mirror of https://github.com/encounter/SDL.git
Updated logic to match between PS4/PS5/Switch controllers
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8c40a6b0c7
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1e1be0b954
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@ -1016,6 +1016,7 @@ HIDAPI_DriverPS4_UpdateDevice(SDL_HIDAPI_Device *device)
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Uint8 data[USB_PACKET_LENGTH*2];
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int size;
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int packet_count = 0;
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Uint32 now = SDL_GetTicks();
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if (device->num_joysticks > 0) {
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joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
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@ -1030,7 +1031,7 @@ HIDAPI_DriverPS4_UpdateDevice(SDL_HIDAPI_Device *device)
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}
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++packet_count;
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ctx->last_packet = SDL_GetTicks();
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ctx->last_packet = now;
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if (!joystick) {
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continue;
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@ -1067,7 +1068,7 @@ HIDAPI_DriverPS4_UpdateDevice(SDL_HIDAPI_Device *device)
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if (device->is_bluetooth) {
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if (packet_count == 0) {
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/* Check to see if it looks like the device disconnected */
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if (SDL_TICKS_PASSED(SDL_GetTicks(), ctx->last_packet + BLUETOOTH_DISCONNECT_TIMEOUT_MS)) {
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if (SDL_TICKS_PASSED(now, ctx->last_packet + BLUETOOTH_DISCONNECT_TIMEOUT_MS)) {
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/* Send an empty output report to tickle the Bluetooth stack */
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HIDAPI_DriverPS4_TickleBluetooth(device);
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}
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@ -1084,7 +1085,7 @@ HIDAPI_DriverPS4_UpdateDevice(SDL_HIDAPI_Device *device)
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if (packet_count == 0) {
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if (device->num_joysticks > 0) {
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/* Check to see if it looks like the device disconnected */
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if (SDL_TICKS_PASSED(SDL_GetTicks(), ctx->last_packet + BLUETOOTH_DISCONNECT_TIMEOUT_MS)) {
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if (SDL_TICKS_PASSED(now, ctx->last_packet + BLUETOOTH_DISCONNECT_TIMEOUT_MS)) {
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HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
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}
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}
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@ -1302,6 +1302,7 @@ HIDAPI_DriverPS5_UpdateDevice(SDL_HIDAPI_Device *device)
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Uint8 data[USB_PACKET_LENGTH*2];
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int size;
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int packet_count = 0;
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Uint32 now = SDL_GetTicks();
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if (device->num_joysticks > 0) {
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joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
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@ -1316,7 +1317,7 @@ HIDAPI_DriverPS5_UpdateDevice(SDL_HIDAPI_Device *device)
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}
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++packet_count;
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ctx->last_packet = SDL_GetTicks();
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ctx->last_packet = now;
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if (!joystick) {
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continue;
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@ -1361,7 +1362,7 @@ HIDAPI_DriverPS5_UpdateDevice(SDL_HIDAPI_Device *device)
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if (device->is_bluetooth) {
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if (packet_count == 0) {
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/* Check to see if it looks like the device disconnected */
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if (SDL_TICKS_PASSED(SDL_GetTicks(), ctx->last_packet + BLUETOOTH_DISCONNECT_TIMEOUT_MS)) {
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if (SDL_TICKS_PASSED(now, ctx->last_packet + BLUETOOTH_DISCONNECT_TIMEOUT_MS)) {
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/* Send an empty output report to tickle the Bluetooth stack */
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HIDAPI_DriverPS5_TickleBluetooth(device);
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}
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@ -2083,76 +2083,76 @@ HIDAPI_DriverSwitch_UpdateDevice(SDL_HIDAPI_Device *device)
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SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
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SDL_Joystick *joystick = NULL;
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int size;
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Uint32 now;
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/* Reconnect the Bluetooth device once the USB device is gone */
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if (device->num_joysticks == 0 &&
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device->is_bluetooth &&
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!HIDAPI_HasConnectedUSBDevice(device->serial)) {
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if (ReadInput(ctx) > 0) {
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HIDAPI_JoystickConnected(device, NULL);
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}
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}
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int packet_count = 0;
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Uint32 now = SDL_GetTicks();
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if (device->num_joysticks > 0) {
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joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
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} else {
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return SDL_FALSE;
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}
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now = SDL_GetTicks();
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while ((size = ReadInput(ctx)) > 0) {
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#ifdef DEBUG_SWITCH_PROTOCOL
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HIDAPI_DumpPacket("Nintendo Switch packet: size = %d", ctx->m_rgucReadBuffer, size);
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#endif
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if (joystick) {
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if (ctx->m_bInputOnly) {
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HandleInputOnlyControllerState(joystick, ctx, (SwitchInputOnlyControllerStatePacket_t *)&ctx->m_rgucReadBuffer[0]);
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} else {
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switch (ctx->m_rgucReadBuffer[0]) {
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case k_eSwitchInputReportIDs_SimpleControllerState:
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HandleSimpleControllerState(joystick, ctx, (SwitchSimpleStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
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break;
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case k_eSwitchInputReportIDs_FullControllerState:
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HandleFullControllerState(joystick, ctx, (SwitchStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
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break;
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default:
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break;
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}
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++packet_count;
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ctx->m_unLastInput = now;
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if (!joystick) {
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continue;
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}
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if (ctx->m_bInputOnly) {
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HandleInputOnlyControllerState(joystick, ctx, (SwitchInputOnlyControllerStatePacket_t *)&ctx->m_rgucReadBuffer[0]);
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} else {
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switch (ctx->m_rgucReadBuffer[0]) {
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case k_eSwitchInputReportIDs_SimpleControllerState:
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HandleSimpleControllerState(joystick, ctx, (SwitchSimpleStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
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break;
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case k_eSwitchInputReportIDs_FullControllerState:
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HandleFullControllerState(joystick, ctx, (SwitchStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
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break;
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default:
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break;
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}
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}
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ctx->m_unLastInput = now;
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}
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if (joystick) {
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if (!ctx->m_bInputOnly && !device->is_bluetooth &&
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ctx->device->product_id != USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
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const Uint32 INPUT_WAIT_TIMEOUT_MS = 100;
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if (SDL_TICKS_PASSED(now, ctx->m_unLastInput + INPUT_WAIT_TIMEOUT_MS)) {
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/* Steam may have put the controller back into non-reporting mode */
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WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, SDL_FALSE);
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}
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} else if (device->is_bluetooth) {
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const Uint32 INPUT_WAIT_TIMEOUT_MS = 3000;
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if (SDL_TICKS_PASSED(now, ctx->m_unLastInput + INPUT_WAIT_TIMEOUT_MS)) {
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/* Bluetooth may have disconnected, try reopening the controller */
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size = -1;
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if (packet_count == 0) {
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if (!ctx->m_bInputOnly && !device->is_bluetooth &&
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ctx->device->product_id != USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
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const Uint32 INPUT_WAIT_TIMEOUT_MS = 100;
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if (SDL_TICKS_PASSED(now, ctx->m_unLastInput + INPUT_WAIT_TIMEOUT_MS)) {
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/* Steam may have put the controller back into non-reporting mode */
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WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, SDL_FALSE);
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}
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} else if (device->is_bluetooth) {
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const Uint32 INPUT_WAIT_TIMEOUT_MS = 3000;
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if (SDL_TICKS_PASSED(now, ctx->m_unLastInput + INPUT_WAIT_TIMEOUT_MS)) {
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/* Bluetooth may have disconnected, try reopening the controller */
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size = -1;
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}
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}
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}
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if (ctx->m_bRumblePending || ctx->m_bRumbleZeroPending) {
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HIDAPI_DriverSwitch_SendPendingRumble(ctx);
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} else if (ctx->m_bRumbleActive &&
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SDL_TICKS_PASSED(now, ctx->m_unRumbleSent + RUMBLE_REFRESH_FREQUENCY_MS)) {
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#ifdef DEBUG_RUMBLE
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SDL_Log("Sent continuing rumble, %d ms after previous rumble\n", now - ctx->m_unRumbleSent);
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#endif
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WriteRumble(ctx);
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}
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}
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if (ctx->m_bRumblePending || ctx->m_bRumbleZeroPending) {
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HIDAPI_DriverSwitch_SendPendingRumble(ctx);
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} else if (ctx->m_bRumbleActive &&
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SDL_TICKS_PASSED(now, ctx->m_unRumbleSent + RUMBLE_REFRESH_FREQUENCY_MS)) {
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#ifdef DEBUG_RUMBLE
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SDL_Log("Sent continuing rumble, %d ms after previous rumble\n", now - ctx->m_unRumbleSent);
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#endif
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WriteRumble(ctx);
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/* Reconnect the Bluetooth device once the USB device is gone */
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if (device->num_joysticks == 0 && device->is_bluetooth && packet_count > 0 &&
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!HIDAPI_HasConnectedUSBDevice(device->serial)) {
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HIDAPI_JoystickConnected(device, NULL);
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}
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if (size < 0) {
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if (size < 0 && device->num_joysticks > 0) {
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/* Read error, device is disconnected */
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HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
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}
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