Don't remove entries from an existing scancode keymap

If we can't find the X11 keysym, it's likely that either the keysym is NoSymbol, in which case we won't hit it anyway, or it's been mapped to a character, in which case the existing mapping is correct for the scancode and the character will be reflected in the keycode mapping.
This commit is contained in:
Sam Lantinga 2022-10-13 22:50:57 -07:00
parent 99f2a50394
commit 2c1923859a
1 changed files with 1 additions and 1 deletions

View File

@ -655,7 +655,7 @@ X11_InitKeyboard(_THIS)
if (scancode == data->key_layout[i]) { if (scancode == data->key_layout[i]) {
continue; continue;
} }
if (scancode == SDL_SCANCODE_UNKNOWN || default_keymap[scancode] >= SDLK_SCANCODE_MASK) { if (default_keymap[scancode] >= SDLK_SCANCODE_MASK) {
/* Not a character key, safe to remap */ /* Not a character key, safe to remap */
#ifdef DEBUG_KEYBOARD #ifdef DEBUG_KEYBOARD
SDL_Log("Changing scancode, was %d (%s), now %d (%s)\n", data->key_layout[i], SDL_GetScancodeName(data->key_layout[i]), scancode, SDL_GetScancodeName(scancode)); SDL_Log("Changing scancode, was %d (%s), now %d (%s)\n", data->key_layout[i], SDL_GetScancodeName(data->key_layout[i]), scancode, SDL_GetScancodeName(scancode));