SDL: sometimes the PS5 controller doesn't report having to power even when connected over USB. Possibly related to being completely charged? Either way we already know that it's USB or BT so let's use the driver's knowledge instead.

This commit is contained in:
Sam Lantinga 2022-04-22 14:21:41 -07:00
parent 04bf7c9434
commit 2ca0837888
1 changed files with 4 additions and 1 deletions

View File

@ -961,7 +961,10 @@ HIDAPI_DriverPS5_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_device *dev,
axis = ((int)packet->ucRightJoystickY * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
if (packet->ucBatteryLevel & 0x10) {
/* A check of packet->ucBatteryLevel & 0x10 should work as a check for BT vs USB but doesn't
* seem to always work. Possibly related to being 100% charged?
*/
if (!ctx->is_bluetooth) {
/* 0x20 set means fully charged */
SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED);
} else {