroyCursorBO(_this, SDL_GetDisplayForWindow(window));
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/* Destroy GBM surface and buffers. */
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@ -1207,28 +1207,14 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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}
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/* Init the cursor stuff for the window display, but ONLY if we haven't done so
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on this display before. */
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if (!dispdata->set_default_cursor_pending) {
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/* Create the cursor BO for the display of this window,
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now that we know this is not a VK window. */
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KMSDRM_CreateCursorBO(display);
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/* Create and set the default cursor now that we know
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this is not a VK window. */
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/* Create and set the default cursor for the display
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of this window, now that we know this is not a VK window. */
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KMSDRM_InitMouse(_this, display);
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/* When we destroy a window, we remove the cursor buffer from
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the cursor plane and destroy the cursor GBM BO, but SDL expects
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that we keep showing the visible cursors bewteen window
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destruction/creation cycles. So we must manually re-show the
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visible cursors, if necessary, when we create a window. */
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KMSDRM_InitCursor();
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dispdata->set_default_cursor_pending = SDL_TRUE;
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}
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/* The FULLSCREEN flags are cut out from window->flags at this point,
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so we can't know if a window is fullscreen or not, hence all windows
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are considered "windowed" at this point of their life.
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@ -1283,7 +1269,8 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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/* If we have just created a Vulkan window, establish that we are in Vulkan mode now. */
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viddata->vulkan_mode = is_vulkan;
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/* Focus on the newly created window */
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/* Focus on the newly created window.
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SDL_SetMouseFocus() also takes care of calling KMSDRM_ShowCursor() if necessary. */
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SDL_SetMouseFocus(window);
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SDL_SetKeyboardFocus(window);
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@ -79,7 +79,7 @@ typedef struct SDL_DisplayData
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struct gbm_bo *cursor_bo;
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uint64_t cursor_w, cursor_h;
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SDL_bool set_default_cursor_pending;
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SDL_bool default_cursor_init;
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SDL_bool modeset_pending;
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} SDL_DisplayData;
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