mirror of https://github.com/encounter/SDL.git
N3DS: Use SDL_Touch instead of the Joystick touch.
This commit is contained in:
parent
f9785702a6
commit
266014faa7
|
@ -45,15 +45,6 @@
|
|||
*/
|
||||
#define CORRECTION_FACTOR_Y -CORRECTION_FACTOR_X
|
||||
|
||||
/*
|
||||
Factors used to convert touchscreen coordinates to
|
||||
SDL's 0-1 values. Note that the N3DS's screen is
|
||||
internally in a portrait disposition so the
|
||||
GSP_SCREEN constants are flipped.
|
||||
*/
|
||||
#define TOUCHPAD_SCALE_X 1.0f / GSP_SCREEN_HEIGHT_BOTTOM
|
||||
#define TOUCHPAD_SCALE_Y 1.0f / GSP_SCREEN_WIDTH
|
||||
|
||||
typedef struct N3DSJoystickState
|
||||
{
|
||||
u32 kDown;
|
||||
|
@ -67,7 +58,6 @@ typedef struct N3DSJoystickState
|
|||
SDL_FORCE_INLINE void UpdateAxis(SDL_Joystick *joystick, N3DSJoystickState *previous_state);
|
||||
SDL_FORCE_INLINE void UpdateButtons(SDL_Joystick *joystick, N3DSJoystickState *previous_state);
|
||||
SDL_FORCE_INLINE void UpdateSensors(SDL_Joystick *joystick, N3DSJoystickState *previous_state);
|
||||
SDL_FORCE_INLINE void UpdateTouch(SDL_Joystick *joystick);
|
||||
|
||||
static N3DSJoystickState current_state;
|
||||
static SDL_bool sensors_enabled = SDL_FALSE;
|
||||
|
@ -116,7 +106,6 @@ N3DS_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
|||
|
||||
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 0.0f);
|
||||
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 0.0f);
|
||||
SDL_PrivateJoystickAddTouchpad(joystick, 1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -132,11 +121,9 @@ static void
|
|||
N3DS_JoystickUpdate(SDL_Joystick *joystick)
|
||||
{
|
||||
N3DSJoystickState previous_state = current_state;
|
||||
hidScanInput();
|
||||
|
||||
UpdateAxis(joystick, &previous_state);
|
||||
UpdateButtons(joystick, &previous_state);
|
||||
UpdateTouch(joystick);
|
||||
|
||||
if (sensors_enabled) {
|
||||
UpdateSensors(joystick, &previous_state);
|
||||
|
@ -197,23 +184,6 @@ UpdateButtons(SDL_Joystick *joystick, N3DSJoystickState *previous_state)
|
|||
}
|
||||
}
|
||||
|
||||
SDL_FORCE_INLINE void
|
||||
UpdateTouch(SDL_Joystick *joystick)
|
||||
{
|
||||
touchPosition touch;
|
||||
Uint8 state;
|
||||
hidTouchRead(&touch);
|
||||
state = (touch.px == 0 && touch.py == 0) ? SDL_RELEASED : SDL_PRESSED;
|
||||
|
||||
SDL_PrivateJoystickTouchpad(joystick,
|
||||
0,
|
||||
0,
|
||||
state,
|
||||
touch.px * TOUCHPAD_SCALE_X,
|
||||
touch.py * TOUCHPAD_SCALE_Y,
|
||||
state == SDL_PRESSED ? 1.0f : 0.0f);
|
||||
}
|
||||
|
||||
SDL_FORCE_INLINE void
|
||||
UpdateSensors(SDL_Joystick *joystick, N3DSJoystickState *previous_state)
|
||||
{
|
||||
|
|
|
@ -22,16 +22,18 @@
|
|||
|
||||
#ifdef SDL_VIDEO_DRIVER_N3DS
|
||||
|
||||
/* Pumping the events for the Home and Power buttons. */
|
||||
|
||||
#include <3ds.h>
|
||||
|
||||
#include "../../events/SDL_events_c.h"
|
||||
#include "SDL_n3dsevents_c.h"
|
||||
#include "SDL_n3dstouch.h"
|
||||
|
||||
void
|
||||
N3DS_PumpEvents(_THIS)
|
||||
{
|
||||
hidScanInput();
|
||||
N3DS_PollTouch();
|
||||
|
||||
if (!aptMainLoop()) {
|
||||
SDL_Event ev;
|
||||
ev.type = SDL_QUIT;
|
||||
|
|
|
@ -0,0 +1,84 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_VIDEO_DRIVER_N3DS
|
||||
|
||||
#include <3ds.h>
|
||||
|
||||
#include "../../events/SDL_touch_c.h"
|
||||
#include "SDL_n3dstouch.h"
|
||||
|
||||
#define N3DS_TOUCH_ID 0
|
||||
|
||||
/*
|
||||
Factors used to convert touchscreen coordinates to
|
||||
SDL's 0-1 values. Note that the N3DS's screen is
|
||||
internally in a portrait disposition so the
|
||||
GSP_SCREEN constants are flipped.
|
||||
*/
|
||||
#define TOUCHSCREEN_SCALE_X 1.0f / GSP_SCREEN_HEIGHT_BOTTOM
|
||||
#define TOUCHSCREEN_SCALE_Y 1.0f / GSP_SCREEN_WIDTH
|
||||
|
||||
void
|
||||
N3DS_InitTouch(void)
|
||||
{
|
||||
SDL_AddTouch(N3DS_TOUCH_ID, SDL_TOUCH_DEVICE_DIRECT, "Touchscreen");
|
||||
}
|
||||
|
||||
void
|
||||
N3DS_QuitTouch(void)
|
||||
{
|
||||
SDL_DelTouch(N3DS_TOUCH_ID);
|
||||
}
|
||||
|
||||
void
|
||||
N3DS_PollTouch(void)
|
||||
{
|
||||
touchPosition touch;
|
||||
static SDL_bool was_pressed = SDL_FALSE;
|
||||
SDL_bool pressed;
|
||||
hidTouchRead(&touch);
|
||||
pressed = (touch.px != 0 || touch.py != 0);
|
||||
|
||||
if (pressed != was_pressed) {
|
||||
was_pressed = pressed;
|
||||
SDL_SendTouch(N3DS_TOUCH_ID,
|
||||
0,
|
||||
NULL,
|
||||
pressed,
|
||||
touch.px * TOUCHSCREEN_SCALE_X,
|
||||
touch.py * TOUCHSCREEN_SCALE_Y,
|
||||
pressed ? 1.0f : 0.0f);
|
||||
} else if (pressed) {
|
||||
SDL_SendTouchMotion(N3DS_TOUCH_ID,
|
||||
0,
|
||||
NULL,
|
||||
touch.px * TOUCHSCREEN_SCALE_X,
|
||||
touch.py * TOUCHSCREEN_SCALE_Y,
|
||||
1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_N3DS */
|
||||
|
||||
/* vi: set sts=4 ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,31 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_n3dstouch_h_
|
||||
#define SDL_n3dstouch_h_
|
||||
|
||||
void N3DS_InitTouch(void);
|
||||
void N3DS_QuitTouch(void);
|
||||
void N3DS_PollTouch(void);
|
||||
|
||||
#endif /* SDL_n3dstouch_h_ */
|
||||
|
||||
/* vi: set sts=4 ts=4 sw=4 expandtab: */
|
|
@ -26,6 +26,7 @@
|
|||
#include "SDL_n3dsevents_c.h"
|
||||
#include "SDL_n3dsframebuffer_c.h"
|
||||
#include "SDL_n3dsswkb.h"
|
||||
#include "SDL_n3dstouch.h"
|
||||
#include "SDL_n3dsvideo.h"
|
||||
|
||||
#define N3DSVID_DRIVER_NAME "n3ds"
|
||||
|
@ -97,6 +98,7 @@ N3DS_VideoInit(_THIS)
|
|||
AddN3DSDisplay(GFX_TOP);
|
||||
AddN3DSDisplay(GFX_BOTTOM);
|
||||
|
||||
N3DS_InitTouch();
|
||||
N3DS_SwkbInit();
|
||||
|
||||
return 0;
|
||||
|
@ -136,6 +138,7 @@ static void
|
|||
N3DS_VideoQuit(_THIS)
|
||||
{
|
||||
N3DS_SwkbQuit();
|
||||
N3DS_QuitTouch();
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue