mirror of https://github.com/encounter/SDL.git
Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called.
This commit is contained in:
parent
37a5416784
commit
33af421d7b
|
@ -189,6 +189,10 @@ SDL_Delay(Uint32 ms)
|
||||||
}
|
}
|
||||||
WaitForSingleObjectEx(mutex, ms, FALSE);
|
WaitForSingleObjectEx(mutex, ms, FALSE);
|
||||||
#else
|
#else
|
||||||
|
if (!ticks_started) {
|
||||||
|
SDL_TicksInit();
|
||||||
|
}
|
||||||
|
|
||||||
Sleep(ms);
|
Sleep(ms);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue