Fixed a build error in SDL_platform.h when using Code Blocks and MinGW

winapifamily.h, a header file specific to Microsoft's Windows 8 SDK, wasn't
getting found, which was leading to a build error.
This commit is contained in:
David Ludwig 2014-03-18 12:08:49 -04:00
parent 7eaf899796
commit 1496be6e4b
1 changed files with 2 additions and 2 deletions

View File

@ -114,10 +114,10 @@
#define __SOLARIS__ 1 #define __SOLARIS__ 1
#endif #endif
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
/* Try to find out if we're compiling for WinRT or non-WinRT */ /* Try to find out if we're compiling for WinRT or non-WinRT */
/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */ /* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */
#if defined(__MINGW32__) || (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */ #if (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */
#include <winapifamily.h> #include <winapifamily.h>
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#undef __WINDOWS__ #undef __WINDOWS__