mirror of https://github.com/encounter/SDL.git
Don't flush in RenderDraw*WithRects()
This allows these functions to be reused in the future for other primitives
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18e4d9fed1
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2026a78dc2
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@ -2654,7 +2654,7 @@ RenderDrawPointsWithRects(SDL_Renderer * renderer,
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SDL_small_free(frects, isstack);
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return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
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return retval;
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}
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int
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@ -2683,22 +2683,21 @@ SDL_RenderDrawPoints(SDL_Renderer * renderer,
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#endif
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if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
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return RenderDrawPointsWithRects(renderer, points, count);
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retval = RenderDrawPointsWithRects(renderer, points, count);
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} else {
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fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
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if (!fpoints) {
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return SDL_OutOfMemory();
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}
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for (i = 0; i < count; ++i) {
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fpoints[i].x = points[i].x * renderer->scale.x;
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fpoints[i].y = points[i].y * renderer->scale.y;
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}
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retval = QueueCmdDrawPoints(renderer, fpoints, count);
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SDL_small_free(fpoints, isstack);
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}
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fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
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if (!fpoints) {
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return SDL_OutOfMemory();
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}
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for (i = 0; i < count; ++i) {
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fpoints[i].x = points[i].x * renderer->scale.x;
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fpoints[i].y = points[i].y * renderer->scale.y;
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}
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retval = QueueCmdDrawPoints(renderer, fpoints, count);
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SDL_small_free(fpoints, isstack);
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return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
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}
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@ -2728,7 +2727,7 @@ RenderDrawPointsWithRectsF(SDL_Renderer * renderer,
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SDL_small_free(frects, isstack);
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return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
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return retval;
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}
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int
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@ -2757,22 +2756,21 @@ SDL_RenderDrawPointsF(SDL_Renderer * renderer,
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#endif
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if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
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return RenderDrawPointsWithRectsF(renderer, points, count);
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retval = RenderDrawPointsWithRectsF(renderer, points, count);
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} else {
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fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
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if (!fpoints) {
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return SDL_OutOfMemory();
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}
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for (i = 0; i < count; ++i) {
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fpoints[i].x = points[i].x * renderer->scale.x;
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fpoints[i].y = points[i].y * renderer->scale.y;
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}
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retval = QueueCmdDrawPoints(renderer, fpoints, count);
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SDL_small_free(fpoints, isstack);
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}
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fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
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if (!fpoints) {
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return SDL_OutOfMemory();
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}
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for (i = 0; i < count; ++i) {
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fpoints[i].x = points[i].x * renderer->scale.x;
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fpoints[i].y = points[i].y * renderer->scale.y;
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}
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retval = QueueCmdDrawPoints(renderer, fpoints, count);
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SDL_small_free(fpoints, isstack);
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return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
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}
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@ -2798,63 +2796,6 @@ SDL_RenderDrawLineF(SDL_Renderer * renderer, float x1, float y1, float x2, float
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return SDL_RenderDrawLinesF(renderer, points, 2);
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}
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static int
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RenderDrawLinesWithRects(SDL_Renderer * renderer,
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const SDL_Point * points, const int count)
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{
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SDL_FRect *frect;
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SDL_FRect *frects;
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SDL_FPoint fpoints[2];
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int i, nrects = 0;
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int retval = 0;
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SDL_bool isstack;
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frects = SDL_small_alloc(SDL_FRect, count-1, &isstack);
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if (!frects) {
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return SDL_OutOfMemory();
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}
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for (i = 0; i < count-1; ++i) {
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if (points[i].x == points[i+1].x) {
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const int minY = SDL_min(points[i].y, points[i+1].y);
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const int maxY = SDL_max(points[i].y, points[i+1].y);
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frect = &frects[nrects++];
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frect->x = points[i].x * renderer->scale.x;
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frect->y = minY * renderer->scale.y;
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frect->w = renderer->scale.x;
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frect->h = (maxY - minY + 1) * renderer->scale.y;
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} else if (points[i].y == points[i+1].y) {
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const int minX = SDL_min(points[i].x, points[i+1].x);
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const int maxX = SDL_max(points[i].x, points[i+1].x);
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frect = &frects[nrects++];
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frect->x = minX * renderer->scale.x;
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frect->y = points[i].y * renderer->scale.y;
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frect->w = (maxX - minX + 1) * renderer->scale.x;
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frect->h = renderer->scale.y;
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} else {
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/* FIXME: We can't use a rect for this line... */
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fpoints[0].x = points[i].x * renderer->scale.x;
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fpoints[0].y = points[i].y * renderer->scale.y;
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fpoints[1].x = points[i+1].x * renderer->scale.x;
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fpoints[1].y = points[i+1].y * renderer->scale.y;
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retval += QueueCmdDrawLines(renderer, fpoints, 2);
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}
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}
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if (nrects) {
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retval += QueueCmdFillRects(renderer, frects, nrects);
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}
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SDL_small_free(frects, isstack);
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if (retval < 0) {
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retval = -1;
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}
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return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
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}
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static int
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RenderDrawLinesWithRectsF(SDL_Renderer * renderer,
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const SDL_FPoint * points, const int count)
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@ -2873,8 +2814,8 @@ RenderDrawLinesWithRectsF(SDL_Renderer * renderer,
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for (i = 0; i < count-1; ++i) {
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if (points[i].x == points[i+1].x) {
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const int minY = (int)SDL_min(points[i].y, points[i+1].y);
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const int maxY = (int)SDL_max(points[i].y, points[i+1].y);
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const float minY = SDL_min(points[i].y, points[i+1].y);
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const float maxY = SDL_max(points[i].y, points[i+1].y);
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frect = &frects[nrects++];
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frect->x = points[i].x * renderer->scale.x;
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@ -2882,8 +2823,8 @@ RenderDrawLinesWithRectsF(SDL_Renderer * renderer,
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frect->w = renderer->scale.x;
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frect->h = (maxY - minY + 1) * renderer->scale.y;
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} else if (points[i].y == points[i+1].y) {
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const int minX = (int)SDL_min(points[i].x, points[i+1].x);
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const int maxX = (int)SDL_max(points[i].x, points[i+1].x);
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const float minX = SDL_min(points[i].x, points[i+1].x);
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const float maxX = SDL_max(points[i].x, points[i+1].x);
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frect = &frects[nrects++];
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frect->x = minX * renderer->scale.x;
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@ -2909,7 +2850,7 @@ RenderDrawLinesWithRectsF(SDL_Renderer * renderer,
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if (retval < 0) {
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retval = -1;
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}
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return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
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return retval;
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}
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int
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@ -2937,10 +2878,6 @@ SDL_RenderDrawLines(SDL_Renderer * renderer,
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}
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#endif
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if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
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return RenderDrawLinesWithRects(renderer, points, count);
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}
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fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
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if (!fpoints) {
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return SDL_OutOfMemory();
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@ -2981,13 +2918,11 @@ SDL_RenderDrawLinesF(SDL_Renderer * renderer,
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}
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#endif
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if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
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return RenderDrawLinesWithRectsF(renderer, points, count);
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}
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use_rendergeometry = (renderer->QueueDrawLines == NULL);
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if (use_rendergeometry) {
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if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
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retval = RenderDrawLinesWithRectsF(renderer, points, count);
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} else if (use_rendergeometry) {
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SDL_bool isstack1;
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SDL_bool isstack2;
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float *xy = SDL_small_alloc(float, 4 * 2 * count, &isstack1);
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