mirror of https://github.com/encounter/SDL.git
Added SDL_PointInRect().
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@ -43,6 +43,7 @@ extern "C" {
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* \brief The structure that defines a point
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*
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* \sa SDL_EnclosePoints
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* \sa SDL_PointInRect
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*/
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typedef struct SDL_Point
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{
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@ -66,6 +67,15 @@ typedef struct SDL_Rect
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int w, h;
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} SDL_Rect;
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/**
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* \brief Returns true if point resides inside a rectangle.
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*/
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SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
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{
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return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
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(p->y >= r->y) && (p->y < (r->y + r->h)) );
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}
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/**
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* \brief Returns true if the rectangle has no area.
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*/
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