mirror of https://github.com/encounter/SDL.git
First shot at SDL_SetWindowDragAreas().
Only Cocoa implemented right now.
This commit is contained in:
parent
b7f90442df
commit
3cbc83ef11
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@ -55,6 +55,7 @@ test/loopwave
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test/testatomic
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test/testaudioinfo
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test/testautomation
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test/testdragareas
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test/testdraw2
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test/testerror
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test/testfile
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@ -791,6 +791,44 @@ extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
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Uint16 * green,
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Uint16 * blue);
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/**
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* \brief Define regions of a window that can be used to drag it.
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*
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* Normally windows are dragged by decorations provided by the system
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* window manager (usually, a title bar), but for some apps, it makes sense
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* to drag them from somewhere else inside the window itself; for example,
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* one might have a borderless window that wants to be draggable from any
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* part, or simulate its own title bar, etc.
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*
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* This method designates pieces of a given window as "drag areas," which
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* will move the window when the user drags with his mouse, as if she had
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* used the titlebar.
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*
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* You may specify multiple drag areas, disconnected or overlapping. This
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* function accepts an array of rectangles. Each call to this function will
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* replace any previously-defined drag areas. To disable drag areas on a
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* window, call this function with a NULL array of zero elements.
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*
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* Drag areas do not automatically resize. If your window changes dimensions
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* you should plan to re-call this function with new drag areas if
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* appropriate.
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*
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* Mouse input may not be delivered to your application if it is within
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* a drag area; the OS will often apply that input to moving the window and
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* not deliver it to the application.
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*
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* Platforms that don't support this functionality will return -1
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* unconditionally, even if you're attempting to disable drag areas.
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*
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* \param window The window to set drag areas on.
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* \param areas An array of SDL_Rects containing num_areas elements.
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* \param num_areas The number of elements in the areas parameter.
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* \return 0 on success, -1 on error (including unsupported).
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*/
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extern DECLSPEC int SDLCALL SDL_SetWindowDragAreas(SDL_Window * window,
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const SDL_Rect *areas,
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int num_areas);
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/**
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* \brief Destroy a window.
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*/
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@ -580,3 +580,4 @@
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#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
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#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
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#define SDL_CaptureMouse SDL_CaptureMouse_REAL
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#define SDL_SetWindowDragAreas SDL_SetWindowDragAreas_REAL
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@ -613,3 +613,4 @@ SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPathUTF8,(SDL_WinRT_Path a),(a),return
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SDL_DYNAPI_PROC(int,SDL_WinRTRunApp,(int a, char **b, void *c),(a,b,c),return)
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#endif
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SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowDragAreas,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return)
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@ -97,6 +97,9 @@ struct SDL_Window
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SDL_WindowShaper *shaper;
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int num_drag_areas;
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SDL_Rect *drag_areas;
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SDL_WindowUserData *data;
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void *driverdata;
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@ -261,6 +264,9 @@ struct SDL_VideoDevice
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/* MessageBox */
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int (*ShowMessageBox) (_THIS, const SDL_MessageBoxData *messageboxdata, int *buttonid);
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/* Drag areas. Note that (areas) and (num_areas) are also copied to the SDL_Window for you after this call. */
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int (*SetWindowDragAreas)(SDL_Window * window, const SDL_Rect *areas, int num_areas);
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/* * * */
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/* Data common to all drivers */
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SDL_bool suspend_screensaver;
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@ -1410,6 +1410,11 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
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SDL_SetWindowIcon(window, icon);
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SDL_FreeSurface(icon);
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}
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if (window->num_drag_areas > 0) {
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_this->SetWindowDragAreas(window, window->drag_areas, window->num_drag_areas);
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}
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SDL_FinishWindowCreation(window, flags);
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return 0;
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@ -2305,6 +2310,8 @@ SDL_DestroyWindow(SDL_Window * window)
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_this->windows = window->next;
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}
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SDL_free(window->drag_areas);
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SDL_free(window);
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}
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@ -3380,4 +3387,34 @@ SDL_ShouldAllowTopmost(void)
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return SDL_TRUE;
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}
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int
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SDL_SetWindowDragAreas(SDL_Window * window, const SDL_Rect *_areas, int num_areas)
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{
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SDL_Rect *areas = NULL;
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CHECK_WINDOW_MAGIC(window, -1);
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if (!_this->SetWindowDragAreas) {
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return SDL_Unsupported();
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}
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if (num_areas > 0) {
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const size_t len = sizeof (SDL_Rect) * num_areas;
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areas = (SDL_Rect *) SDL_malloc(len);
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if (!areas) {
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return SDL_OutOfMemory();
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}
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SDL_memcpy(areas, _areas, len);
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}
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if (_this->SetWindowDragAreas(window, areas, num_areas) == -1) {
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SDL_free(areas);
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return -1;
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}
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SDL_free(window->drag_areas);
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window->drag_areas = areas;
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window->num_drag_areas = num_areas;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -108,6 +108,7 @@ Cocoa_CreateDevice(int devindex)
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device->SetWindowGrab = Cocoa_SetWindowGrab;
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device->DestroyWindow = Cocoa_DestroyWindow;
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device->GetWindowWMInfo = Cocoa_GetWindowWMInfo;
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device->SetWindowDragAreas = Cocoa_SetWindowDragAreas;
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device->shape_driver.CreateShaper = Cocoa_CreateShaper;
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device->shape_driver.SetWindowShape = Cocoa_SetWindowShape;
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@ -45,6 +45,7 @@ typedef enum
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PendingWindowOperation pendingWindowOperation;
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BOOL isMoving;
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int pendingWindowWarpX, pendingWindowWarpY;
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BOOL isDragAreaRunning;
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}
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-(void) listen:(SDL_WindowData *) data;
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@ -75,6 +76,9 @@ typedef enum
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-(void) windowDidExitFullScreen:(NSNotification *) aNotification;
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-(NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions;
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/* See if event is in a drag area, toggle on window dragging. */
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-(BOOL) processDragArea:(NSEvent *)theEvent;
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/* Window event handling */
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-(void) mouseDown:(NSEvent *) theEvent;
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-(void) rightMouseDown:(NSEvent *) theEvent;
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@ -115,6 +119,7 @@ struct SDL_WindowData
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SDL_bool inWindowMove;
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Cocoa_WindowListener *listener;
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struct SDL_VideoData *videodata;
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NSView *dragarea;
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};
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extern int Cocoa_CreateWindow(_THIS, SDL_Window * window);
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extern int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
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extern void Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo *info);
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extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info);
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extern int Cocoa_SetWindowDragAreas(SDL_Window *window, const SDL_Rect *areas, int num_areas);
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#endif /* _SDL_cocoawindow_h */
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@ -180,6 +180,7 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
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inFullscreenTransition = NO;
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pendingWindowOperation = PENDING_OPERATION_NONE;
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isMoving = NO;
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isDragAreaRunning = NO;
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center = [NSNotificationCenter defaultCenter];
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@ -656,10 +657,46 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
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/*NSLog(@"doCommandBySelector: %@\n", NSStringFromSelector(aSelector));*/
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}
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- (BOOL)processDragArea:(NSEvent *)theEvent
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{
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const int num_areas = _data->window->num_drag_areas;
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SDL_assert(isDragAreaRunning == [_data->nswindow isMovableByWindowBackground]);
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SDL_assert((num_areas > 0) || !isDragAreaRunning);
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if (num_areas > 0) { /* if no drag areas, skip this. */
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int i;
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const NSPoint location = [theEvent locationInWindow];
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const SDL_Point point = { (int) location.x, _data->window->h - (((int) location.y)-1) };
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const SDL_Rect *areas = _data->window->drag_areas;
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for (i = 0; i < num_areas; i++) {
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if (SDL_PointInRect(&point, &areas[i])) {
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if (!isDragAreaRunning) {
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isDragAreaRunning = YES;
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[_data->nswindow setMovableByWindowBackground:YES];
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}
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return YES; /* started a new drag! */
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}
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}
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}
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if (isDragAreaRunning) {
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isDragAreaRunning = NO;
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[_data->nswindow setMovableByWindowBackground:NO];
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return YES; /* was dragging, drop event. */
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}
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return NO; /* not a drag area, carry on. */
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}
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- (void)mouseDown:(NSEvent *)theEvent
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{
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int button;
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if ([self processDragArea:theEvent]) {
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return; /* dragging, drop event. */
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}
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switch ([theEvent buttonNumber]) {
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case 0:
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if (([theEvent modifierFlags] & NSControlKeyMask) &&
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{
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int button;
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if ([self processDragArea:theEvent]) {
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return; /* stopped dragging, drop event. */
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}
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switch ([theEvent buttonNumber]) {
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case 0:
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if (wasCtrlLeft) {
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NSPoint point;
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int x, y;
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if ([self processDragArea:theEvent]) {
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return; /* dragging, drop event. */
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}
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if (mouse->relative_mode) {
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return;
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}
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/* The default implementation doesn't pass rightMouseDown to responder chain */
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- (void)rightMouseDown:(NSEvent *)theEvent;
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- (BOOL)mouseDownCanMoveWindow;
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@end
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@implementation SDLView
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[[self nextResponder] rightMouseDown:theEvent];
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}
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- (BOOL)mouseDownCanMoveWindow
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{
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/* Always say YES, but this doesn't do anything until we call
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-[NSWindow setMovableByWindowBackground:YES], which we ninja-toggle
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during mouse events when we're using a drag area. */
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return YES;
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}
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- (void)resetCursorRects
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{
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[super resetCursorRects];
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return succeeded;
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}
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int
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Cocoa_SetWindowDragAreas(SDL_Window * window, const SDL_Rect *areas, int num_areas)
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{
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return 0; /* just succeed, the real work is done elsewhere. */
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}
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#endif /* SDL_VIDEO_DRIVER_COCOA */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -12,6 +12,7 @@ TARGETS = \
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loopwave$(EXE) \
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testaudioinfo$(EXE) \
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testautomation$(EXE) \
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testdragareas$(EXE) \
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testdraw2$(EXE) \
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testdrawchessboard$(EXE) \
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testdropfile$(EXE) \
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@ -108,6 +109,9 @@ testintersections$(EXE): $(srcdir)/testintersections.c
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testrelative$(EXE): $(srcdir)/testrelative.c
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$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
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testdragareas$(EXE): $(srcdir)/testdragareas.c
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$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
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testdraw2$(EXE): $(srcdir)/testdraw2.c
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$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
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@ -0,0 +1,93 @@
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#include <stdio.h>
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#include "SDL.h"
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/* !!! FIXME: rewrite this to be wired in to test framework. */
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int main(int argc, char **argv)
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{
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int done = 0;
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SDL_Window *window;
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SDL_Renderer *renderer;
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const SDL_Rect drag_areas[] = {
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{ 20, 20, 100, 100 },
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{ 200, 70, 100, 100 },
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{ 400, 90, 100, 100 }
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};
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const SDL_Rect *areas = drag_areas;
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int numareas = SDL_arraysize(drag_areas);
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/* !!! FIXME: check for errors. */
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SDL_Init(SDL_INIT_VIDEO);
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window = SDL_CreateWindow("Drag the red boxes", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_BORDERLESS);
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renderer = SDL_CreateRenderer(window, -1, 0);
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if (SDL_SetWindowDragAreas(window, areas, numareas) == -1) {
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fprintf(stderr, "Setting drag areas failed!\n");
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SDL_Quit();
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return 1;
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}
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while (!done)
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{
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SDL_SetRenderDrawColor(renderer, 0, 0, 127, 255);
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_RenderFillRects(renderer, areas, SDL_arraysize(drag_areas));
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SDL_RenderPresent(renderer);
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SDL_Event e;
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int nothing_to_do = 1;
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while (SDL_PollEvent(&e)) {
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nothing_to_do = 0;
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switch (e.type)
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{
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case SDL_MOUSEBUTTONDOWN:
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printf("button down!\n");
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break;
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case SDL_MOUSEBUTTONUP:
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printf("button up!\n");
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break;
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case SDL_WINDOWEVENT:
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if (e.window.event == SDL_WINDOWEVENT_MOVED) {
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printf("Window event moved to (%d, %d)!\n", (int) e.window.data1, (int) e.window.data2);
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}
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break;
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case SDL_KEYDOWN:
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if (e.key.keysym.sym == SDLK_ESCAPE) {
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done = 1;
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} else if (e.key.keysym.sym == SDLK_x) {
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if (!areas) {
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areas = drag_areas;
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numareas = SDL_arraysize(drag_areas);
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} else {
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areas = NULL;
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numareas = 0;
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}
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if (SDL_SetWindowDragAreas(window, areas, numareas) == -1) {
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fprintf(stderr, "Setting drag areas failed!\n");
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SDL_Quit();
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return 1;
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}
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}
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break;
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case SDL_QUIT:
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done = 1;
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break;
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}
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}
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if (nothing_to_do) {
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SDL_Delay(50);
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}
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}
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SDL_Quit();
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return 0;
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}
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