mirror of https://github.com/encounter/SDL.git
Limit effect of in_title_click and focus_click_pending to only blocking cursor warping; without this all relative mouse motion was getting ignored when a window was activated via a mouse button
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5292156398
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@ -731,10 +731,6 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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}
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}
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}
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}
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if (data->in_title_click || data->focus_click_pending) {
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break;
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}
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GetRawInputData(hRawInput, RID_INPUT, &inp, &size, sizeof(RAWINPUTHEADER));
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GetRawInputData(hRawInput, RID_INPUT, &inp, &size, sizeof(RAWINPUTHEADER));
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/* Mouse data (ignoring synthetic mouse events generated for touchscreens) */
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/* Mouse data (ignoring synthetic mouse events generated for touchscreens) */
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@ -807,8 +803,9 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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} else {
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} else {
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SDL_SendMouseMotion(data->window, mouseID, 1, relX, relY);
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SDL_SendMouseMotion(data->window, mouseID, 1, relX, relY);
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if (x < boundsRect.left || x > boundsRect.right ||
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if (!data->in_title_click && !data->focus_click_pending &&
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y < boundsRect.top || y > boundsRect.bottom) {
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(x < boundsRect.left || x > boundsRect.right ||
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y < boundsRect.top || y > boundsRect.bottom)) {
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/* Warp back to the opposite side, assuming more motion in the current direction */
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/* Warp back to the opposite side, assuming more motion in the current direction */
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int warpX;
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int warpX;
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int warpY;
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int warpY;
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