mirror of https://github.com/encounter/SDL.git
Fixed bug 2834 - Patch to support dead keys on Windows
Elise Maurer When inputting text, dead-keys are currently not handled correctly on Windows with the latest SDL2 tip as well as the 2.0.3 release. Using a French AZERTY keyboard, when I type the `^` key followed by `e` key to compose the `` character, I erroneously get two SDL_TEXTINPUT events, one with the `^` character and one with the `e` character. I've looked at the history for SDL_windowsevents.c and there's been some back-and-forth with several methods for handling text input: * r8142 removed any handling of WM_CHAR because keyboard input was being handled through WM_KEYDOWN along with ToUnicode since r7645. * But using ToUnicode actually breaks dead-keys (googling for "ToUnicode dead keys" reports many horror stories of people trying to work around that and failing). * It seems like r7645 introduced a double-fix: it fixed WM_CHAR to properly handle Unicode, and also (unnecessarily?) added text input handling to WM_KEYDOWN. Later, r8142 removed the WM_CHAR stuff instead of the WM_KEYDOWN stuff. The attached patch restores handling of text input through WM_CHAR and removes it from WM_KEYDOWN. I've tested it with French, English and Russian layouts and it seems to do its job. Obviously, with such matters, it's still a risky change.
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@ -295,7 +295,7 @@ WIN_CheckAsyncMouseRelease(SDL_WindowData *data)
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data->mouse_button_flags = 0;
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}
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SDL_FORCE_INLINE BOOL
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BOOL
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WIN_ConvertUTF32toUTF8(UINT32 codepoint, char * text)
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{
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if (codepoint <= 0x7F) {
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@ -568,21 +568,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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SDL_SendKeyboardKey(SDL_PRESSED, code);
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}
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}
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if (msg == WM_KEYDOWN) {
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BYTE keyboardState[256];
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char text[5];
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UINT32 utf32 = 0;
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GetKeyboardState(keyboardState);
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if (ToUnicode(wParam, (lParam >> 16) & 0xff, keyboardState, (LPWSTR)&utf32, 1, 0) > 0) {
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if (WIN_ConvertUTF32toUTF8(utf32, text)) {
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WORD repetition;
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for (repetition = lParam & 0xffff; repetition > 0; repetition--) {
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SDL_SendKeyboardText(text);
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}
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}
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}
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}
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returnCode = 0;
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break;
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@ -604,9 +590,19 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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break;
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case WM_UNICHAR:
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case WM_CHAR:
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/* Ignore WM_CHAR messages that come from TranslateMessage(), since we handle WM_KEY* messages directly */
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returnCode = 0;
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if ( wParam == UNICODE_NOCHAR ) {
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returnCode = 1;
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break;
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}
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/* otherwise fall through to below */
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case WM_CHAR:
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{
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char text[5];
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if ( WIN_ConvertUTF32toUTF8( wParam, text ) ) {
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SDL_SendKeyboardText( text );
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}
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}
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returnCode = 0;
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break;
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#ifdef WM_INPUTLANGCHANGE
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