X11: Don't delay delivery of focus events unless we just changed vidmodes.

Normally there's a 200 millisecond delay on all focus events in case there
was a vidmode change, now we note the last vidmode change and only impose this
delay if a change happened extremely recently.

Thanks to Epic Games for reporting this issue.
This commit is contained in:
Ryan C. Gordon 2015-01-26 17:46:39 -05:00
parent 34a5c70cf9
commit 203ea98173
4 changed files with 36 additions and 8 deletions

View File

@ -677,8 +677,17 @@ X11_DispatchEvent(_THIS)
data->window == SDL_GetKeyboardFocus()) {
ReconcileKeyboardState(_this, data);
}
data->pending_focus = PENDING_FOCUS_IN;
data->pending_focus_time = SDL_GetTicks() + PENDING_FOCUS_IN_TIME;
if (!videodata->last_mode_change_deadline) /* no recent mode changes */
{
data->pending_focus = PENDING_FOCUS_NONE;
data->pending_focus_time = 0;
X11_DispatchFocusIn(data);
}
else
{
data->pending_focus = PENDING_FOCUS_IN;
data->pending_focus_time = SDL_GetTicks() + PENDING_FOCUS_TIME;
}
}
break;
@ -701,8 +710,17 @@ X11_DispatchEvent(_THIS)
#ifdef DEBUG_XEVENTS
printf("window %p: FocusOut!\n", data);
#endif
data->pending_focus = PENDING_FOCUS_OUT;
data->pending_focus_time = SDL_GetTicks() + PENDING_FOCUS_OUT_TIME;
if (!videodata->last_mode_change_deadline) /* no recent mode changes */
{
data->pending_focus = PENDING_FOCUS_NONE;
data->pending_focus_time = 0;
X11_DispatchFocusOut(data);
}
else
{
data->pending_focus = PENDING_FOCUS_OUT;
data->pending_focus_time = SDL_GetTicks() + PENDING_FOCUS_TIME;
}
}
break;
@ -1283,9 +1301,15 @@ X11_PumpEvents(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (data->last_mode_change_deadline) {
if (SDL_TICKS_PASSED(SDL_GetTicks(), data->last_mode_change_deadline)) {
data->last_mode_change_deadline = 0; /* assume we're done. */
}
}
/* Update activity every 30 seconds to prevent screensaver */
if (_this->suspend_screensaver) {
Uint32 now = SDL_GetTicks();
const Uint32 now = SDL_GetTicks();
if (!data->screensaver_activity ||
SDL_TICKS_PASSED(now, data->screensaver_activity + 30000)) {
X11_XResetScreenSaver(data->display);

View File

@ -24,6 +24,7 @@
#include "SDL_hints.h"
#include "SDL_x11video.h"
#include "SDL_timer.h"
#include "edid.h"
/* #define X11MODES_DEBUG */
@ -813,10 +814,13 @@ X11_GetDisplayModes(_THIS, SDL_VideoDisplay * sdl_display)
int
X11_SetDisplayMode(_THIS, SDL_VideoDisplay * sdl_display, SDL_DisplayMode * mode)
{
Display *display = ((SDL_VideoData *) _this->driverdata)->display;
SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata;
Display *display = viddata->display;
SDL_DisplayData *data = (SDL_DisplayData *) sdl_display->driverdata;
SDL_DisplayModeData *modedata = (SDL_DisplayModeData *)mode->driverdata;
viddata->last_mode_change_deadline = SDL_GetTicks() + (PENDING_FOCUS_TIME * 2);
#if SDL_VIDEO_DRIVER_X11_XRANDR
if (data->use_xrandr) {
XRRScreenResources *res;

View File

@ -112,6 +112,7 @@ typedef struct SDL_VideoData
SDL_Scancode key_layout[256];
SDL_bool selection_waiting;
Uint32 last_mode_change_deadline;
} SDL_VideoData;
extern SDL_bool X11_UseDirectColorVisuals(void);

View File

@ -27,8 +27,7 @@
video mode changes and we can respond to them by triggering more mode
changes.
*/
#define PENDING_FOCUS_IN_TIME 200
#define PENDING_FOCUS_OUT_TIME 200
#define PENDING_FOCUS_TIME 200
#if SDL_VIDEO_OPENGL_EGL
#include <EGL/egl.h>