Initial rebase of xerpi's port

This commit is contained in:
Ivan Epifanov 2020-11-02 18:09:43 +03:00 committed by Sam Lantinga
parent bd06538778
commit 2d64e37e41
36 changed files with 2940 additions and 0 deletions

59
Makefile.vita.dolce Normal file
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@ -0,0 +1,59 @@
# Based on port by xerpi
# Makefile to build the SDL library
TARGET_LIB = libSDL2.a
SOURCES = \
src/*.c \
src/atomic/*.c \
src/audio/*.c \
src/audio/vita/*.c \
src/cpuinfo/*.c \
src/events/*.c \
src/file/*.c \
src/haptic/*.c \
src/haptic/dummy/*.c \
src/joystick/*.c \
src/joystick/vita/*.c \
src/loadso/dummy/*.c \
src/power/*.c \
src/power/vita/*.c \
src/filesystem/dummy/*.c \
src/render/*.c \
src/render/software/*.c \
src/render/opengles2/SDL_render_gles2.c \
src/render/vita/*.c \
src/sensor/*.c \
src/sensor/dummy/*.c \
src/stdlib/*.c \
src/thread/*.c \
src/thread/generic/SDL_systls.c \
src/thread/vita/*.c \
src/timer/*.c \
src/timer/vita/*.c \
src/video/*.c \
src/video/vita/*.c \
src/video/yuv2rgb/*.c \
OBJS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
PREFIX = arm-dolce-eabi
CC = $(PREFIX)-gcc
AR = $(PREFIX)-ar
CFLAGS = -g -Wl,-q -Wall -O3 -Iinclude \
-D__VITA__ -D__ARM_ARCH=7 -D__ARM_ARCH_7A__ \
-mfpu=neon -mcpu=cortex-a9 -mfloat-abi=hard
ASFLAGS = $(CFLAGS)
$(TARGET_LIB): $(OBJS)
$(AR) rcs $@ $^
clean:
@rm -f $(TARGET_LIB) $(OBJS)
install: $(TARGET_LIB)
@mkdir -p "$(DOLCESDK)/arm-dolce-eabi/lib"
@cp $(TARGET_LIB) $(DOLCESDK)/arm-dolce-eabi/lib
@mkdir -p "$(DOLCESDK)/arm-dolce-eabi/include/SDL2"
@cp include/*.h "$(DOLCESDK)/arm-dolce-eabi/include/SDL2"
@echo "Installed!"

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@ -43,6 +43,8 @@
#include "SDL_config_psp.h" #include "SDL_config_psp.h"
#elif defined(__OS2__) #elif defined(__OS2__)
#include "SDL_config_os2.h" #include "SDL_config_os2.h"
#elif defined(__VITA__)
#include "SDL_config_vita.h"
#else #else
/* This is a minimal configuration just to get SDL running on new platforms. */ /* This is a minimal configuration just to get SDL running on new platforms. */
#include "SDL_config_minimal.h" #include "SDL_config_minimal.h"

158
include/SDL_config_vita.h Normal file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_config_vita_h
#define _SDL_config_vita_h
#define SDL_config_h_
#include "SDL_platform.h"
/* include stdint.h here, needed on Vita to compile the yuv_rgb.h */
#include <stdint.h>
#ifdef __GNUC__
#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1
#endif
#define HAVE_GCC_ATOMICS 1
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE_COPYSIGN 1
#define HAVE_COPYSIGNF 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
/* #define HAVE_SYSCONF 1 */
/* #define HAVE_SIGACTION 1 */
/* VITA isn't that sophisticated */
#define LACKS_SYS_MMAN_H 1
#define SDL_AUDIO_DRIVER_VITA 1
#define SDL_THREAD_VITA 1
#define SDL_JOYSTICK_VITA 1
#define SDL_TIMERS_VITA 1
#define SDL_POWER_VITA 1
#define SDL_VIDEO_DRIVER_VITA 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
#define SDL_VIDEO_OPENGL_ES2 1
/* !!! FIXME: what does VITA do for filesystem stuff? */
#define SDL_FILESYSTEM_DUMMY 1
/* VITA doesn't have haptic device (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DISABLED 1
/* VITA can't load shared object (src/loadso/dummy/\*.c) */
// that' not true, but oh well
#define SDL_LOADSO_DISABLED 1
#define SDL_SENSOR_DISABLED 1
#define SDL_SENSOR_DUMMY 1
#endif /* _SDL_config_vita_h */

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@ -527,6 +527,8 @@ SDL_GetPlatform()
return "iOS"; return "iOS";
#elif __PSP__ #elif __PSP__
return "PlayStation Portable"; return "PlayStation Portable";
#elif __VITA__
return "PlayStation Vita";
#else #else
return "Unknown (see SDL_platform.h)"; return "Unknown (see SDL_platform.h)";
#endif #endif

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@ -422,6 +422,13 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
fprintf(pFile, "%s: %s\n", SDL_priority_prefixes[priority], message); fprintf(pFile, "%s: %s\n", SDL_priority_prefixes[priority], message);
fclose (pFile); fclose (pFile);
} }
#elif defined(__VITA__)
{
FILE* pFile;
pFile = fopen ("ux0:/data/SDL_Log.txt", "a");
fprintf(pFile, "%s: %s\n", SDL_priority_prefixes[priority], message);
fclose (pFile);
}
#endif #endif
#if HAVE_STDIO_H #if HAVE_STDIO_H
fprintf(stderr, "%s: %s\n", SDL_priority_prefixes[priority], message); fprintf(stderr, "%s: %s\n", SDL_priority_prefixes[priority], message);

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@ -98,6 +98,9 @@ static const AudioBootStrap *const bootstrap[] = {
#if SDL_AUDIO_DRIVER_PSP #if SDL_AUDIO_DRIVER_PSP
&PSPAUDIO_bootstrap, &PSPAUDIO_bootstrap,
#endif #endif
#if SDL_AUDIO_DRIVER_VITA
&VITAAUD_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_EMSCRIPTEN #if SDL_AUDIO_DRIVER_EMSCRIPTEN
&EMSCRIPTENAUDIO_bootstrap, &EMSCRIPTENAUDIO_bootstrap,
#endif #endif

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@ -208,6 +208,7 @@ extern AudioBootStrap FUSIONSOUND_bootstrap;
extern AudioBootStrap openslES_bootstrap; extern AudioBootStrap openslES_bootstrap;
extern AudioBootStrap ANDROIDAUDIO_bootstrap; extern AudioBootStrap ANDROIDAUDIO_bootstrap;
extern AudioBootStrap PSPAUDIO_bootstrap; extern AudioBootStrap PSPAUDIO_bootstrap;
extern AudioBootStrap VITAAUD_bootstrap;
extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap; extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap;
extern AudioBootStrap OS2AUDIO_bootstrap; extern AudioBootStrap OS2AUDIO_bootstrap;

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@ -0,0 +1,203 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_VITA
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <malloc.h>
#include "SDL_audio.h"
#include "SDL_error.h"
#include "SDL_timer.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_vitaaudio.h"
#include <psp2/kernel/threadmgr.h>
#include <psp2/audioout.h>
#define SCE_AUDIO_SAMPLE_ALIGN(s) (((s) + 63) & ~63)
#define SCE_AUDIO_MAX_VOLUME 0x8000
/* The tag name used by VITA audio */
#define VITAAUD_DRIVER_NAME "vita"
static int
VITAAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
int format, mixlen, i, port = SCE_AUDIO_OUT_PORT_TYPE_MAIN;
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc(sizeof(*this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(this->hidden, 0, sizeof(*this->hidden));
switch (this->spec.format & 0xff) {
case 8:
case 16:
this->spec.format = AUDIO_S16LSB;
break;
default:
return SDL_SetError("Unsupported audio format");
}
/* The sample count must be a multiple of 64. */
this->spec.samples = SCE_AUDIO_SAMPLE_ALIGN(this->spec.samples);
/* Update the fragment size as size in bytes. */
/* SDL_CalculateAudioSpec(this->spec); MOD */
switch (this->spec.format) {
case AUDIO_U8:
this->spec.silence = 0x80;
break;
default:
this->spec.silence = 0x00;
break;
}
this->spec.size = SDL_AUDIO_BITSIZE(this->spec.format) / 8;
this->spec.size *= this->spec.channels;
this->spec.size *= this->spec.samples;
/* ========================================== */
/* Allocate the mixing buffer. Its size and starting address must
be a multiple of 64 bytes. Our sample count is already a multiple of
64, so spec->size should be a multiple of 64 as well. */
mixlen = this->spec.size * NUM_BUFFERS;
this->hidden->rawbuf = (Uint8 *) memalign(64, mixlen);
if (this->hidden->rawbuf == NULL) {
return SDL_SetError("Couldn't allocate mixing buffer");
}
/* Setup the hardware channel. */
if (this->spec.channels == 1) {
format = SCE_AUDIO_OUT_MODE_MONO;
} else {
format = SCE_AUDIO_OUT_MODE_STEREO;
}
if(this->spec.freq < 48000) {
port = SCE_AUDIO_OUT_PORT_TYPE_BGM;
}
this->hidden->channel = sceAudioOutOpenPort(port, this->spec.samples, this->spec.freq, format);
if (this->hidden->channel < 0) {
free(this->hidden->rawbuf);
this->hidden->rawbuf = NULL;
return SDL_SetError("Couldn't reserve hardware channel");
}
memset(this->hidden->rawbuf, 0, mixlen);
for (i = 0; i < NUM_BUFFERS; i++) {
this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size];
}
this->hidden->next_buffer = 0;
return 0;
}
static void VITAAUD_PlayDevice(_THIS)
{
Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
int vols[2] = {SCE_AUDIO_MAX_VOLUME, SCE_AUDIO_MAX_VOLUME};
sceAudioOutSetVolume(this->hidden->channel, SCE_AUDIO_VOLUME_FLAG_L_CH|SCE_AUDIO_VOLUME_FLAG_R_CH, vols);
sceAudioOutOutput(this->hidden->channel, mixbuf);
this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
}
/* This function waits until it is possible to write a full sound buffer */
static void VITAAUD_WaitDevice(_THIS)
{
/* Because we block when sending audio, there's no need for this function to do anything. */
}
static Uint8 *VITAAUD_GetDeviceBuf(_THIS)
{
return this->hidden->mixbufs[this->hidden->next_buffer];
}
static void VITAAUD_CloseDevice(_THIS)
{
if (this->hidden->channel >= 0) {
sceAudioOutReleasePort(this->hidden->channel);
this->hidden->channel = -1;
}
if (this->hidden->rawbuf != NULL) {
free(this->hidden->rawbuf);
this->hidden->rawbuf = NULL;
}
}
static void VITAAUD_ThreadInit(_THIS)
{
/* Increase the priority of this audio thread by 1 to put it
ahead of other SDL threads. */
SceUID thid;
SceKernelThreadInfo info;
thid = sceKernelGetThreadId();
info.size = sizeof(SceKernelThreadInfo);
if (sceKernelGetThreadInfo(thid, &info) == 0) {
sceKernelChangeThreadPriority(thid, info.currentPriority - 1);
}
}
static int
VITAAUD_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->OpenDevice = VITAAUD_OpenDevice;
impl->PlayDevice = VITAAUD_PlayDevice;
impl->WaitDevice = VITAAUD_WaitDevice;
impl->GetDeviceBuf = VITAAUD_GetDeviceBuf;
impl->CloseDevice = VITAAUD_CloseDevice;
impl->ThreadInit = VITAAUD_ThreadInit;
/* VITA audio device */
impl->OnlyHasDefaultOutputDevice = 1;
/*
impl->HasCaptureSupport = 1;
impl->OnlyHasDefaultInputDevice = 1;
*/
/*
impl->DetectDevices = DSOUND_DetectDevices;
impl->Deinitialize = DSOUND_Deinitialize;
*/
return 1; /* this audio target is available. */
}
AudioBootStrap VITAAUD_bootstrap = {
"vita", "VITA audio driver", VITAAUD_Init, 0
};
/* SDL_AUDI */
#endif /* SDL_AUDIO_DRIVER_VITA */
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,45 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_vitaaudio_h
#define _SDL_vitaaudio_h
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
#define NUM_BUFFERS 2
struct SDL_PrivateAudioData {
/* The hardware output channel. */
int channel;
/* The raw allocated mixing buffer. */
Uint8 *rawbuf;
/* Individual mixing buffers. */
Uint8 *mixbufs[NUM_BUFFERS];
/* Index of the next available mixing buffer. */
int next_buffer;
};
#endif /* _SDL_vitaaudio_h */
/* vim: ts=4 sw=4
*/

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@ -450,6 +450,8 @@ CPU_haveNEON(void)
return IsProcessorFeaturePresent(PF_ARM_NEON_INSTRUCTIONS_AVAILABLE) != 0; return IsProcessorFeaturePresent(PF_ARM_NEON_INSTRUCTIONS_AVAILABLE) != 0;
#elif (defined(__ARM_ARCH) && (__ARM_ARCH >= 8)) || defined(__aarch64__) #elif (defined(__ARM_ARCH) && (__ARM_ARCH >= 8)) || defined(__aarch64__)
return 1; /* ARMv8 always has non-optional NEON support. */ return 1; /* ARMv8 always has non-optional NEON support. */
#elif __VITA__
return 1;
#elif defined(__APPLE__) && defined(__ARM_ARCH) && (__ARM_ARCH >= 7) #elif defined(__APPLE__) && defined(__ARM_ARCH) && (__ARM_ARCH >= 7)
/* (note that sysctlbyname("hw.optional.neon") doesn't work!) */ /* (note that sysctlbyname("hw.optional.neon") doesn't work!) */
return 1; /* all Apple ARMv7 chips and later have NEON. */ return 1; /* all Apple ARMv7 chips and later have NEON. */

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@ -57,6 +57,8 @@
#define SDL_DYNAMIC_API 0 #define SDL_DYNAMIC_API 0
#elif defined(__clang_analyzer__) #elif defined(__clang_analyzer__)
#define SDL_DYNAMIC_API 0 /* Turn off for static analysis, so reports are more clear. */ #define SDL_DYNAMIC_API 0 /* Turn off for static analysis, so reports are more clear. */
#elif defined(__VITA__)
#define SDL_DYNAMIC_API 0 /* vitasdk doesn't support dynamic linking */
#endif #endif
/* everyone else. This is where we turn on the API if nothing forced it off. */ /* everyone else. This is where we turn on the API if nothing forced it off. */

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@ -856,6 +856,10 @@ static const char *s_ControllerMappings [] =
#if defined(SDL_JOYSTICK_EMSCRIPTEN) #if defined(SDL_JOYSTICK_EMSCRIPTEN)
"default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", "default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
#endif #endif
#if defined(SDL_JOYSTICK_VITA)
"50535669746120436f6e74726f6c6c65,PSVita Controller,y:b0,b:b1,a:b2,x:b3,leftshoulder:b4,rightshoulder:b5,dpdown:b6,dpleft:b7,dpup:b8,dpright:b9,back:b10,start:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
#endif
"hidapi,*,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
NULL NULL
}; };

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@ -0,0 +1,310 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_JOYSTICK_VITA
/* This is the PSVita implementation of the SDL joystick API */
#include <psp2/types.h>
#include <psp2/ctrl.h>
#include <psp2/kernel/threadmgr.h>
#include <stdio.h> /* For the definition of NULL */
#include <stdlib.h>
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#include "SDL_events.h"
#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_mutex.h"
#include "SDL_timer.h"
/* Current pad state */
static SceCtrlData pad0 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .buttons = 0 };
static SceCtrlData pad1 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .buttons = 0 };
static SceCtrlData pad2 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .buttons = 0 };
static SceCtrlData pad3 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .buttons = 0 };
static int port_map[4]= { 0, 2, 3, 4 }; //index: SDL joy number, entry: Vita port number
static int SDL_numjoysticks = 1;
static const unsigned int button_map[] = {
SCE_CTRL_TRIANGLE, SCE_CTRL_CIRCLE, SCE_CTRL_CROSS, SCE_CTRL_SQUARE,
SCE_CTRL_LTRIGGER, SCE_CTRL_RTRIGGER,
SCE_CTRL_DOWN, SCE_CTRL_LEFT, SCE_CTRL_UP, SCE_CTRL_RIGHT,
SCE_CTRL_SELECT, SCE_CTRL_START};
static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */
typedef struct
{
int x;
int y;
} point;
/* 4 points define the bezier-curve. */
/* The Vita has a good amount of analog travel, so use a linear curve */
static point a = { 0, 0 };
static point b = { 0, 0 };
static point c = { 128, 32767 };
static point d = { 128, 32767 };
/* simple linear interpolation between two points */
static SDL_INLINE void lerp (point *dest, point *a, point *b, float t)
{
dest->x = a->x + (b->x - a->x)*t;
dest->y = a->y + (b->y - a->y)*t;
}
/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
static int calc_bezier_y(float t)
{
point ab, bc, cd, abbc, bccd, dest;
lerp (&ab, &a, &b, t); /* point between a and b */
lerp (&bc, &b, &c, t); /* point between b and c */
lerp (&cd, &c, &d, t); /* point between c and d */
lerp (&abbc, &ab, &bc, t); /* point between ab and bc */
lerp (&bccd, &bc, &cd, t); /* point between bc and cd */
lerp (&dest, &abbc, &bccd, t); /* point on the bezier-curve */
return dest.y;
}
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* It should return number of joysticks, or -1 on an unrecoverable fatal error.
*/
int SDL_SYS_JoystickInit(void)
{
int i;
/* Setup input */
sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG_WIDE);
/* Create an accurate map from analog inputs (0 to 255)
to SDL joystick positions (-32768 to 32767) */
for (i = 0; i < 128; i++)
{
float t = (float)i/127.0f;
analog_map[i+128] = calc_bezier_y(t);
analog_map[127-i] = -1 * analog_map[i+128];
}
SceCtrlPortInfo myPortInfo;
// Assume we have at least one controller, even when nothing is paired
// This way the user can jump in, pair a controller
// and control things immediately even if it is paired
// after the app has already started.
SDL_numjoysticks = 1;
//How many additional paired controllers are there?
sceCtrlGetControllerPortInfo(&myPortInfo);
//On Vita TV, port 0 and 1 are the same controller
//and that is the first one, so start at port 2
for (i=2; i<=4; i++)
{
if (myPortInfo.port[i]!=SCE_CTRL_TYPE_UNPAIRED)
{
SDL_numjoysticks++;
}
}
return SDL_numjoysticks;
}
int SDL_SYS_NumJoysticks()
{
return SDL_numjoysticks;
}
void SDL_SYS_JoystickDetect()
{
}
/* Function to get the device-dependent name of a joystick */
const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
if (device_index == 1)
return "PSVita Controller";
if (device_index == 2)
return "PSVita Controller";
if (device_index == 3)
return "PSVita Controller";
return "PSVita Controller";
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
{
return device_index;
}
/* Function to get the device-dependent name of a joystick */
const char *SDL_SYS_JoystickName(int index)
{
if (index == 0)
return "PSVita Controller";
if (index == 1)
return "PSVita Controller";
if (index == 2)
return "PSVita Controller";
if (index == 3)
return "PSVita Controller";
SDL_SetError("No joystick available with that index");
return(NULL);
}
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
joystick->nbuttons = sizeof(button_map)/sizeof(*button_map);
joystick->naxes = 4;
joystick->nhats = 0;
joystick->instance_id = device_index;
return 0;
}
/* Function to determine if this joystick is attached to the system right now */
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
{
return SDL_TRUE;
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
{
int i;
unsigned int buttons;
unsigned int changed;
unsigned char lx, ly, rx, ry;
static unsigned int old_buttons[] = { 0, 0, 0, 0 };
static unsigned char old_lx[] = { 0, 0, 0, 0 };
static unsigned char old_ly[] = { 0, 0, 0, 0 };
static unsigned char old_rx[] = { 0, 0, 0, 0 };
static unsigned char old_ry[] = { 0, 0, 0, 0 };
SceCtrlData *pad = NULL;
int index = (int) SDL_JoystickInstanceID(joystick);
if (index == 0) pad = &pad0;
else if (index == 1) pad = &pad1;
else if (index == 2) pad = &pad2;
else if (index == 3) pad = &pad3;
else return;
sceCtrlPeekBufferPositive(port_map[index], pad, 1);
buttons = pad->buttons;
lx = pad->lx;
ly = pad->ly;
rx = pad->rx;
ry = pad->ry;
/*
for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) {
SDL_PrivateJoystickButton(
joystick, i,
(buttons & button_map[i]) ?
SDL_PRESSED : SDL_RELEASED);
}
*/
// Axes
if(old_lx[index] != lx) {
SDL_PrivateJoystickAxis(joystick, 0, analog_map[lx]);
old_lx[index] = lx;
}
if(old_ly[index] != ly) {
SDL_PrivateJoystickAxis(joystick, 1, analog_map[ly]);
old_ly[index] = ly;
}
if(old_rx[index] != rx) {
SDL_PrivateJoystickAxis(joystick, 2, analog_map[rx]);
old_rx[index] = rx;
}
if(old_ry[index] != ry) {
SDL_PrivateJoystickAxis(joystick, 3, analog_map[ry]);
old_ry[index] = ry;
}
// Buttons
changed = old_buttons[index] ^ buttons;
old_buttons[index] = buttons;
if(changed) {
for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) {
if(changed & button_map[i]) {
SDL_PrivateJoystickButton(
joystick, i,
(buttons & button_map[i]) ?
SDL_PRESSED : SDL_RELEASED);
}
}
}
}
/* Function to close a joystick after use */
void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
{
}
/* Function to perform any system-specific joystick related cleanup */
void SDL_SYS_JoystickQuit(void)
{
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
#endif /* SDL_JOYSTICK_VITA */
/* vim: ts=4 sw=4
*/

View File

@ -68,6 +68,9 @@ static SDL_GetPowerInfo_Impl implementations[] = {
#ifdef SDL_POWER_PSP /* handles PSP. */ #ifdef SDL_POWER_PSP /* handles PSP. */
SDL_GetPowerInfo_PSP, SDL_GetPowerInfo_PSP,
#endif #endif
#ifdef SDL_POWER_VITA /* handles PSVita. */
SDL_GetPowerInfo_VITA,
#endif
#ifdef SDL_POWER_WINRT /* handles WinRT */ #ifdef SDL_POWER_WINRT /* handles WinRT */
SDL_GetPowerInfo_WinRT, SDL_GetPowerInfo_WinRT,
#endif #endif

View File

@ -38,6 +38,7 @@ SDL_bool SDL_GetPowerInfo_MacOSX(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_Haiku(SDL_PowerState *, int *, int *); SDL_bool SDL_GetPowerInfo_Haiku(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_Android(SDL_PowerState *, int *, int *); SDL_bool SDL_GetPowerInfo_Android(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_PSP(SDL_PowerState *, int *, int *); SDL_bool SDL_GetPowerInfo_PSP(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_VITA(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_WinRT(SDL_PowerState *, int *, int *); SDL_bool SDL_GetPowerInfo_WinRT(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_Emscripten(SDL_PowerState *, int *, int *); SDL_bool SDL_GetPowerInfo_Emscripten(SDL_PowerState *, int *, int *);

View File

@ -0,0 +1,68 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_POWER_DISABLED
#if SDL_POWER_VITA
#include "SDL_power.h"
#include <psp2/power.h>
SDL_bool
SDL_GetPowerInfo_VITA(SDL_PowerState * state, int *seconds,
int *percent)
{
int battery = 1;
int plugged = scePowerIsPowerOnline();
int charging = scePowerIsBatteryCharging();
*state = SDL_POWERSTATE_UNKNOWN;
*seconds = -1;
*percent = -1;
if (!battery) {
*state = SDL_POWERSTATE_NO_BATTERY;
*seconds = -1;
*percent = -1;
} else if (charging) {
*state = SDL_POWERSTATE_CHARGING;
*percent = scePowerGetBatteryLifePercent();
*seconds = scePowerGetBatteryLifeTime()*60;
} else if (plugged) {
*state = SDL_POWERSTATE_CHARGED;
*percent = scePowerGetBatteryLifePercent();
*seconds = scePowerGetBatteryLifeTime()*60;
} else {
*state = SDL_POWERSTATE_ON_BATTERY;
*percent = scePowerGetBatteryLifePercent();
*seconds = scePowerGetBatteryLifeTime()*60;
}
return SDL_TRUE; /* always the definitive answer on VITA. */
}
#endif /* SDL_POWER_VITA */
#endif /* SDL_POWER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -34,6 +34,8 @@
#include "windows/SDL_systhread_c.h" #include "windows/SDL_systhread_c.h"
#elif SDL_THREAD_PSP #elif SDL_THREAD_PSP
#include "psp/SDL_systhread_c.h" #include "psp/SDL_systhread_c.h"
#elif SDL_THREAD_VITA
#include "vita/SDL_systhread_c.h"
#elif SDL_THREAD_STDCPP #elif SDL_THREAD_STDCPP
#include "stdcpp/SDL_systhread_c.h" #include "stdcpp/SDL_systhread_c.h"
#elif SDL_THREAD_OS2 #elif SDL_THREAD_OS2

View File

@ -0,0 +1,224 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_THREAD_VITA
/* An implementation of condition variables using semaphores and mutexes */
/*
This implementation borrows heavily from the BeOS condition variable
implementation, written by Christopher Tate and Owen Smith. Thanks!
*/
#include "SDL_thread.h"
struct SDL_cond
{
SDL_mutex *lock;
int waiting;
int signals;
SDL_sem *wait_sem;
SDL_sem *wait_done;
};
/* Create a condition variable */
SDL_cond *
SDL_CreateCond(void)
{
SDL_cond *cond;
cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond));
if (cond) {
cond->lock = SDL_CreateMutex();
cond->wait_sem = SDL_CreateSemaphore(0);
cond->wait_done = SDL_CreateSemaphore(0);
cond->waiting = cond->signals = 0;
if (!cond->lock || !cond->wait_sem || !cond->wait_done) {
SDL_DestroyCond(cond);
cond = NULL;
}
} else {
SDL_OutOfMemory();
}
return (cond);
}
/* Destroy a condition variable */
void
SDL_DestroyCond(SDL_cond * cond)
{
if (cond) {
if (cond->wait_sem) {
SDL_DestroySemaphore(cond->wait_sem);
}
if (cond->wait_done) {
SDL_DestroySemaphore(cond->wait_done);
}
if (cond->lock) {
SDL_DestroyMutex(cond->lock);
}
SDL_free(cond);
}
}
/* Restart one of the threads that are waiting on the condition variable */
int
SDL_CondSignal(SDL_cond * cond)
{
if (!cond) {
return SDL_SetError("Passed a NULL condition variable");
}
/* If there are waiting threads not already signalled, then
signal the condition and wait for the thread to respond.
*/
SDL_LockMutex(cond->lock);
if (cond->waiting > cond->signals) {
++cond->signals;
SDL_SemPost(cond->wait_sem);
SDL_UnlockMutex(cond->lock);
SDL_SemWait(cond->wait_done);
} else {
SDL_UnlockMutex(cond->lock);
}
return 0;
}
/* Restart all threads that are waiting on the condition variable */
int
SDL_CondBroadcast(SDL_cond * cond)
{
if (!cond) {
return SDL_SetError("Passed a NULL condition variable");
}
/* If there are waiting threads not already signalled, then
signal the condition and wait for the thread to respond.
*/
SDL_LockMutex(cond->lock);
if (cond->waiting > cond->signals) {
int i, num_waiting;
num_waiting = (cond->waiting - cond->signals);
cond->signals = cond->waiting;
for (i = 0; i < num_waiting; ++i) {
SDL_SemPost(cond->wait_sem);
}
/* Now all released threads are blocked here, waiting for us.
Collect them all (and win fabulous prizes!) :-)
*/
SDL_UnlockMutex(cond->lock);
for (i = 0; i < num_waiting; ++i) {
SDL_SemWait(cond->wait_done);
}
} else {
SDL_UnlockMutex(cond->lock);
}
return 0;
}
/* Wait on the condition variable for at most 'ms' milliseconds.
The mutex must be locked before entering this function!
The mutex is unlocked during the wait, and locked again after the wait.
Typical use:
Thread A:
SDL_LockMutex(lock);
while ( ! condition ) {
SDL_CondWait(cond, lock);
}
SDL_UnlockMutex(lock);
Thread B:
SDL_LockMutex(lock);
...
condition = true;
...
SDL_CondSignal(cond);
SDL_UnlockMutex(lock);
*/
int
SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
{
int retval;
if (!cond) {
return SDL_SetError("Passed a NULL condition variable");
}
/* Obtain the protection mutex, and increment the number of waiters.
This allows the signal mechanism to only perform a signal if there
are waiting threads.
*/
SDL_LockMutex(cond->lock);
++cond->waiting;
SDL_UnlockMutex(cond->lock);
/* Unlock the mutex, as is required by condition variable semantics */
SDL_UnlockMutex(mutex);
/* Wait for a signal */
if (ms == SDL_MUTEX_MAXWAIT) {
retval = SDL_SemWait(cond->wait_sem);
} else {
retval = SDL_SemWaitTimeout(cond->wait_sem, ms);
}
/* Let the signaler know we have completed the wait, otherwise
the signaler can race ahead and get the condition semaphore
if we are stopped between the mutex unlock and semaphore wait,
giving a deadlock. See the following URL for details:
http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html
*/
SDL_LockMutex(cond->lock);
if (cond->signals > 0) {
/* If we timed out, we need to eat a condition signal */
if (retval > 0) {
SDL_SemWait(cond->wait_sem);
}
/* We always notify the signal thread that we are done */
SDL_SemPost(cond->wait_done);
/* Signal handshake complete */
--cond->signals;
}
--cond->waiting;
SDL_UnlockMutex(cond->lock);
/* Lock the mutex, as is required by condition variable semantics */
SDL_LockMutex(mutex);
return retval;
}
/* Wait on the condition variable forever */
int
SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex)
{
return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);
}
#endif /* SDL_THREAD_VITA */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -0,0 +1,136 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_THREAD_VITA
/* An implementation of mutexes using semaphores */
#include "SDL_thread.h"
#include "SDL_systhread_c.h"
struct SDL_mutex
{
int recursive;
SDL_threadID owner;
SDL_sem *sem;
};
/* Create a mutex */
SDL_mutex *
SDL_CreateMutex(void)
{
SDL_mutex *mutex;
/* Allocate mutex memory */
mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex));
if (mutex) {
/* Create the mutex semaphore, with initial value 1 */
mutex->sem = SDL_CreateSemaphore(1);
mutex->recursive = 0;
mutex->owner = 0;
if (!mutex->sem) {
SDL_free(mutex);
mutex = NULL;
}
} else {
SDL_OutOfMemory();
}
return mutex;
}
/* Free the mutex */
void
SDL_DestroyMutex(SDL_mutex * mutex)
{
if (mutex) {
if (mutex->sem) {
SDL_DestroySemaphore(mutex->sem);
}
SDL_free(mutex);
}
}
/* Lock the semaphore */
int
SDL_mutexP(SDL_mutex * mutex)
{
#if SDL_THREADS_DISABLED
return 0;
#else
SDL_threadID this_thread;
if (mutex == NULL) {
return SDL_SetError("Passed a NULL mutex");
}
this_thread = SDL_ThreadID();
if (mutex->owner == this_thread) {
++mutex->recursive;
} else {
/* The order of operations is important.
We set the locking thread id after we obtain the lock
so unlocks from other threads will fail.
*/
SDL_SemWait(mutex->sem);
mutex->owner = this_thread;
mutex->recursive = 0;
}
return 0;
#endif /* SDL_THREADS_DISABLED */
}
/* Unlock the mutex */
int
SDL_mutexV(SDL_mutex * mutex)
{
#if SDL_THREADS_DISABLED
return 0;
#else
if (mutex == NULL) {
return SDL_SetError("Passed a NULL mutex");
}
/* If we don't own the mutex, we can't unlock it */
if (SDL_ThreadID() != mutex->owner) {
return SDL_SetError("mutex not owned by this thread");
}
if (mutex->recursive) {
--mutex->recursive;
} else {
/* The order of operations is important.
First reset the owner so another thread doesn't lock
the mutex and set the ownership before we reset it,
then release the lock semaphore.
*/
mutex->owner = 0;
SDL_SemPost(mutex->sem);
}
return 0;
#endif /* SDL_THREADS_DISABLED */
}
#endif /* SDL_THREAD_VITA */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -0,0 +1,22 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -0,0 +1,163 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_THREAD_VITA
/* Semaphore functions for the VITA. */
#include <stdio.h>
#include <stdlib.h>
#include "SDL_error.h"
#include "SDL_thread.h"
#include <psp2/types.h>
#include <psp2/kernel/error.h>
#include <psp2/kernel/threadmgr.h>
struct SDL_semaphore {
SceUID semid;
};
/* Create a semaphore */
SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
{
SDL_sem *sem;
sem = (SDL_sem *) malloc(sizeof(*sem));
if (sem != NULL) {
/* TODO: Figure out the limit on the maximum value. */
sem->semid = sceKernelCreateSema("SDL sema", 0, initial_value, 255, NULL);
if (sem->semid < 0) {
SDL_SetError("Couldn't create semaphore");
free(sem);
sem = NULL;
}
} else {
SDL_OutOfMemory();
}
return sem;
}
/* Free the semaphore */
void SDL_DestroySemaphore(SDL_sem *sem)
{
if (sem != NULL) {
if (sem->semid > 0) {
sceKernelDeleteSema(sem->semid);
sem->semid = 0;
}
free(sem);
}
}
/* TODO: This routine is a bit overloaded.
* If the timeout is 0 then just poll the semaphore; if it's SDL_MUTEX_MAXWAIT, pass
* NULL to sceKernelWaitSema() so that it waits indefinitely; and if the timeout
* is specified, convert it to microseconds. */
int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
{
Uint32 *pTimeout;
unsigned int res;
if (sem == NULL) {
SDL_SetError("Passed a NULL sem");
return 0;
}
if (timeout == 0) {
res = sceKernelPollSema(sem->semid, 1);
if (res < 0) {
return SDL_MUTEX_TIMEDOUT;
}
return 0;
}
if (timeout == SDL_MUTEX_MAXWAIT) {
pTimeout = NULL;
} else {
timeout *= 1000; /* Convert to microseconds. */
pTimeout = &timeout;
}
res = sceKernelWaitSema(sem->semid, 1, pTimeout);
switch (res) {
case SCE_KERNEL_OK:
return 0;
case SCE_KERNEL_ERROR_WAIT_TIMEOUT:
return SDL_MUTEX_TIMEDOUT;
default:
return SDL_SetError("WaitForSingleObject() failed");
}
}
int SDL_SemTryWait(SDL_sem *sem)
{
return SDL_SemWaitTimeout(sem, 0);
}
int SDL_SemWait(SDL_sem *sem)
{
return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
}
/* Returns the current count of the semaphore */
Uint32 SDL_SemValue(SDL_sem *sem)
{
SceKernelSemaInfo info;
info.size = sizeof(info);
if (sem == NULL) {
SDL_SetError("Passed a NULL sem");
return 0;
}
if (sceKernelGetSemaInfo(sem->semid, &info) >= 0) {
return info.currentCount;
}
return 0;
}
int SDL_SemPost(SDL_sem *sem)
{
int res;
if (sem == NULL) {
return SDL_SetError("Passed a NULL sem");
}
res = sceKernelSignalSema(sem->semid, 1);
if (res < 0) {
return SDL_SetError("sceKernelSignalSema() failed");
}
return 0;
}
#endif /* SDL_THREAD_VITA */
/* vim: ts=4 sw=4
*/

View File

@ -0,0 +1,112 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_THREAD_VITA
/* VITA thread management routines for SDL */
#include <stdio.h>
#include <stdlib.h>
#include "SDL_error.h"
#include "SDL_thread.h"
#include "../SDL_systhread.h"
#include "../SDL_thread_c.h"
#include <psp2/types.h>
#include <psp2/kernel/threadmgr.h>
static int ThreadEntry(SceSize args, void *argp)
{
SDL_RunThread(*(void **) argp);
return 0;
}
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
SceKernelThreadInfo info;
int priority = 32;
/* Set priority of new thread to the same as the current thread */
info.size = sizeof(SceKernelThreadInfo);
if (sceKernelGetThreadInfo(sceKernelGetThreadId(), &info) == 0) {
priority = info.currentPriority;
}
thread->handle = sceKernelCreateThread("SDL thread", ThreadEntry,
priority, 0x10000, 0, 0, NULL);
if (thread->handle < 0) {
return SDL_SetError("sceKernelCreateThread() failed");
}
sceKernelStartThread(thread->handle, 4, &args);
return 0;
}
void SDL_SYS_SetupThread(const char *name)
{
/* Do nothing. */
}
SDL_threadID SDL_ThreadID(void)
{
return (SDL_threadID) sceKernelGetThreadId();
}
void SDL_SYS_WaitThread(SDL_Thread *thread)
{
sceKernelWaitThreadEnd(thread->handle, NULL, NULL);
sceKernelDeleteThread(thread->handle);
}
void SDL_SYS_DetachThread(SDL_Thread *thread)
{
/* !!! FIXME: is this correct? */
sceKernelDeleteThread(thread->handle);
}
void SDL_SYS_KillThread(SDL_Thread *thread)
{
sceKernelDeleteThread(thread->handle);
}
int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
{
int value;
if (priority == SDL_THREAD_PRIORITY_LOW) {
value = 19;
} else if (priority == SDL_THREAD_PRIORITY_HIGH) {
value = -20;
} else {
value = 0;
}
return sceKernelChangeThreadPriority(sceKernelGetThreadId(),value);
}
#endif /* SDL_THREAD_VITA */
/* vim: ts=4 sw=4
*/

View File

@ -0,0 +1,24 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include <psp2/types.h>
typedef SceUID SYS_ThreadHandle;

View File

@ -0,0 +1,91 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_TIMERS_VITA
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_error.h"
#include "../SDL_timer_c.h"
#include <stdlib.h>
#include <time.h>
#include <sys/time.h>
#include <psp2/kernel/processmgr.h>
static uint64_t start;
static SDL_bool ticks_started = SDL_FALSE;
void
SDL_TicksInit(void)
{
if (ticks_started) {
return;
}
ticks_started = SDL_TRUE;
start = sceKernelGetProcessTimeWide();
}
void
SDL_TicksQuit(void)
{
ticks_started = SDL_FALSE;
}
Uint32 SDL_GetTicks(void)
{
if (!ticks_started) {
SDL_TicksInit();
}
uint64_t now;
Uint32 ticks;
now = sceKernelGetProcessTimeWide();
ticks = (now - start)/1000;
return (ticks);
}
Uint64
SDL_GetPerformanceCounter(void)
{
return SDL_GetTicks();
}
Uint64
SDL_GetPerformanceFrequency(void)
{
return 1000;
}
void SDL_Delay(Uint32 ms)
{
const Uint32 max_delay = 0xffffffffUL / 1000;
if(ms > max_delay)
ms = max_delay;
sceKernelDelayThreadCB(ms * 1000);
}
#endif /* SDL_TIMERS_VITA */
/* vim: ts=4 sw=4
*/

View File

@ -428,6 +428,7 @@ extern VideoBootStrap PND_bootstrap;
extern VideoBootStrap UIKIT_bootstrap; extern VideoBootStrap UIKIT_bootstrap;
extern VideoBootStrap Android_bootstrap; extern VideoBootStrap Android_bootstrap;
extern VideoBootStrap PSP_bootstrap; extern VideoBootStrap PSP_bootstrap;
extern VideoBootStrap VITA_bootstrap;
extern VideoBootStrap RPI_bootstrap; extern VideoBootStrap RPI_bootstrap;
extern VideoBootStrap KMSDRM_bootstrap; extern VideoBootStrap KMSDRM_bootstrap;
extern VideoBootStrap KMSDRM_LEGACY_bootstrap; extern VideoBootStrap KMSDRM_LEGACY_bootstrap;

View File

@ -94,6 +94,9 @@ static VideoBootStrap *bootstrap[] = {
#if SDL_VIDEO_DRIVER_PSP #if SDL_VIDEO_DRIVER_PSP
&PSP_bootstrap, &PSP_bootstrap,
#endif #endif
#if SDL_VIDEO_DRIVER_VITA
&VITA_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_KMSDRM #if SDL_VIDEO_DRIVER_KMSDRM
&KMSDRM_bootstrap, &KMSDRM_bootstrap,
#endif #endif

221
src/video/vita/SDL_vitagl.c Normal file
View File

@ -0,0 +1,221 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_VITA
#include <stdlib.h>
#include <string.h>
#include "SDL_error.h"
#include "SDL_vitavideo.h"
#include "SDL_vitagl_c.h"
/*****************************************************************************/
/* SDL OpenGL/OpenGL ES functions */
/*****************************************************************************/
#define EGLCHK(stmt) \
do { \
EGLint err; \
\
stmt; \
err = eglGetError(); \
if (err != EGL_SUCCESS) { \
SDL_SetError("EGL error %d", err); \
return 0; \
} \
} while (0)
int
VITA_GL_LoadLibrary(_THIS, const char *path)
{
pibInit(PIB_SHACCCG);
return 0;
}
void *
VITA_GL_GetProcAddress(_THIS, const char *proc)
{
return eglGetProcAddress(proc);
}
void
VITA_GL_UnloadLibrary(_THIS)
{
eglTerminate(_this->gl_data->display);
}
static EGLint width = 960;
static EGLint height = 544;
SDL_GLContext
VITA_GL_CreateContext(_THIS, SDL_Window * window)
{
SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
EGLint attribs[32];
EGLDisplay display;
EGLContext context;
EGLSurface surface;
EGLConfig config;
EGLint num_configs;
int i;
/* EGL init taken from glutCreateWindow() in VITAGL's glut.c. */
EGLCHK(display = eglGetDisplay(0));
EGLCHK(eglInitialize(display, NULL, NULL));
wdata->uses_gles = SDL_TRUE;
window->flags |= SDL_WINDOW_FULLSCREEN;
EGLCHK(eglBindAPI(EGL_OPENGL_ES_API));
/* Setup the config based on SDL's current values. */
i = 0;
attribs[i++] = EGL_RED_SIZE;
attribs[i++] = 8;//_this->gl_config.red_size;
attribs[i++] = EGL_GREEN_SIZE;
attribs[i++] = 8;//_this->gl_config.green_size;
attribs[i++] = EGL_BLUE_SIZE;
attribs[i++] = 8;//_this->gl_config.blue_size;
attribs[i++] = EGL_DEPTH_SIZE;
attribs[i++] = 32;//_this->gl_config.depth_size;
// if (_this->gl_config.alpha_size)
{
attribs[i++] = EGL_ALPHA_SIZE;
attribs[i++] = 8;//_this->gl_config.alpha_size;
}
if (_this->gl_config.stencil_size)
{
attribs[i++] = EGL_STENCIL_SIZE;
attribs[i++] = _this->gl_config.stencil_size;
}
attribs[i++] = EGL_SURFACE_TYPE;
attribs[i++] = 5;
attribs[i++] = EGL_RENDERABLE_TYPE;
attribs[i++] = EGL_OPENGL_ES2_BIT;
attribs[i++] = EGL_NONE;
EGLCHK(eglChooseConfig(display, attribs, &config, 1, &num_configs));
if (num_configs == 0)
{
SDL_SetError("No valid EGL configs for requested mode");
return 0;
}
const EGLint contextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
EGLCHK(surface = eglCreateWindowSurface(display, config, VITA_WINDOW_960X544, NULL));
EGLCHK(context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs));
EGLCHK(eglMakeCurrent(display, surface, surface, context));
EGLCHK(eglQuerySurface(display, surface, EGL_WIDTH, &width));
EGLCHK(eglQuerySurface(display, surface, EGL_HEIGHT, &height));
_this->gl_data->display = display;
_this->gl_data->context = context;
_this->gl_data->surface = surface;
return context;
}
int
VITA_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
if (!eglMakeCurrent(_this->gl_data->display, _this->gl_data->surface,
_this->gl_data->surface, _this->gl_data->context))
{
return SDL_SetError("Unable to make EGL context current");
}
return 0;
}
int
VITA_GL_SetSwapInterval(_THIS, int interval)
{
EGLBoolean status;
status = eglSwapInterval(_this->gl_data->display, interval);
if (status == EGL_TRUE) {
/* Return success to upper level */
_this->gl_data->swapinterval = interval;
return 0;
}
/* Failed to set swap interval */
return SDL_SetError("Unable to set the EGL swap interval");
}
int
VITA_GL_GetSwapInterval(_THIS)
{
return _this->gl_data->swapinterval;
}
int
VITA_GL_SwapWindow(_THIS, SDL_Window * window)
{
if (!eglSwapBuffers(_this->gl_data->display, _this->gl_data->surface)) {
return SDL_SetError("eglSwapBuffers() failed");
}
return 0;
}
void
VITA_GL_DeleteContext(_THIS, SDL_GLContext context)
{
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
EGLBoolean status;
if (phdata->egl_initialized != SDL_TRUE) {
SDL_SetError("VITA: GLES initialization failed, no OpenGL ES support");
return;
}
/* Check if OpenGL ES connection has been initialized */
if (_this->gl_data->display != EGL_NO_DISPLAY) {
if (context != EGL_NO_CONTEXT) {
status = eglDestroyContext(_this->gl_data->display, context);
if (status != EGL_TRUE) {
/* Error during OpenGL ES context destroying */
SDL_SetError("VITA: OpenGL ES context destroy error");
return;
}
}
}
return;
}
#endif /* SDL_VIDEO_DRIVER_VITA */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -0,0 +1,56 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_vitagl_c_h_
#define SDL_vitagl_c_h_
#include <pib.h>
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "SDL_vitavideo.h"
typedef struct SDL_GLDriverData {
EGLDisplay display;
EGLContext context;
EGLSurface surface;
uint32_t swapinterval;
}SDL_GLDriverData;
extern void * VITA_GL_GetProcAddress(_THIS, const char *proc);
extern int VITA_GL_MakeCurrent(_THIS,SDL_Window * window, SDL_GLContext context);
extern void VITA_GL_SwapBuffers(_THIS);
extern int VITA_GL_SwapWindow(_THIS, SDL_Window * window);
extern SDL_GLContext VITA_GL_CreateContext(_THIS, SDL_Window * window);
extern int VITA_GL_LoadLibrary(_THIS, const char *path);
extern void VITA_GL_UnloadLibrary(_THIS);
extern int VITA_GL_SetSwapInterval(_THIS, int interval);
extern int VITA_GL_GetSwapInterval(_THIS);
#endif /* SDL_vitagl_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -0,0 +1,198 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_VITA
#include <psp2/kernel/processmgr.h>
#include <psp2/ctrl.h>
#include <psp2/hid.h>
#include "SDL_events.h"
#include "SDL_log.h"
#include "SDL_vitavideo.h"
#include "SDL_vitakeyboard.h"
#include "../../events/SDL_keyboard_c.h"
SceHidKeyboardReport k_reports[SCE_HID_MAX_REPORT];
int keyboard_hid_handle = 0;
Uint8 prev_keys[6] = {0};
Uint8 prev_modifiers = 0;
Uint8 locks = 0;
Uint8 lock_key_down = 0;
void
VITA_InitKeyboard(void)
{
sceHidKeyboardEnumerate(&keyboard_hid_handle, 1);
}
void
VITA_PollKeyboard(void)
{
// We skip polling keyboard if no window is created
if (Vita_Window == NULL)
return;
if (keyboard_hid_handle > 0)
{
int numReports = sceHidKeyboardRead(keyboard_hid_handle, (SceHidKeyboardReport**)&k_reports, SCE_HID_MAX_REPORT);
if (numReports < 0) {
keyboard_hid_handle = 0;
}
else if (numReports) {
// Numlock and Capslock state changes only on a SDL_PRESSED event
// The k_report only reports the state of the LED
if (k_reports[numReports - 1].modifiers[1] & 0x1) {
if (!(locks & 0x1)) {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_NUMLOCKCLEAR);
locks |= 0x1;
}
}
else {
if (locks & 0x1) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_NUMLOCKCLEAR);
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_NUMLOCKCLEAR);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_NUMLOCKCLEAR);
locks &= ~0x1;
}
}
if (k_reports[numReports - 1].modifiers[1] & 0x2) {
if (!(locks & 0x2)) {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK);
locks |= 0x2;
}
}
else {
if (locks & 0x2) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK);
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK);
locks &= ~0x2;
}
}
if (k_reports[numReports - 1].modifiers[1] & 0x4) {
if (!(locks & 0x4)) {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_SCROLLLOCK);
locks |= 0x4;
}
}
else {
if (locks & 0x4) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_SCROLLLOCK);
locks &= ~0x4;
}
}
Uint8 changed_modifiers = k_reports[numReports - 1].modifiers[0] ^ prev_modifiers;
if (changed_modifiers & 0x01) {
if (prev_modifiers & 0x01) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LCTRL);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LCTRL);
}
}
if (changed_modifiers & 0x02) {
if (prev_modifiers & 0x02) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
}
}
if (changed_modifiers & 0x04) {
if (prev_modifiers & 0x04) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LALT);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LALT);
}
}
if (changed_modifiers & 0x08) {
if (prev_modifiers & 0x08) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LGUI);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LGUI);
}
}
if (changed_modifiers & 0x10) {
if (prev_modifiers & 0x10) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RCTRL);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RCTRL);
}
}
if (changed_modifiers & 0x20) {
if (prev_modifiers & 0x20) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RSHIFT);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RSHIFT);
}
}
if (changed_modifiers & 0x40) {
if (prev_modifiers & 0x40) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RALT);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RALT);
}
}
if (changed_modifiers & 0x80) {
if (prev_modifiers & 0x80) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RGUI);
}
else {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RGUI);
}
}
prev_modifiers = k_reports[numReports - 1].modifiers[0];
for (int i = 0; i < 6; i++) {
int keyCode = k_reports[numReports - 1].keycodes[i];
if (keyCode != prev_keys[i]) {
if (prev_keys[i]) {
SDL_SendKeyboardKey(SDL_RELEASED, prev_keys[i]);
}
if (keyCode) {
SDL_SendKeyboardKey(SDL_PRESSED, keyCode);
}
prev_keys[i] = keyCode;
}
}
}
}
}
#endif /* SDL_VIDEO_DRIVER_VITA */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -0,0 +1,33 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_vitakeyboard_h
#define _SDL_vitakeyboard_h
#include "../../SDL_internal.h"
/* Keyboard functions */
extern void VITA_InitKeyboard(void);
extern void VITA_PollKeyboard(void);
#endif /* _SDL_vitakeyboard_h */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -0,0 +1,94 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_VITA
#include <psp2/kernel/processmgr.h>
#include <psp2/ctrl.h>
#include <psp2/hid.h>
#include "SDL_events.h"
#include "SDL_log.h"
#include "SDL_mouse.h"
#include "SDL_vitavideo.h"
#include "SDL_vitamouse_c.h"
#include "../../events/SDL_mouse_c.h"
SceHidMouseReport m_reports[SCE_HID_MAX_REPORT];
int mouse_hid_handle = 0;
Uint8 prev_buttons = 0;
void
VITA_InitMouse(void)
{
sceHidMouseEnumerate(&mouse_hid_handle, 1);
}
void
VITA_PollMouse(void)
{
// We skip polling mouse if no window is created
if (Vita_Window == NULL)
return;
if (mouse_hid_handle > 0)
{
int numReports = sceHidMouseRead(mouse_hid_handle, (SceHidMouseReport**)&m_reports, SCE_HID_MAX_REPORT);
if (numReports > 0)
{
for (int i = 0; i <= numReports - 1; i++)
{
Uint8 changed_buttons = m_reports[i].buttons ^ prev_buttons;
if (changed_buttons & 0x1) {
if (prev_buttons & 0x1)
SDL_SendMouseButton(Vita_Window, 0, SDL_RELEASED, SDL_BUTTON_LEFT);
else
SDL_SendMouseButton(Vita_Window, 0, SDL_PRESSED, SDL_BUTTON_LEFT);
}
if (changed_buttons & 0x2) {
if (prev_buttons & 0x2)
SDL_SendMouseButton(Vita_Window, 0, SDL_RELEASED, SDL_BUTTON_RIGHT);
else
SDL_SendMouseButton(Vita_Window, 0, SDL_PRESSED, SDL_BUTTON_RIGHT);
}
if (changed_buttons & 0x4) {
if (prev_buttons & 0x4)
SDL_SendMouseButton(Vita_Window, 0, SDL_RELEASED, SDL_BUTTON_MIDDLE);
else
SDL_SendMouseButton(Vita_Window, 0, SDL_PRESSED, SDL_BUTTON_MIDDLE);
}
prev_buttons = m_reports[i].buttons;
if (m_reports[i].rel_x || m_reports[i].rel_y)
{
SDL_SendMouseMotion(Vita_Window, 0, 1, m_reports[i].rel_x, m_reports[i].rel_y);
}
}
}
}
}
#endif /* SDL_VIDEO_DRIVER_VITA */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -0,0 +1,33 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_vitamouse_h
#define _SDL_vitamouse_h
#include "../../SDL_internal.h"
/* mouse functions */
extern void VITA_InitMouse(void);
extern void VITA_PollMouse(void);
#endif /* _SDL_vitamouse_h */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_VITA
#include <psp2/kernel/processmgr.h>
#include <psp2/touch.h>
#include "SDL_events.h"
#include "SDL_log.h"
#include "SDL_vitavideo.h"
#include "SDL_vitatouch.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h"
SceTouchData touch_old[SCE_TOUCH_PORT_MAX_NUM];
SceTouchData touch[SCE_TOUCH_PORT_MAX_NUM];
SceTouchPanelInfo panelinfo[SCE_TOUCH_PORT_MAX_NUM];
float aAWidth[SCE_TOUCH_PORT_MAX_NUM];
float aAHeight[SCE_TOUCH_PORT_MAX_NUM];
float dispWidth[SCE_TOUCH_PORT_MAX_NUM];
float dispHeight[SCE_TOUCH_PORT_MAX_NUM];
float forcerange[SCE_TOUCH_PORT_MAX_NUM];
void
VITA_InitTouch(void)
{
sceTouchSetSamplingState(SCE_TOUCH_PORT_FRONT, SCE_TOUCH_SAMPLING_STATE_START);
sceTouchSetSamplingState(SCE_TOUCH_PORT_BACK, SCE_TOUCH_SAMPLING_STATE_START);
sceTouchEnableTouchForce(SCE_TOUCH_PORT_FRONT);
sceTouchEnableTouchForce(SCE_TOUCH_PORT_BACK);
SceTouchPanelInfo panelinfo[SCE_TOUCH_PORT_MAX_NUM];
for(int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
sceTouchGetPanelInfo(port, &panelinfo[port]);
aAWidth[port] = (float)(panelinfo[port].maxAaX - panelinfo[port].minAaX);
aAHeight[port] = (float)(panelinfo[port].maxAaY - panelinfo[port].minAaY);
dispWidth[port] = (float)(panelinfo[port].maxDispX - panelinfo[port].minDispX);
dispHeight[port] = (float)(panelinfo[port].maxDispY - panelinfo[port].minDispY);
forcerange[port] = (float)(panelinfo[port].maxForce - panelinfo[port].minForce);
}
// Support passing both front and back touch devices in events
SDL_AddTouch((SDL_TouchID)0, SDL_TOUCH_DEVICE_DIRECT, "Front");
SDL_AddTouch((SDL_TouchID)1, SDL_TOUCH_DEVICE_DIRECT, "Back");
}
void
VITA_QuitTouch(void){
sceTouchDisableTouchForce(SCE_TOUCH_PORT_FRONT);
sceTouchDisableTouchForce(SCE_TOUCH_PORT_BACK);
}
void
VITA_PollTouch(void)
{
// We skip polling touch if no window is created
if (Vita_Window == NULL)
return;
SDL_FingerID finger_id = 0;
int port;
memcpy(touch_old, touch, sizeof(touch_old));
for(port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
sceTouchPeek(port, &touch[port], 1);
if (touch[port].reportNum > 0) {
for (int i = 0; i < touch[port].reportNum; i++)
{
// adjust coordinates and forces to return normalized values
// for the front, screen area is used as a reference (for direct touch)
// e.g. touch_x = 1.0 corresponds to screen_x = 960
// for the back panel, the active touch area is used as reference
float x = 0;
float y = 0;
VITA_ConvertTouchXYToSDLXY(&x, &y, touch[port].report[i].x, touch[port].report[i].y, port);
float force = (touch[port].report[i].force - panelinfo[port].minForce) / forcerange[port];
finger_id = (SDL_FingerID) touch[port].report[i].id;
// Send an initial touch
SDL_SendTouch((SDL_TouchID)port,
finger_id,
Vita_Window,
SDL_TRUE,
x,
y,
force);
// Always send the motion
SDL_SendTouchMotion((SDL_TouchID)port,
finger_id,
Vita_Window,
x,
y,
force);
}
}
// some fingers might have been let go
if (touch_old[port].reportNum > 0) {
for (int i = 0; i < touch_old[port].reportNum; i++) {
int finger_up = 1;
if (touch[port].reportNum > 0) {
for (int j = 0; j < touch[port].reportNum; j++) {
if (touch[port].report[j].id == touch_old[port].report[i].id ) {
finger_up = 0;
}
}
}
if (finger_up == 1) {
float x = 0;
float y = 0;
VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port);
float force = (touch_old[port].report[i].force - panelinfo[port].minForce) / forcerange[port];
finger_id = (SDL_FingerID) touch_old[port].report[i].id;
// Finger released from screen
SDL_SendTouch((SDL_TouchID)port,
finger_id,
Vita_Window,
SDL_FALSE,
x,
y,
force);
}
}
}
}
}
void VITA_ConvertTouchXYToSDLXY(float *sdl_x, float *sdl_y, int vita_x, int vita_y, int port) {
float x = 0;
float y = 0;
if (port == SCE_TOUCH_PORT_FRONT) {
x = (vita_x - panelinfo[port].minDispX) / dispWidth[port];
y = (vita_y - panelinfo[port].minDispY) / dispHeight[port];
} else {
x = (vita_x - panelinfo[port].minAaX) / aAWidth[port];
y = (vita_y - panelinfo[port].minAaY) / aAHeight[port];
}
if (x < 0.0) {
x = 0.0;
} else if (x > 1.0) {
x = 1.0;
}
if (y < 0.0) {
y = 0.0;
} else if (y > 1.0) {
y = 1.0;
}
*sdl_x = x;
*sdl_y = y;
}
#endif /* SDL_VIDEO_DRIVER_VITA */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_vitatouch_h
#define _SDL_vitatouch_h
#include "../../SDL_internal.h"
/* Touch functions */
extern void VITA_InitTouch(void);
extern void VITA_QuitTouch(void);
extern void VITA_PollTouch(void);
void VITA_ConvertTouchXYToSDLXY(float *sdl_x, float *sdl_y, int vita_x, int vita_y, int port);
#endif /* _SDL_vitatouch_h */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_VITA
/* SDL internals */
#include "../SDL_sysvideo.h"
#include "SDL_version.h"
#include "SDL_syswm.h"
#include "SDL_loadso.h"
#include "SDL_events.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_keyboard_c.h"
/* VITA declarations */
#include "SDL_vitavideo.h"
#include "SDL_vitatouch.h"
#include "SDL_vitakeyboard.h"
#include "SDL_vitamouse_c.h"
#include "SDL_vitagl_c.h"
SDL_Window *Vita_Window;
/* unused
static SDL_bool VITA_initialized = SDL_FALSE;
*/
static int
VITA_Available(void)
{
return 1;
}
static void
VITA_Destroy(SDL_VideoDevice * device)
{
/* SDL_VideoData *phdata = (SDL_VideoData *) device->driverdata; */
if (device->driverdata != NULL) {
device->driverdata = NULL;
}
}
static SDL_VideoDevice *
VITA_Create()
{
SDL_VideoDevice *device;
SDL_VideoData *phdata;
SDL_GLDriverData *gldata;
int status;
/* Check if VITA could be initialized */
status = VITA_Available();
if (status == 0) {
/* VITA could not be used */
return NULL;
}
/* Initialize SDL_VideoDevice structure */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device == NULL) {
SDL_OutOfMemory();
return NULL;
}
/* Initialize internal VITA specific data */
phdata = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
if (phdata == NULL) {
SDL_OutOfMemory();
SDL_free(device);
return NULL;
}
gldata = (SDL_GLDriverData *) SDL_calloc(1, sizeof(SDL_GLDriverData));
if (gldata == NULL) {
SDL_OutOfMemory();
SDL_free(device);
SDL_free(phdata);
return NULL;
}
device->gl_data = gldata;
phdata->egl_initialized = SDL_TRUE;
device->driverdata = phdata;
/* Setup amount of available displays and current display */
device->num_displays = 0;
/* Set device free function */
device->free = VITA_Destroy;
/* Setup all functions which we can handle */
device->VideoInit = VITA_VideoInit;
device->VideoQuit = VITA_VideoQuit;
device->GetDisplayModes = VITA_GetDisplayModes;
device->SetDisplayMode = VITA_SetDisplayMode;
device->CreateSDLWindow = VITA_CreateWindow;
device->CreateSDLWindowFrom = VITA_CreateWindowFrom;
device->SetWindowTitle = VITA_SetWindowTitle;
device->SetWindowIcon = VITA_SetWindowIcon;
device->SetWindowPosition = VITA_SetWindowPosition;
device->SetWindowSize = VITA_SetWindowSize;
device->ShowWindow = VITA_ShowWindow;
device->HideWindow = VITA_HideWindow;
device->RaiseWindow = VITA_RaiseWindow;
device->MaximizeWindow = VITA_MaximizeWindow;
device->MinimizeWindow = VITA_MinimizeWindow;
device->RestoreWindow = VITA_RestoreWindow;
device->SetWindowGrab = VITA_SetWindowGrab;
device->DestroyWindow = VITA_DestroyWindow;
device->GetWindowWMInfo = VITA_GetWindowWMInfo;
device->GL_LoadLibrary = VITA_GL_LoadLibrary;
device->GL_GetProcAddress = VITA_GL_GetProcAddress;
device->GL_UnloadLibrary = VITA_GL_UnloadLibrary;
device->GL_CreateContext = VITA_GL_CreateContext;
device->GL_MakeCurrent = VITA_GL_MakeCurrent;
device->GL_SetSwapInterval = VITA_GL_SetSwapInterval;
device->GL_GetSwapInterval = VITA_GL_GetSwapInterval;
device->GL_SwapWindow = VITA_GL_SwapWindow;
device->GL_DeleteContext = VITA_GL_DeleteContext;
device->HasScreenKeyboardSupport = VITA_HasScreenKeyboardSupport;
device->ShowScreenKeyboard = VITA_ShowScreenKeyboard;
device->HideScreenKeyboard = VITA_HideScreenKeyboard;
device->IsScreenKeyboardShown = VITA_IsScreenKeyboardShown;
device->PumpEvents = VITA_PumpEvents;
return device;
}
VideoBootStrap VITA_bootstrap = {
"VITA",
"VITA Video Driver",
VITA_Available,
VITA_Create
};
/*****************************************************************************/
/* SDL Video and Display initialization/handling functions */
/*****************************************************************************/
int
VITA_VideoInit(_THIS)
{
SDL_VideoDisplay display;
SDL_DisplayMode current_mode;
SDL_zero(current_mode);
current_mode.w = 960;
current_mode.h = 544;
current_mode.refresh_rate = 60;
/* 32 bpp for default */
current_mode.format = SDL_PIXELFORMAT_ABGR8888;
current_mode.driverdata = NULL;
SDL_zero(display);
display.desktop_mode = current_mode;
display.current_mode = current_mode;
display.driverdata = NULL;
SDL_AddVideoDisplay(&display);
VITA_InitTouch();
VITA_InitKeyboard();
VITA_InitMouse();
return 1;
}
void
VITA_VideoQuit(_THIS)
{
VITA_QuitTouch();
}
void
VITA_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
{
}
int
VITA_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
return 0;
}
int
VITA_CreateWindow(_THIS, SDL_Window * window)
{
SDL_WindowData *wdata;
/* Allocate window internal data */
wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
if (wdata == NULL) {
return SDL_OutOfMemory();
}
/* Setup driver data for this window */
window->driverdata = wdata;
// Vita can only have one window
if (Vita_Window != NULL)
{
// Replace this with something else
return SDL_OutOfMemory();
}
Vita_Window = window;
// fix input, we need to find a better way
SDL_SetKeyboardFocus(window);
/* Window has been successfully created */
return 0;
}
int
VITA_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
return -1;
}
void
VITA_SetWindowTitle(_THIS, SDL_Window * window)
{
}
void
VITA_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
{
}
void
VITA_SetWindowPosition(_THIS, SDL_Window * window)
{
}
void
VITA_SetWindowSize(_THIS, SDL_Window * window)
{
}
void
VITA_ShowWindow(_THIS, SDL_Window * window)
{
}
void
VITA_HideWindow(_THIS, SDL_Window * window)
{
}
void
VITA_RaiseWindow(_THIS, SDL_Window * window)
{
}
void
VITA_MaximizeWindow(_THIS, SDL_Window * window)
{
}
void
VITA_MinimizeWindow(_THIS, SDL_Window * window)
{
}
void
VITA_RestoreWindow(_THIS, SDL_Window * window)
{
}
void
VITA_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
{
}
void
VITA_DestroyWindow(_THIS, SDL_Window * window)
{
}
/*****************************************************************************/
/* SDL Window Manager function */
/*****************************************************************************/
SDL_bool
VITA_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info)
{
if (info->version.major <= SDL_MAJOR_VERSION) {
return SDL_TRUE;
} else {
SDL_SetError("application not compiled with SDL %d.%d\n",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
return SDL_FALSE;
}
/* Failed to get window manager information */
return SDL_FALSE;
}
/* TO Write Me */
SDL_bool VITA_HasScreenKeyboardSupport(_THIS)
{
return SDL_FALSE;
}
void VITA_ShowScreenKeyboard(_THIS, SDL_Window *window)
{
}
void VITA_HideScreenKeyboard(_THIS, SDL_Window *window)
{
}
SDL_bool VITA_IsScreenKeyboardShown(_THIS, SDL_Window *window)
{
return SDL_FALSE;
}
void VITA_PumpEvents(_THIS)
{
VITA_PollTouch();
VITA_PollKeyboard();
VITA_PollMouse();
}
#endif /* SDL_VIDEO_DRIVER_VITA */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_vitavideo_h
#define _SDL_vitavideo_h
#include "../../SDL_internal.h"
#include "../SDL_sysvideo.h"
typedef struct SDL_VideoData
{
SDL_bool egl_initialized; /* OpenGL device initialization status */
uint32_t egl_refcount; /* OpenGL reference count */
} SDL_VideoData;
typedef struct SDL_DisplayData
{
} SDL_DisplayData;
typedef struct SDL_WindowData
{
SDL_bool uses_gles;
} SDL_WindowData;
extern SDL_Window * Vita_Window;
/****************************************************************************/
/* SDL_VideoDevice functions declaration */
/****************************************************************************/
/* Display and window functions */
int VITA_VideoInit(_THIS);
void VITA_VideoQuit(_THIS);
void VITA_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
int VITA_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
int VITA_CreateWindow(_THIS, SDL_Window * window);
int VITA_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
void VITA_SetWindowTitle(_THIS, SDL_Window * window);
void VITA_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
void VITA_SetWindowPosition(_THIS, SDL_Window * window);
void VITA_SetWindowSize(_THIS, SDL_Window * window);
void VITA_ShowWindow(_THIS, SDL_Window * window);
void VITA_HideWindow(_THIS, SDL_Window * window);
void VITA_RaiseWindow(_THIS, SDL_Window * window);
void VITA_MaximizeWindow(_THIS, SDL_Window * window);
void VITA_MinimizeWindow(_THIS, SDL_Window * window);
void VITA_RestoreWindow(_THIS, SDL_Window * window);
void VITA_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
void VITA_DestroyWindow(_THIS, SDL_Window * window);
/* Window manager function */
SDL_bool VITA_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
#if SDL_VIDEO_DRIVER_VITA
/* OpenGL functions */
int VITA_GL_LoadLibrary(_THIS, const char *path);
void *VITA_GL_GetProcAddress(_THIS, const char *proc);
void VITA_GL_UnloadLibrary(_THIS);
SDL_GLContext VITA_GL_CreateContext(_THIS, SDL_Window * window);
int VITA_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
int VITA_GL_SetSwapInterval(_THIS, int interval);
int VITA_GL_GetSwapInterval(_THIS);
int VITA_GL_SwapWindow(_THIS, SDL_Window * window);
void VITA_GL_DeleteContext(_THIS, SDL_GLContext context);
#endif
/* VITA on screen keyboard */
SDL_bool VITA_HasScreenKeyboardSupport(_THIS);
void VITA_ShowScreenKeyboard(_THIS, SDL_Window *window);
void VITA_HideScreenKeyboard(_THIS, SDL_Window *window);
SDL_bool VITA_IsScreenKeyboardShown(_THIS, SDL_Window *window);
void VITA_PumpEvents(_THIS);
#endif /* _SDL_pspvideo_h */
/* vi: set ts=4 sw=4 expandtab: */