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Revert "cocoa: Backed out CVDisplayLink code for macOS vsync."
This reverts commit 04b50f6c6bef67b744b192c78775771b51ff2141. It turns out OpenGL vsync has broken again in macOS 12, so we're reintroducing our CVDisplayLink code to deal with it, again. Reference Issue #4918.
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@ -42,6 +42,11 @@ struct SDL_GLDriverData
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@interface SDLOpenGLContext : NSOpenGLContext {
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SDL_atomic_t dirty;
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SDL_Window *window;
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CVDisplayLinkRef displayLink;
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@public SDL_mutex *swapIntervalMutex;
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@public SDL_cond *swapIntervalCond;
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@public SDL_atomic_t swapIntervalSetting;
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@public SDL_atomic_t swapIntervalsPassed;
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}
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- (id)initWithFormat:(NSOpenGLPixelFormat *)format
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@ -51,7 +56,7 @@ struct SDL_GLDriverData
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- (void)setWindow:(SDL_Window *)window;
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- (SDL_Window*)window;
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- (void)explicitUpdate;
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- (void)dealloc;
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@end
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/* OpenGL functions */
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@ -52,6 +52,23 @@ SDL_OpenGLAsyncDispatchChanged(void *userdata, const char *name, const char *old
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SDL_opengl_async_dispatch = SDL_GetStringBoolean(hint, SDL_FALSE);
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}
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static CVReturn
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DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const CVTimeStamp* outputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext)
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{
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SDLOpenGLContext *nscontext = (__bridge SDLOpenGLContext *) displayLinkContext;
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/*printf("DISPLAY LINK! %u\n", (unsigned int) SDL_GetTicks()); */
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const int setting = SDL_AtomicGet(&nscontext->swapIntervalSetting);
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if (setting != 0) { /* nothing to do if vsync is disabled, don't even lock */
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SDL_LockMutex(nscontext->swapIntervalMutex);
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SDL_AtomicAdd(&nscontext->swapIntervalsPassed, 1);
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SDL_CondSignal(nscontext->swapIntervalCond);
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SDL_UnlockMutex(nscontext->swapIntervalMutex);
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}
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return kCVReturnSuccess;
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}
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@implementation SDLOpenGLContext : NSOpenGLContext
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- (id)initWithFormat:(NSOpenGLPixelFormat *)format
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@ -61,6 +78,19 @@ SDL_OpenGLAsyncDispatchChanged(void *userdata, const char *name, const char *old
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if (self) {
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SDL_AtomicSet(&self->dirty, 0);
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self->window = NULL;
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SDL_AtomicSet(&self->swapIntervalSetting, 0);
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SDL_AtomicSet(&self->swapIntervalsPassed, 0);
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self->swapIntervalCond = SDL_CreateCond();
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self->swapIntervalMutex = SDL_CreateMutex();
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if (!self->swapIntervalCond || !self->swapIntervalMutex) {
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return nil;
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}
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/* !!! FIXME: check return values. */
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CVDisplayLinkCreateWithActiveCGDisplays(&self->displayLink);
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CVDisplayLinkSetOutputCallback(self->displayLink, &DisplayLinkCallback, (__bridge void * _Nullable) self);
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CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(self->displayLink, [self CGLContextObj], [format CGLPixelFormatObj]);
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CVDisplayLinkStart(displayLink);
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}
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SDL_AddHintCallback(SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH, SDL_OpenGLAsyncDispatchChanged, NULL);
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@ -158,6 +188,15 @@ SDL_OpenGLAsyncDispatchChanged(void *userdata, const char *name, const char *old
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- (void)dealloc
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{
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SDL_DelHintCallback(SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH, SDL_OpenGLAsyncDispatchChanged, NULL);
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if (self->displayLink) {
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CVDisplayLinkRelease(self->displayLink);
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}
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if (self->swapIntervalCond) {
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SDL_DestroyCond(self->swapIntervalCond);
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}
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if (self->swapIntervalMutex) {
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SDL_DestroyMutex(self->swapIntervalMutex);
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}
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}
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@end
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@ -211,6 +250,7 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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int glversion_major;
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int glversion_minor;
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NSOpenGLPixelFormatAttribute profile;
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int interval;
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
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#if SDL_VIDEO_OPENGL_EGL
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@ -318,6 +358,10 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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sdlcontext = (SDL_GLContext)CFBridgingRetain(context);
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/* vsync is handled separately by synchronizing with a display link. */
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interval = 0;
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[context setValues:&interval forParameter:NSOpenGLCPSwapInterval];
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if ( Cocoa_GL_MakeCurrent(_this, window, (__bridge SDL_GLContext)context) < 0 ) {
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Cocoa_GL_DeleteContext(_this, (__bridge SDL_GLContext)context);
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SDL_SetError("Failed making OpenGL context current");
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@ -389,21 +433,17 @@ int
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Cocoa_GL_SetSwapInterval(_THIS, int interval)
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{ @autoreleasepool
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{
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NSOpenGLContext *nscontext;
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GLint value;
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SDLOpenGLContext *nscontext = (__bridge SDLOpenGLContext *) SDL_GL_GetCurrentContext();
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int status;
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if (interval < 0) { /* no extension for this on Mac OS X at the moment. */
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return SDL_SetError("Late swap tearing currently unsupported");
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}
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nscontext = (__bridge NSOpenGLContext*)SDL_GL_GetCurrentContext();
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if (nscontext != nil) {
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value = interval;
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[nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval];
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status = 0;
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} else {
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if (nscontext == nil) {
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status = SDL_SetError("No current OpenGL context");
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} else {
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SDL_LockMutex(nscontext->swapIntervalMutex);
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SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
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SDL_AtomicSet(&nscontext->swapIntervalSetting, interval);
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SDL_UnlockMutex(nscontext->swapIntervalMutex);
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status = 0;
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}
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return status;
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@ -413,17 +453,8 @@ int
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Cocoa_GL_GetSwapInterval(_THIS)
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{ @autoreleasepool
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{
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NSOpenGLContext *nscontext;
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GLint value;
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int status = 0;
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nscontext = (__bridge NSOpenGLContext*)SDL_GL_GetCurrentContext();
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if (nscontext != nil) {
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[nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval];
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status = (int)value;
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}
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return status;
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SDLOpenGLContext* nscontext = (__bridge SDLOpenGLContext*)SDL_GL_GetCurrentContext();
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return nscontext ? SDL_AtomicGet(&nscontext->swapIntervalSetting) : 0;
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}}
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int
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@ -432,6 +463,25 @@ Cocoa_GL_SwapWindow(_THIS, SDL_Window * window)
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{
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SDLOpenGLContext* nscontext = (__bridge SDLOpenGLContext*)SDL_GL_GetCurrentContext();
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SDL_VideoData *videodata = (__bridge SDL_VideoData *) _this->driverdata;
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const int setting = SDL_AtomicGet(&nscontext->swapIntervalSetting);
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if (setting == 0) {
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/* nothing to do if vsync is disabled, don't even lock */
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} else if (setting < 0) { /* late swap tearing */
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SDL_LockMutex(nscontext->swapIntervalMutex);
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while (SDL_AtomicGet(&nscontext->swapIntervalsPassed) == 0) {
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SDL_CondWait(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
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}
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SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
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SDL_UnlockMutex(nscontext->swapIntervalMutex);
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} else {
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SDL_LockMutex(nscontext->swapIntervalMutex);
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do { /* always wait here so we know we just hit a swap interval. */
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SDL_CondWait(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
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} while ((SDL_AtomicGet(&nscontext->swapIntervalsPassed) % setting) != 0);
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SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
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SDL_UnlockMutex(nscontext->swapIntervalMutex);
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}
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/* on 10.14 ("Mojave") and later, this deadlocks if two contexts in two
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threads try to swap at the same time, so put a mutex around it. */
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