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coreaudio: capture devices should let the system allocate the render buffer.
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@@ -48,7 +48,6 @@ struct SDL_PrivateAudioData
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void *buffer;
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UInt32 bufferOffset;
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UInt32 bufferSize;
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AudioBufferList captureBufferList;
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#if MACOSX_COREAUDIO
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AudioDeviceID deviceID;
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#endif
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