mirror of https://github.com/encounter/SDL.git
Fix some mixed declaration warnings
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33cbf9acbe
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@ -119,7 +119,6 @@ static int
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PS2_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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GSTEXTURE* ps2_tex = (GSTEXTURE*) SDL_calloc(1, sizeof(GSTEXTURE));
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PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
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if (!ps2_tex)
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return SDL_OutOfMemory();
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@ -225,7 +224,6 @@ PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
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size_indices = indices ? size_indices : 0;
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if (texture) {
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GSTEXTURE* ps2_tex = (GSTEXTURE*) texture->driverdata;
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texture_vertex *vertices;
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vertices = (texture_vertex *)SDL_AllocateRenderVertices(renderer,
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@ -390,7 +388,7 @@ PS2_RenderGeometry(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cm
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gsKit_TexManager_bind(data->gsGlobal, ps2_tex);
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gsKit_prim_triangle_goraud_texture(data->gsGlobal, ps2_tex, x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, 1, c1, c2, c3);
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gsKit_prim_triangle_goraud_texture(data->gsGlobal, ps2_tex, x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, 0, c1, c2, c3);
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}
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} else {
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const color_vertex *verts = (color_vertex *) (vertices + cmd->data.draw.first);
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@ -417,7 +415,7 @@ PS2_RenderGeometry(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cm
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verts++;
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gsKit_prim_triangle_gouraud(data->gsGlobal, x1, y1, x2, y2, x3, y3, 1, c1, c2, c3);
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gsKit_prim_triangle_gouraud(data->gsGlobal, x1, y1, x2, y2, x3, y3, 0, c1, c2, c3);
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}
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}
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@ -528,6 +526,7 @@ PS2_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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SDL_Renderer *renderer;
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PS2_RenderData *data;
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GSGLOBAL *gsGlobal;
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ee_sema_t sema;
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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@ -548,8 +547,8 @@ PS2_CreateRenderer(SDL_Window * window, Uint32 flags)
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sema.max_count = 1;
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sema.option = 0;
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vsync_sema_id = CreateSema(&sema);
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GSGLOBAL *gsGlobal = gsKit_init_global();
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gsGlobal = gsKit_init_global();
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gsGlobal->Mode = gsKit_check_rom();
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if (gsGlobal->Mode == GS_MODE_PAL){
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