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	WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code
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				| @ -39,6 +39,16 @@ | ||||
|  */ | ||||
| #define SDL_MAIN_AVAILABLE | ||||
| 
 | ||||
| #elif defined(__WINRT__) | ||||
| /* On Windows RT, SDL provides a main function that initializes CoreApplication,
 | ||||
|    creating an instance of IFrameworkView in the process. | ||||
| 
 | ||||
|    Please note that #include'ing SDL_main.h is not enough to get a main() | ||||
|    function working.  The file, src/main/windowsrt/SDL_WinRT_main.cpp, or a copy | ||||
|    of it, must be compiled into the app itself. | ||||
| */ | ||||
| #define SDL_MAIN_NEEDED | ||||
| 
 | ||||
| #elif defined(__IPHONEOS__) | ||||
| /* On iOS SDL provides a main function that creates an application delegate
 | ||||
|    and starts the iOS application run loop. | ||||
|  | ||||
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