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Updated patch notes for 2.26 release
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@@ -278,7 +278,7 @@ extern "C" {
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* If this hint isn't specified to a valid setting, or libsamplerate isn't
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* available, SDL will use the default, internal resampling algorithm.
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*
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* As of SDL 2.26, SDL_AudioCVT now respects this hint.
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* As of SDL 2.26, SDL_ConvertAudio() respects this hint when libsamplerate is available.
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*
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* This hint is currently only checked at audio subsystem initialization.
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*
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@@ -933,7 +933,7 @@ extern "C" {
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#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS"
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/**
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* \brief A variable controlling whether the HIDAPI driver for XBox One should be used.
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* \brief A variable controlling whether the HIDAPI driver for XBox One controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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@@ -1064,7 +1064,7 @@ extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
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* \sa SDL_CreateWindow
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* \sa SDL_GetWindowSize
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*/
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extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
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extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
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int *w, int *h);
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/**
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