mirror of https://github.com/encounter/SDL.git
Updated patch notes for 2.26 release
This commit is contained in:
parent
71f2864b3a
commit
1f87e9e24e
33
WhatsNew.txt
33
WhatsNew.txt
|
@ -6,9 +6,40 @@ This is a list of major changes in SDL's version history.
|
|||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* Updated OpenGL headers to the latest API from The Khronos Group Inc.
|
||||
* Added SDL_GetWindowSizeInPixels() to get the window size in pixels, which may differ from the window coordinate size for windows with high-DPI support
|
||||
* Added simulated vsync synchronization for the software renderer
|
||||
* Added the mouse position to SDL_MouseWheelEvent
|
||||
* Added SDL_ResetHints() to reset all hints to their default values
|
||||
* Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID
|
||||
* Added support for Nintendo Wii controllers to the HIDAPI driver, and a hint SDL_HINT_JOYSTICK_HIDAPI_WII to control whether this is used
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 to control whether the HIDAPI driver for XBox 360 controllers should be used
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS to control whether the HIDAPI driver for XBox 360 wireless controllers should be used
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE to control whether the HIDAPI driver for XBox One controllers should be used
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the XBox One guide button LED
|
||||
* Added support for PS3 controllers to the HIDAPI driver, enabled by default on macOS, controlled by the SDL_HINT_JOYSTICK_HIDAPI_PS3 hint
|
||||
* Added support for Nintendo Wii controllers to the HIDAPI driver, not enabled by default, controlled by the SDL_HINT_JOYSTICK_HIDAPI_WII hint
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS to control whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver
|
||||
* Added access to the individual left and right gyro sensors of the combined Joy-Cons controller
|
||||
* Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information
|
||||
* Added SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp() to retrieve the last sensor data with the associated microsecond timestamp
|
||||
* Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore specific devices
|
||||
* SDL_GetRevision() now includes more information about the SDL build, including the git commit hash if available
|
||||
|
||||
Windows:
|
||||
* Added the hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether the system mouse acceleration curve is used for relative mouse motion
|
||||
|
||||
macOS:
|
||||
* Implemented vsync synchronization on macOS 12
|
||||
|
||||
Linux:
|
||||
* Added SDL_SetPrimarySelectionText(), SDL_GetPrimarySelectionText(), and SDL_HasPrimarySelectionText() to interact with the X11 primary selection clipboard
|
||||
* Added the hint SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP to control whether mouse pointer warp emulation is enabled under Wayland
|
||||
|
||||
Android:
|
||||
* Enabled IME soft keyboard input
|
||||
* Added version checking to make sure the SDL Java and C code are compatible
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
|
|
|
@ -278,7 +278,7 @@ extern "C" {
|
|||
* If this hint isn't specified to a valid setting, or libsamplerate isn't
|
||||
* available, SDL will use the default, internal resampling algorithm.
|
||||
*
|
||||
* As of SDL 2.26, SDL_AudioCVT now respects this hint.
|
||||
* As of SDL 2.26, SDL_ConvertAudio() respects this hint when libsamplerate is available.
|
||||
*
|
||||
* This hint is currently only checked at audio subsystem initialization.
|
||||
*
|
||||
|
@ -933,7 +933,7 @@ extern "C" {
|
|||
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the HIDAPI driver for XBox One should be used.
|
||||
* \brief A variable controlling whether the HIDAPI driver for XBox One controllers should be used.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - HIDAPI driver is not used
|
||||
|
|
|
@ -1064,7 +1064,7 @@ extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
|
|||
* \sa SDL_CreateWindow
|
||||
* \sa SDL_GetWindowSize
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
|
||||
extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
|
||||
int *w, int *h);
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in New Issue