mirror of https://github.com/encounter/SDL.git
metal: SDL_UpdateYUVTexture shouldn't swap planes based on format.
This commit is contained in:
parent
34237b80f4
commit
3634e563c4
|
@ -956,8 +956,8 @@ METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
const Uint8 *Vplane, int Vpitch)
|
||||
{ @autoreleasepool {
|
||||
METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
|
||||
int Uslice = texture->format == SDL_PIXELFORMAT_YV12 ? 1 : 0;
|
||||
int Vslice = texture->format == SDL_PIXELFORMAT_YV12 ? 0 : 1;
|
||||
const int Uslice = 0;
|
||||
const int Vslice = 1;
|
||||
|
||||
/* Bail out if we're supposed to update an empty rectangle */
|
||||
if (rect->w <= 0 || rect->h <= 0) {
|
||||
|
|
Loading…
Reference in New Issue