mirror of https://github.com/encounter/SDL.git
cocoa: Implement OpenGL swap interval support with CVDisplayLink.
Not only does this fix macOS 10.14 ("Mojave")'s broken NSOpenGLCPSwapInterval support, it also lets us implement "adaptive vsync" on macOS! CVDisplayLink is supported back to macOS 10.4 ("Tiger"), so we just use it universally without version checks and dump NSOpenGLCPSwapInterval, Mojave or not.
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1ed6021960
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@ -36,6 +36,11 @@ struct SDL_GLDriverData
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@interface SDLOpenGLContext : NSOpenGLContext {
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SDL_atomic_t dirty;
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SDL_Window *window;
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CVDisplayLinkRef displayLink;
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@public SDL_mutex *swapIntervalMutex;
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@public SDL_cond *swapIntervalCond;
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@public SDL_atomic_t swapIntervalSetting;
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@public SDL_atomic_t swapIntervalsPassed;
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}
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- (id)initWithFormat:(NSOpenGLPixelFormat *)format
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@ -43,7 +48,7 @@ struct SDL_GLDriverData
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- (void)scheduleUpdate;
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- (void)updateIfNeeded;
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- (void)setWindow:(SDL_Window *)window;
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- (void)dealloc;
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@end
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@ -36,6 +36,23 @@
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#define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
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static CVReturn
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DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const CVTimeStamp* outputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext)
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{
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SDLOpenGLContext *nscontext = (SDLOpenGLContext *) displayLinkContext;
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/*printf("DISPLAY LINK! %u\n", (unsigned int) SDL_GetTicks()); */
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const int setting = SDL_AtomicGet(&nscontext->swapIntervalSetting);
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if (setting != 0) { /* nothing to do if vsync is disabled, don't even lock */
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SDL_LockMutex(nscontext->swapIntervalMutex);
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SDL_AtomicAdd(&nscontext->swapIntervalsPassed, 1);
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SDL_CondSignal(nscontext->swapIntervalCond);
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SDL_UnlockMutex(nscontext->swapIntervalMutex);
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}
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return kCVReturnSuccess;
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}
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@implementation SDLOpenGLContext : NSOpenGLContext
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- (id)initWithFormat:(NSOpenGLPixelFormat *)format
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@ -45,6 +62,20 @@
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if (self) {
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SDL_AtomicSet(&self->dirty, 0);
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self->window = NULL;
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SDL_AtomicSet(&self->swapIntervalSetting, 0);
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SDL_AtomicSet(&self->swapIntervalsPassed, 0);
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self->swapIntervalCond = SDL_CreateCond();
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self->swapIntervalMutex = SDL_CreateMutex();
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if (!self->swapIntervalCond || !self->swapIntervalMutex) {
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[self release];
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return nil;
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}
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/* !!! FIXME: check return values. */
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CVDisplayLinkCreateWithActiveCGDisplays(&self->displayLink);
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CVDisplayLinkSetOutputCallback(self->displayLink, &DisplayLinkCallback, self);
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CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(self->displayLink, [self CGLContextObj], [format CGLPixelFormatObj]);
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CVDisplayLinkStart(displayLink);
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}
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return self;
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}
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@ -114,6 +145,19 @@
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}
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}
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- (void)dealloc
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{
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if (self->displayLink) {
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CVDisplayLinkRelease(self->displayLink);
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}
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if (self->swapIntervalCond) {
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SDL_DestroyCond(self->swapIntervalCond);
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}
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if (self->swapIntervalMutex) {
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SDL_DestroyMutex(self->swapIntervalMutex);
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}
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[super dealloc];
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}
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@end
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@ -368,21 +412,17 @@ int
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Cocoa_GL_SetSwapInterval(_THIS, int interval)
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{ @autoreleasepool
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{
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NSOpenGLContext *nscontext;
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GLint value;
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SDLOpenGLContext *nscontext = (SDLOpenGLContext *) SDL_GL_GetCurrentContext();
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int status;
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if (interval < 0) { /* no extension for this on Mac OS X at the moment. */
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return SDL_SetError("Late swap tearing currently unsupported");
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}
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nscontext = (NSOpenGLContext*)SDL_GL_GetCurrentContext();
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if (nscontext != nil) {
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value = interval;
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[nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval];
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status = 0;
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} else {
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if (nscontext == nil) {
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status = SDL_SetError("No current OpenGL context");
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} else {
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SDL_LockMutex(nscontext->swapIntervalMutex);
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SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
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SDL_AtomicSet(&nscontext->swapIntervalSetting, interval);
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SDL_UnlockMutex(nscontext->swapIntervalMutex);
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status = 0;
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}
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return status;
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@ -392,17 +432,8 @@ int
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Cocoa_GL_GetSwapInterval(_THIS)
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{ @autoreleasepool
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{
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NSOpenGLContext *nscontext;
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GLint value;
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int status = 0;
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nscontext = (NSOpenGLContext*)SDL_GL_GetCurrentContext();
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if (nscontext != nil) {
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[nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval];
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status = (int)value;
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}
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return status;
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SDLOpenGLContext *nscontext = (SDLOpenGLContext *) SDL_GL_GetCurrentContext();
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return nscontext ? SDL_AtomicGet(&nscontext->swapIntervalSetting) : 0;
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}}
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int
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@ -411,6 +442,25 @@ Cocoa_GL_SwapWindow(_THIS, SDL_Window * window)
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{
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SDLOpenGLContext* nscontext = (SDLOpenGLContext*)SDL_GL_GetCurrentContext();
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SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
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const int setting = SDL_AtomicGet(&nscontext->swapIntervalSetting);
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if (setting == 0) {
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/* nothing to do if vsync is disabled, don't even lock */
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} else if (setting < 0) { /* late swap tearing */
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SDL_LockMutex(nscontext->swapIntervalMutex);
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while (SDL_AtomicGet(&nscontext->swapIntervalsPassed) == 0) {
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SDL_CondWait(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
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}
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SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
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SDL_UnlockMutex(nscontext->swapIntervalMutex);
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} else {
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SDL_LockMutex(nscontext->swapIntervalMutex);
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do { /* always wait here so we know we just hit a swap interval. */
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SDL_CondWait(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
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} while ((SDL_AtomicGet(&nscontext->swapIntervalsPassed) % setting) != 0);
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SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
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SDL_UnlockMutex(nscontext->swapIntervalMutex);
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}
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/* on 10.14 ("Mojave") and later, this deadlocks if two contexts in two
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threads try to swap at the same time, so put a mutex around it. */
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