mirror of https://github.com/encounter/SDL.git
coreaudio: Replaced an int with an SDL_bool.
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@ -564,7 +564,7 @@ prepare_audiounit(_THIS, void *handle, int iscapture,
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result = AudioComponentInstanceNew(comp, &this->hidden->audioUnit);
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CHECK_RESULT("AudioComponentInstanceNew");
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this->hidden->audioUnitOpened = 1;
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this->hidden->audioUnitOpened = SDL_TRUE;
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if (iscapture) { /* have to do EnableIO only for capture devices. */
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UInt32 enable = 1;
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@ -44,7 +44,7 @@
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struct SDL_PrivateAudioData
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{
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AudioUnit audioUnit;
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int audioUnitOpened;
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SDL_bool audioUnitOpened;
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void *buffer;
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UInt32 bufferOffset;
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UInt32 bufferSize;
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