Removing the BGR_888 from texture supported

This commit is contained in:
Francisco Javier Trujillo Mata 2022-07-18 12:34:17 +02:00 committed by Sam Lantinga
parent f75c35c071
commit 1d1965b6ee
1 changed files with 1 additions and 2 deletions

View File

@ -723,11 +723,10 @@ SDL_RenderDriver PS2_RenderDriver = {
.info = {
.name = "PS2 gsKit",
.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
.num_texture_formats = 3,
.num_texture_formats = 2,
.texture_formats = {
[0] = SDL_PIXELFORMAT_ABGR1555,
[1] = SDL_PIXELFORMAT_ABGR8888,
[2] = SDL_PIXELFORMAT_BGR888,
},
.max_texture_width = 1024,
.max_texture_height = 1024,