mirror of https://github.com/encounter/SDL.git
Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD)
CR: Jorgen
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@ -57,6 +57,16 @@ extern "C" {
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*/
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extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
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/**
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* This function returns a handle to an already-loaded shared object and
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* returns a pointer to the object handle. If the object file was not loaded
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* the function returns NULL. This function adds a reference to the shared
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* object, so the caller should call SDL_UnloadObject when they are finished
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* with this reference to ensure that the object can be unloaded.
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* The 'sofile' parameter is a system dependent name of the object file.
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*/
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extern DECLSPEC void *SDLCALL SDL_GetLoadedObject(const char *sofile);
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/**
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* Given an object handle, this function looks up the address of the
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* named function in the shared object and returns it. This address
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@ -41,6 +41,13 @@ SDL_LoadObject(const char *sofile)
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return (handle);
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}
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void *
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SDL_GetLoadedObject(const char *sofile)
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{
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void *handle = dlopen(sofile, RTLD_NOLOAD);
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return (handle);
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}
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void *
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SDL_LoadFunction(void *handle, const char *name)
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{
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@ -46,6 +46,22 @@ SDL_LoadObject(const char *sofile)
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return handle;
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}
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void *
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SDL_GetLoadedObject(const char *sofile)
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{
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LPTSTR tstr = WIN_UTF8ToString(sofile);
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void *handle = (void *) GetModuleHandle(tstr);
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/* if we got a handle, call LoadLibrary to get
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* it again with the ref count incremented.
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* We do this to match the dlopen version of this function */
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handle = (void *)LoadLibrary( tstr );
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SDL_free(tstr);
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return handle;
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}
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void *
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SDL_LoadFunction(void *handle, const char *name)
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{
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