The default draw blendmode is SDL_BLENDMODE_NONE

This commit is contained in:
Sam Lantinga 2018-11-17 00:58:45 -08:00
parent 1f6bd95110
commit 29e15ce62d
4 changed files with 4 additions and 4 deletions

View File

@ -1767,7 +1767,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
} }
} }
data->drawstate.blend = SDL_BLENDMODE_INVALID; data->drawstate.blend = SDL_BLENDMODE_NONE;
return renderer; return renderer;
} }

View File

@ -1688,7 +1688,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
/* This ended up causing video discrepancies between OpenGL and Direct3D */ /* This ended up causing video discrepancies between OpenGL and Direct3D */
/* data->glEnable(GL_LINE_SMOOTH); */ /* data->glEnable(GL_LINE_SMOOTH); */
data->drawstate.blend = SDL_BLENDMODE_INVALID; data->drawstate.blend = SDL_BLENDMODE_NONE;
data->drawstate.shader = SHADER_INVALID; data->drawstate.shader = SHADER_INVALID;
data->drawstate.color = 0xFFFFFFFF; data->drawstate.color = 0xFFFFFFFF;
data->drawstate.clear_color = 0xFFFFFFFF; data->drawstate.clear_color = 0xFFFFFFFF;

View File

@ -1203,7 +1203,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
data->glEnableClientState(GL_VERTEX_ARRAY); data->glEnableClientState(GL_VERTEX_ARRAY);
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY); data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
data->drawstate.blend = SDL_BLENDMODE_INVALID; data->drawstate.blend = SDL_BLENDMODE_NONE;
data->drawstate.color = 0xFFFFFFFF; data->drawstate.color = 0xFFFFFFFF;
data->drawstate.clear_color = 0xFFFFFFFF; data->drawstate.clear_color = 0xFFFFFFFF;

View File

@ -2076,7 +2076,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION); data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION);
data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD); data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
data->drawstate.blend = SDL_BLENDMODE_INVALID; data->drawstate.blend = SDL_BLENDMODE_NONE;
data->drawstate.color = 0xFFFFFFFF; data->drawstate.color = 0xFFFFFFFF;
data->drawstate.clear_color = 0xFFFFFFFF; data->drawstate.clear_color = 0xFFFFFFFF;
data->drawstate.projection[3][0] = -1.0f; data->drawstate.projection[3][0] = -1.0f;