coreaudio: capture devices should let the system allocate the render buffer.

This commit is contained in:
Ryan C. Gordon
2016-09-03 00:13:41 -04:00
parent fda7a3d158
commit 3b53304a94
2 changed files with 12 additions and 26 deletions

View File

@@ -48,7 +48,6 @@ struct SDL_PrivateAudioData
void *buffer;
UInt32 bufferOffset;
UInt32 bufferSize;
AudioBufferList captureBufferList;
#if MACOSX_COREAUDIO
AudioDeviceID deviceID;
#endif