mirror of https://github.com/encounter/SDL.git
Add SDL_IsTablet() to Android and iOS SDL.
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@ -5,6 +5,7 @@ import java.io.InputStream;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.lang.reflect.Method;
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import java.lang.Math;
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import android.app.*;
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import android.content.*;
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@ -776,6 +777,23 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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return false;
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}
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/**
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* This method is called by SDL using JNI.
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*/
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public static boolean isTablet() {
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DisplayMetrics metrics = new DisplayMetrics();
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Activity sdlActivity = (Activity)getContext();
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sdlActivity.getWindowManager().getDefaultDisplay().getMetrics(metrics);
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double dWidthInches = metrics.widthPixels / (double)metrics.densityDpi;
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double dHeightInches = metrics.heightPixels / (double)metrics.densityDpi;
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double dDiagonal = Math.sqrt((dWidthInches * dWidthInches) + (dHeightInches * dHeightInches));
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// If our diagonal size is seven inches or greater, we consider ourselves a tablet.
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return (dDiagonal > 7.0);
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}
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/**
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* This method is called by SDL using JNI.
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*/
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@ -174,6 +174,15 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
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#endif /* __ANDROID__ */
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#if defined(__ANDROID__) || defined(__IPHONEOS__)
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/**
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\brief Return true if the current device is a tablet.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
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#endif
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/* Platform specific functions for WinRT */
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#if defined(__WINRT__) && __WINRT__
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@ -232,6 +232,7 @@ static jmethodID midSetCustomCursor;
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static jmethodID midSetSystemCursor;
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static jmethodID midSupportsRelativeMouse;
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static jmethodID midSetRelativeMouseEnabled;
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static jmethodID midIsTablet;
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/* audio manager */
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static jclass mAudioManagerClass;
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@ -354,13 +355,15 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetupJNI)(JNIEnv* mEnv, jclass c
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midSupportsRelativeMouse = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, "supportsRelativeMouse", "()Z");
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midSetRelativeMouseEnabled = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, "setRelativeMouseEnabled", "(Z)Z");
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midIsTablet = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, "isTablet", "()Z");
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if (!midGetNativeSurface ||
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!midSetActivityTitle || !midSetWindowStyle || !midSetOrientation || !midGetContext || !midIsAndroidTV || !midInputGetInputDeviceIds ||
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!midSendMessage || !midShowTextInput || !midIsScreenKeyboardShown ||
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!midClipboardSetText || !midClipboardGetText || !midClipboardHasText ||
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!midOpenAPKExpansionInputStream || !midGetManifestEnvironmentVariables || !midGetDisplayDPI ||
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!midCreateCustomCursor || !midSetCustomCursor || !midSetSystemCursor || !midSupportsRelativeMouse || !midSetRelativeMouseEnabled ||
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!midIsChromebook || !midIsDeXMode || !midManualBackButton) {
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!midIsChromebook || !midIsDeXMode || !midManualBackButton || !midIsTablet) {
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__android_log_print(ANDROID_LOG_WARN, "SDL", "Missing some Java callbacks, do you have the latest version of SDLActivity.java?");
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}
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@ -2048,6 +2051,12 @@ SDL_bool SDL_IsDeXMode(void)
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return (*env)->CallStaticBooleanMethod(env, mActivityClass, midIsDeXMode);
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}
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SDL_bool SDL_IsTablet(void)
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{
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JNIEnv *env = Android_JNI_GetEnv();
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return (*env)->CallStaticBooleanMethod(env, mActivityClass, midIsTablet);
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}
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void SDL_AndroidBackButton(void)
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{
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JNIEnv *env = Android_JNI_GetEnv();
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@ -680,3 +680,4 @@
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#define SDL_wcsdup SDL_wcsdup_REAL
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#define SDL_GameControllerRumble SDL_GameControllerRumble_REAL
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#define SDL_JoystickRumble SDL_JoystickRumble_REAL
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#define SDL_IsTablet SDL_IsTablet_REAL
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@ -722,3 +722,6 @@ SDL_DYNAPI_PROC(float,SDL_expf,(float a),(a),return)
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SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerRumble,(SDL_GameController *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickRumble,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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#if defined(__ANDROID__) || defined(__IPHONEOS__)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return)
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#endif
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@ -233,6 +233,17 @@ void SDL_NSLog(const char *text)
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NSLog(@"%s", text);
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}
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/*
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* iOS Tablet detection
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*
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* This doesn't really have aything to do with the interfaces of the SDL video
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* subsystem, but we need to stuff this into an Objective-C source code file.
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*/
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SDL_bool SDL_IsTablet(void)
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{
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return (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad);
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}
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#endif /* SDL_VIDEO_DRIVER_UIKIT */
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/* vi: set ts=4 sw=4 expandtab: */
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