attempt to fix uwp build

This commit is contained in:
Ozkan Sezer 2022-04-02 03:32:10 +03:00
parent c0bb39e5e9
commit 312c899f4f
3 changed files with 10 additions and 0 deletions

View File

@ -120,6 +120,7 @@ WIN_CoUninitialize(void)
#endif
}
#ifndef __WINRT__
void *
WIN_LoadComBaseFunction(const char *name)
{
@ -136,6 +137,7 @@ WIN_LoadComBaseFunction(const char *name)
return NULL;
}
}
#endif
HRESULT
WIN_RoInitialize(void)

View File

@ -63,8 +63,10 @@ extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
/* Sets an error message based on GetLastError(). Always return -1. */
extern int WIN_SetError(const char *prefix);
#if !defined(__WINRT__)
/* Load a function from combase.dll */
void *WIN_LoadComBaseFunction(const char *name);
#endif
/* Wrap up the oddities of CoInitialize() into a common function. */
extern HRESULT WIN_CoInitialize(void);

View File

@ -62,6 +62,7 @@ typedef struct WindowsGamingInputGamepadState WindowsGamingInputGamepadState;
#define GamepadButtons_GUIDE 0x40000000
#define COBJMACROS
#include "windows.gaming.input.h"
#include <roapi.h>
#endif
#if defined(SDL_JOYSTICK_RAWINPUT_XINPUT) || defined(SDL_JOYSTICK_RAWINPUT_WGI)
@ -576,8 +577,13 @@ RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
typedef HRESULT (WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING* string);
typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
#ifdef __WINRT__
WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = WindowsCreateStringReference;
RoGetActivationFactory_t RoGetActivationFactoryFunc = RoGetActivationFactory;
#else
WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)WIN_LoadComBaseFunction("WindowsCreateStringReference");
RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)WIN_LoadComBaseFunction("RoGetActivationFactory");
#endif
if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {
PCWSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
HSTRING_HEADER hNamespaceStringHeader;