mirror of https://github.com/encounter/SDL.git
WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes
Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code!
This commit is contained in:
parent
13c87e712b
commit
1d5082d815
|
@ -247,6 +247,7 @@
|
|||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
|
||||
|
|
|
@ -333,6 +333,9 @@
|
|||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
|
||||
|
|
|
@ -294,6 +294,7 @@
|
|||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">
|
||||
|
|
|
@ -599,6 +599,9 @@
|
|||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
|
|
|
@ -42,6 +42,7 @@ extern "C" {
|
|||
}
|
||||
|
||||
#include "../../core/winrt/SDL_winrtapp.h"
|
||||
#include "SDL_winrtvideo_cpp.h"
|
||||
#include "SDL_winrtmouse.h"
|
||||
|
||||
|
||||
|
@ -163,13 +164,54 @@ WINRT_QuitMouse(_THIS)
|
|||
Windows::Foundation::Point
|
||||
WINRT_TransformCursorPosition(SDL_Window * window, Windows::Foundation::Point rawPosition)
|
||||
{
|
||||
using namespace Windows::Graphics::Display;
|
||||
|
||||
if (!window) {
|
||||
return rawPosition;
|
||||
}
|
||||
CoreWindow ^ nativeWindow = CoreWindow::GetForCurrentThread();
|
||||
|
||||
SDL_WindowData * windowData = (SDL_WindowData *) window->driverdata;
|
||||
if (windowData->coreWindow == nullptr) {
|
||||
// For some reason, the window isn't associated with a CoreWindow.
|
||||
// This might end up being the case as XAML support is extended.
|
||||
// For now, if there's no CoreWindow attached to the SDL_Window,
|
||||
// don't do any transforms.
|
||||
return rawPosition;
|
||||
}
|
||||
|
||||
// The CoreWindow can only be accessed on certain thread(s).
|
||||
SDL_assert(CoreWindow::GetForCurrentThread() != nullptr);
|
||||
|
||||
CoreWindow ^ nativeWindow = windowData->coreWindow.Get();
|
||||
Windows::Foundation::Point outputPosition;
|
||||
|
||||
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
|
||||
outputPosition.X = rawPosition.X * (((float32)window->w) / nativeWindow->Bounds.Width);
|
||||
outputPosition.Y = rawPosition.Y * (((float32)window->h) / nativeWindow->Bounds.Height);
|
||||
#else
|
||||
switch (DisplayProperties::CurrentOrientation)
|
||||
{
|
||||
case DisplayOrientations::Portrait:
|
||||
outputPosition.X = rawPosition.X * (((float32)window->w) / nativeWindow->Bounds.Width);
|
||||
outputPosition.Y = rawPosition.Y * (((float32)window->h) / nativeWindow->Bounds.Height);
|
||||
break;
|
||||
case DisplayOrientations::PortraitFlipped:
|
||||
outputPosition.X = (float32)window->w - rawPosition.X * (((float32)window->w) / nativeWindow->Bounds.Width);
|
||||
outputPosition.Y = (float32)window->h - rawPosition.Y * (((float32)window->h) / nativeWindow->Bounds.Height);
|
||||
break;
|
||||
case DisplayOrientations::Landscape:
|
||||
outputPosition.X = rawPosition.Y * (((float32)window->w) / nativeWindow->Bounds.Height);
|
||||
outputPosition.Y = (float32)window->h - rawPosition.X * (((float32)window->h) / nativeWindow->Bounds.Width);
|
||||
break;
|
||||
case DisplayOrientations::LandscapeFlipped:
|
||||
outputPosition.X = (float32)window->w - rawPosition.Y * (((float32)window->w) / nativeWindow->Bounds.Height);
|
||||
outputPosition.Y = rawPosition.X * (((float32)window->h) / nativeWindow->Bounds.Width);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
return outputPosition;
|
||||
}
|
||||
|
||||
|
|
|
@ -45,6 +45,7 @@ extern "C" {
|
|||
}
|
||||
|
||||
#include "../../core/winrt/SDL_winrtapp.h"
|
||||
#include "SDL_winrtvideo_cpp.h"
|
||||
#include "SDL_winrtevents_c.h"
|
||||
#include "SDL_winrtmouse.h"
|
||||
#include "SDL_main.h"
|
||||
|
@ -67,14 +68,6 @@ static void WINRT_DestroyWindow(_THIS, SDL_Window * window);
|
|||
static SDL_bool WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
|
||||
|
||||
|
||||
/* Internal window data */
|
||||
struct SDL_WindowData
|
||||
{
|
||||
SDL_Window *sdlWindow;
|
||||
Platform::Agile<Windows::UI::Core::CoreWindow> coreWindow;
|
||||
};
|
||||
|
||||
|
||||
/* The global, WinRT, SDL Window.
|
||||
For now, SDL/WinRT only supports one window (due to platform limitations of
|
||||
WinRT.
|
||||
|
|
|
@ -0,0 +1,41 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* Windows includes: */
|
||||
#include <windows.h>
|
||||
#ifdef __cplusplus_winrt
|
||||
#include <agile.h>
|
||||
#endif
|
||||
|
||||
/* SDL includes: */
|
||||
#include "SDL_events.h"
|
||||
|
||||
|
||||
#ifdef __cplusplus_winrt
|
||||
|
||||
/* Internal window data */
|
||||
struct SDL_WindowData
|
||||
{
|
||||
SDL_Window *sdlWindow;
|
||||
Platform::Agile<Windows::UI::Core::CoreWindow> coreWindow;
|
||||
};
|
||||
|
||||
#endif // ifdef __cplusplus_winrt
|
Loading…
Reference in New Issue