mirror of https://github.com/encounter/SDL.git
Removing some of the QueueCopy functions because they are legacy
This commit is contained in:
parent
be1219bd4e
commit
3bfc8f554e
|
@ -200,29 +200,6 @@ PS2_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FR
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int
|
|
||||||
PS2_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
|
||||||
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int
|
|
||||||
PS2_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
|
||||||
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
|
||||||
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y)
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int
|
|
||||||
PS2_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture,
|
|
||||||
const SDL_Rect * srcrect, const SDL_Rect * final_rect,
|
|
||||||
const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip, float scale_x, float scale_y)
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int
|
static int
|
||||||
PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||||
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
|
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
|
||||||
|
@ -276,6 +253,15 @@ PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
|
||||||
PS2_RenderClear(renderer, cmd);
|
PS2_RenderClear(renderer, cmd);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case SDL_RENDERCMD_FILL_RECTS: /* unused */
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SDL_RENDERCMD_COPY: /* unused */
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SDL_RENDERCMD_COPY_EX: /* unused */
|
||||||
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -427,8 +413,6 @@ PS2_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
renderer->QueueDrawPoints = PS2_QueueDrawPoints;
|
renderer->QueueDrawPoints = PS2_QueueDrawPoints;
|
||||||
renderer->QueueDrawLines = PS2_QueueDrawPoints; /* lines and points queue vertices the same way. */
|
renderer->QueueDrawLines = PS2_QueueDrawPoints; /* lines and points queue vertices the same way. */
|
||||||
renderer->QueueFillRects = PS2_QueueFillRects;
|
renderer->QueueFillRects = PS2_QueueFillRects;
|
||||||
renderer->QueueCopy = PS2_QueueCopy;
|
|
||||||
renderer->QueueCopyEx = PS2_QueueCopyEx;
|
|
||||||
renderer->QueueGeometry = PS2_QueueGeometry;
|
renderer->QueueGeometry = PS2_QueueGeometry;
|
||||||
renderer->RunCommandQueue = PS2_RunCommandQueue;
|
renderer->RunCommandQueue = PS2_RunCommandQueue;
|
||||||
renderer->RenderReadPixels = PS2_RenderReadPixels;
|
renderer->RenderReadPixels = PS2_RenderReadPixels;
|
||||||
|
|
Loading…
Reference in New Issue