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	WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code
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				| @ -39,6 +39,16 @@ | |||||||
|  */ |  */ | ||||||
| #define SDL_MAIN_AVAILABLE | #define SDL_MAIN_AVAILABLE | ||||||
| 
 | 
 | ||||||
|  | #elif defined(__WINRT__) | ||||||
|  | /* On Windows RT, SDL provides a main function that initializes CoreApplication,
 | ||||||
|  |    creating an instance of IFrameworkView in the process. | ||||||
|  | 
 | ||||||
|  |    Please note that #include'ing SDL_main.h is not enough to get a main() | ||||||
|  |    function working.  The file, src/main/windowsrt/SDL_WinRT_main.cpp, or a copy | ||||||
|  |    of it, must be compiled into the app itself. | ||||||
|  | */ | ||||||
|  | #define SDL_MAIN_NEEDED | ||||||
|  | 
 | ||||||
| #elif defined(__IPHONEOS__) | #elif defined(__IPHONEOS__) | ||||||
| /* On iOS SDL provides a main function that creates an application delegate
 | /* On iOS SDL provides a main function that creates an application delegate
 | ||||||
|    and starts the iOS application run loop. |    and starts the iOS application run loop. | ||||||
|  | |||||||
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