mirror of https://github.com/encounter/SDL.git
Implement setDrawColor
This commit is contained in:
parent
f1699ce735
commit
be1219bd4e
|
@ -37,6 +37,7 @@
|
|||
typedef struct
|
||||
{
|
||||
GSGLOBAL *gsGlobal;
|
||||
uint64_t drawColor;
|
||||
int32_t vsync_callback_id;
|
||||
SDL_bool vsync; /* wether we do vsync */
|
||||
} PS2_RenderData;
|
||||
|
@ -231,6 +232,21 @@ PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
PS2_RenderSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
||||
{
|
||||
int colorR, colorG, colorB, colorA;
|
||||
|
||||
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
||||
|
||||
colorR = (cmd->data.color.r) >> 1;
|
||||
colorG = (cmd->data.color.g) >> 1;
|
||||
colorB = (cmd->data.color.b) >> 1;
|
||||
colorA = (cmd->data.color.a) >> 1;
|
||||
data->drawColor = GS_SETREG_RGBAQ(colorR, colorG, colorB, colorA, 0x00);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
PS2_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
||||
{
|
||||
|
@ -252,6 +268,10 @@ PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
|
|||
{
|
||||
while (cmd) {
|
||||
switch (cmd->command) {
|
||||
case SDL_RENDERCMD_SETDRAWCOLOR: {
|
||||
PS2_RenderSetDrawColor(renderer, cmd);
|
||||
break;
|
||||
}
|
||||
case SDL_RENDERCMD_CLEAR: {
|
||||
PS2_RenderClear(renderer, cmd);
|
||||
break;
|
||||
|
@ -386,7 +406,7 @@ PS2_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
|
||||
gsKit_mode_switch(gsGlobal, GS_ONESHOT);
|
||||
|
||||
gsKit_clear(gsGlobal, GS_SETREG_RGBAQ(0x80,0x00,0x00,0x80,0x00));
|
||||
gsKit_clear(gsGlobal, GS_BLACK);
|
||||
|
||||
data->gsGlobal = gsGlobal;
|
||||
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
||||
|
|
Loading…
Reference in New Issue