mirror of https://github.com/encounter/SDL.git
Updated patch notes for 2.26 release
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WhatsNew.txt
33
WhatsNew.txt
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@ -6,9 +6,40 @@ This is a list of major changes in SDL's version history.
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---------------------------------------------------------------------------
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General:
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* Updated OpenGL headers to the latest API from The Khronos Group Inc.
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* Added SDL_GetWindowSizeInPixels() to get the window size in pixels, which may differ from the window coordinate size for windows with high-DPI support
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* Added simulated vsync synchronization for the software renderer
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* Added the mouse position to SDL_MouseWheelEvent
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* Added SDL_ResetHints() to reset all hints to their default values
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* Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID
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* Added support for Nintendo Wii controllers to the HIDAPI driver, and a hint SDL_HINT_JOYSTICK_HIDAPI_WII to control whether this is used
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* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 to control whether the HIDAPI driver for XBox 360 controllers should be used
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* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller
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* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS to control whether the HIDAPI driver for XBox 360 wireless controllers should be used
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* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE to control whether the HIDAPI driver for XBox One controllers should be used
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* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the XBox One guide button LED
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* Added support for PS3 controllers to the HIDAPI driver, enabled by default on macOS, controlled by the SDL_HINT_JOYSTICK_HIDAPI_PS3 hint
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* Added support for Nintendo Wii controllers to the HIDAPI driver, not enabled by default, controlled by the SDL_HINT_JOYSTICK_HIDAPI_WII hint
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* Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
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* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS to control whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver
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* Added access to the individual left and right gyro sensors of the combined Joy-Cons controller
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* Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information
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* Added SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp() to retrieve the last sensor data with the associated microsecond timestamp
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* Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore specific devices
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* SDL_GetRevision() now includes more information about the SDL build, including the git commit hash if available
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Windows:
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* Added the hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether the system mouse acceleration curve is used for relative mouse motion
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macOS:
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* Implemented vsync synchronization on macOS 12
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Linux:
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* Added SDL_SetPrimarySelectionText(), SDL_GetPrimarySelectionText(), and SDL_HasPrimarySelectionText() to interact with the X11 primary selection clipboard
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* Added the hint SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP to control whether mouse pointer warp emulation is enabled under Wayland
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Android:
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* Enabled IME soft keyboard input
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* Added version checking to make sure the SDL Java and C code are compatible
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---------------------------------------------------------------------------
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@ -278,7 +278,7 @@ extern "C" {
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* If this hint isn't specified to a valid setting, or libsamplerate isn't
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* available, SDL will use the default, internal resampling algorithm.
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*
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* As of SDL 2.26, SDL_AudioCVT now respects this hint.
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* As of SDL 2.26, SDL_ConvertAudio() respects this hint when libsamplerate is available.
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*
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* This hint is currently only checked at audio subsystem initialization.
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*
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@ -933,7 +933,7 @@ extern "C" {
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#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS"
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/**
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* \brief A variable controlling whether the HIDAPI driver for XBox One should be used.
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* \brief A variable controlling whether the HIDAPI driver for XBox One controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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