mirror of https://github.com/encounter/SDL.git
Removing the BGR_888 from texture supported
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@ -723,11 +723,10 @@ SDL_RenderDriver PS2_RenderDriver = {
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.info = {
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.info = {
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.name = "PS2 gsKit",
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.name = "PS2 gsKit",
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.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
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.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
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.num_texture_formats = 3,
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.num_texture_formats = 2,
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.texture_formats = {
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.texture_formats = {
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[0] = SDL_PIXELFORMAT_ABGR1555,
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[0] = SDL_PIXELFORMAT_ABGR1555,
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[1] = SDL_PIXELFORMAT_ABGR8888,
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[1] = SDL_PIXELFORMAT_ABGR8888,
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[2] = SDL_PIXELFORMAT_BGR888,
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},
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},
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.max_texture_width = 1024,
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.max_texture_width = 1024,
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.max_texture_height = 1024,
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.max_texture_height = 1024,
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