Removing some of the QueueCopy functions because they are legacy

This commit is contained in:
Francisco Javier Trujillo Mata 2022-07-04 23:54:13 +02:00 committed by Sam Lantinga
parent be1219bd4e
commit 3bfc8f554e
1 changed files with 9 additions and 25 deletions

View File

@ -200,29 +200,6 @@ PS2_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FR
return 0; return 0;
} }
static int
PS2_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
{
return 0;
}
static int
PS2_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y)
{
return 0;
}
static int
PS2_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * final_rect,
const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip, float scale_x, float scale_y)
{
return 0;
}
static int static int
PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride, const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
@ -276,6 +253,15 @@ PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
PS2_RenderClear(renderer, cmd); PS2_RenderClear(renderer, cmd);
break; break;
} }
case SDL_RENDERCMD_FILL_RECTS: /* unused */
break;
case SDL_RENDERCMD_COPY: /* unused */
break;
case SDL_RENDERCMD_COPY_EX: /* unused */
break;
default: default:
break; break;
} }
@ -427,8 +413,6 @@ PS2_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->QueueDrawPoints = PS2_QueueDrawPoints; renderer->QueueDrawPoints = PS2_QueueDrawPoints;
renderer->QueueDrawLines = PS2_QueueDrawPoints; /* lines and points queue vertices the same way. */ renderer->QueueDrawLines = PS2_QueueDrawPoints; /* lines and points queue vertices the same way. */
renderer->QueueFillRects = PS2_QueueFillRects; renderer->QueueFillRects = PS2_QueueFillRects;
renderer->QueueCopy = PS2_QueueCopy;
renderer->QueueCopyEx = PS2_QueueCopyEx;
renderer->QueueGeometry = PS2_QueueGeometry; renderer->QueueGeometry = PS2_QueueGeometry;
renderer->RunCommandQueue = PS2_RunCommandQueue; renderer->RunCommandQueue = PS2_RunCommandQueue;
renderer->RenderReadPixels = PS2_RenderReadPixels; renderer->RenderReadPixels = PS2_RenderReadPixels;