Initialize the raw_map before getting controller mappings from the driver

This commit is contained in:
Sam Lantinga 2020-05-29 14:48:39 -07:00
parent 2db049473b
commit 39c958bbaa
1 changed files with 2 additions and 0 deletions

View File

@ -1193,6 +1193,8 @@ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
if (!mapping) {
SDL_GamepadMapping raw_map;
SDL_zero(raw_map);
if (SDL_PrivateJoystickGetAutoGamepadMapping(device_index, &raw_map)) {
mapping = SDL_PrivateGenerateAutomaticControllerMapping(name, guid, &raw_map);
}